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Is STICKSHOT: Comic War AI generated?
Claude generated the code, procedural 3D models, levels, effects, in-game music, some UI art, store assets and translations; Gemini made menu music; ElevenLabs made voices; sound effects are recordings.

AI by part, from the developer's disclosure
7 of 9 parts mention AIWhat the developer wrote
Pre-generated: the game's code, its procedurally built 3D models, levels and effects, the synthesized in-game music, parts of the UI art, the store artwork and the store texts and translations (including the German interface) were created with the help of AI tools (Anthropic Claude) under the developer's direction and review. The menu music tracks were generated by the developer with Google Gemini. The voices (TV announcer and team radio) were generated with ElevenLabs text-to-speech from scripted lines selected by the developer. Sound effects are edited recordings from Kenney (CC0), Mixkit and the Sonniss GDC Game Audio Bundle. No AI content is generated live while playing.
Steam "AI Generated Content Disclosure" · first seen Oct 26, 2026 · last checked Oct 26, 2026
Part by part
| ArtIn-game art, sprites, textures, 3D models | AI-generated |
|---|---|
| Store pageCapsules, screenshots, trailers, store text | AI-generated |
| VoiceVoice acting and narration | AI-generated |
| MusicSoundtrack | AI-generated |
| Sound effectsSound effects and ambience | Says no AI |
| WritingStory, dialogue, item and quest text | Mentioned, unclear |
| TranslationLocalized versions | AI-generated |
| CodeProgramming and tooling | AI-generated |
| Live generationContent generated while you play | Says no AI |
- AI-generated
- AI-assisted
- Mentioned, unclear
- Says no AI
- Not mentioned
Player reports
Played STICKSHOT: Comic War? Soon you'll be able to sign in with Steam and report what you saw in each part.
Reports from players with the game in their library will sit next to the developer's disclosure, never replace it.