Steam games that use AI for translation
Every game whose Steam AI disclosure mentions AI in its localized versions: generated, assisted, or mentioned without detail.
- My Own Roguelike: RPG
Generative AI helped create some background music, the in-game translations and parts of the store text, which the developer reviewed and edited.
- L Wars: Chi Town
AI tools assisted portions of pre-generated 2D character art, promotional artwork, localization drafts and code, all edited by the developer; nothing is generated during gameplay.
- Halmweit
AI helped with writing texts, translating, and programming, with the developer deciding what ships; music is human-composed and nothing is generated during play.
- RULEBALL
Claude helped write the code and made the vector art, texts, translations, synthesized music and sound effects; the developer directed and reviewed it. No runtime AI.
- Dungtilian
Generative AI produced the game's 2D icons, background music, and translations.
- The Theory of Humanity
Localization and some code snippets were AI-generated and then reviewed.
Upcoming - The Harbour Between Us
AI generated the localized (translated) versions of the store page descriptions.
- Zero Colour
The developer used AI tools for the game's art and translations because they lack resources to hire professionals; extent is described as "some aspects".
Upcoming - Give Us Back Gravity
AI helped write code, store text, in-game text, translations, and code that draws some icons; the developer reviewed and edited everything, and nothing is generated during play.
- Lumbrix
Some sprites, icons, illustrations, sound effects, music and localized text were made with generative AI and then edited by the developer; nothing is generated during gameplay.
- Cheat Koi-Koi
Card, character, background, UI and store art, plus some in-game text and translations, were made with generative AI; nothing is generated at runtime.
- The Debt We Sow
A limited number of pre-generated visual assets and localization text, including in store materials, were made with generative AI and edited by the developer; nothing is generated during gameplay.
- Arauto
About half the art is AI-generated and edited; code, texts and translations into seven languages were written with AI assistance; nothing is generated during play.
Upcoming - SORT THEM ALPACAS: OVERLOAD!
AI tools assisted with translating some in-game text for localization.
Upcoming - Adventurer Guild Master
The original German story was human-written; ChatGPT did much of the English translation, which the developer guided and proofread.
Upcoming - Swaplines
Store description drafted with AI assistance and finalized by the developer; in-game text translations and other-language store descriptions were AI-translated. No AI graphics, music, or live generation.
- Kaylotia: Dungeon Expedition
Generative AI made certain visual assets, sound effects, music and localization content, which the developer edited and integrated; no real-time AI generation occurs during gameplay.
Upcoming - Six-Leaf Clover Hunt
AI wrote the game's code, Blender scripts, in-game and store text, and translations into 10 languages; visuals were made without AI, audio is CC0 recordings, and nothing is generated at runtime.
- Tidy Up Frat House
AI helped with the game's localization.
Upcoming - PALJA Survivors
Generative AI was used extensively for artwork, music, sound effects, text, localization, and Steam store page assets and marketing materials.
- Deeper Than Gold
AI helped develop the game's UI, 3D modelling and texturing, localization, and gameplay mechanics.
- Masterpiece Malpractice
Generative AI created or edited some decorative elements and visual assets, and assisted with writing and translating text; historical painting reproductions and live gameplay generation involve no AI.
- Swat Mosquito: Sleepless Nights
Generative AI created or assisted with some in-game artwork, promotional images, written content and localization; nothing is AI-generated during gameplay.
- Deep Space Siege
AI tools assisted some backgrounds, title illustrations, upgrade-card artwork and localized text, all prepared in advance; no generative AI runs during play.
- Stick A Fork
AI was used to translate the game into multiple languages; art, animation, sound effects and music were human-made or licensed.
Upcoming - ENROQUIA
AI made James's synthetic voice, music, intro video, 3D props and textures, paintings, character designs, in-game text, 12-language translations and promotional material; chess engine and live play use no AI.
Upcoming - Looks Like It Fits
Generative AI made artwork for the truck, cargo, environments, route illustrations and store materials, and assisted with writing and localization; nothing is generated during gameplay.
- TSUKIMI PLANET -CLASSIC REMASTER-
Generative AI assisted with localization and translation into English, Simplified Chinese, Traditional Chinese and Korean; story, art and audio are not AI-generated, and nothing is generated live.
- STAR CIPHER
AI generated character, environment, comic and achievement artwork, store art, music and English pronunciation audio, and assisted with learning dialogue and localization; nothing is generated during gameplay.
- Gems & Palace
Pre-generated AI gemstone, tool, environment, achievement and promotional artwork, music and sound effects were curated and edited by the developer; AI drafted localizations; no runtime generation.
- Tiny Ring Defense
AI helped with translations and unspecified sound content; nothing is generated by AI during play.
Upcoming - TRIGGER DRAW
AI-assisted tools were used for visual assets, UI, backgrounds, in-game text, localization and parts of the code; music and live generation use no AI.
Upcoming - Terra Machina
Generative AI made pre-generated visual assets, music, some sound effects, and text and translations, which were selected and edited; nothing is generated during play.
- Veins of the Sleeping Moon
Generative AI helped create character, environment, item and UI art, store artwork, and parts of the story and localization; nothing is generated during play.
- STICKSHOT: Comic War
Claude generated the code, procedural 3D models, levels, effects, in-game music, some UI art, store assets and translations; Gemini made menu music; ElevenLabs made voices; sound effects are recordings.
- Joker's Knock
Generative AI assisted creation and refinement of some visual assets, marketing materials and localizations; nothing is AI-generated during gameplay.
- 28 Dawns
AI tools made some visual assets, textures, music and sound effects, assisted English localization, and produced store promotional illustrations and synthetic voice performances; nothing is generated at runtime.
- Moon Sweepers
Generative AI assisted with translating the game's in-game text into supported languages.
- ROTORORA Drone Racing
Generative AI made the background music and sound effects, and assisted with store text and translations; nothing is generated during gameplay.
- GRID DEFENSE: GRID WAR
Generative AI made portions of the art, cinematics, music, sound effects, voice recordings, text, localization and store marketing materials; nothing is generated during gameplay.
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