Steam games that use AI for code
Every game whose Steam AI disclosure mentions AI in its programming and tooling: generated, assisted, or mentioned without detail.
- Little Seed
The Steam page design was AI-generated, and AI assisted in creating and writing the code and graphics.
Upcoming - Dark Lots
Generative AI was used to assist in creating 3D models, code, and unspecified game assets.
Upcoming - Infinitynoid
The whole Godot project's code and the chiptune soundtrack were produced by AI.
Upcoming - Gweilo 1886
AI was used for programming, visual assets, voice, music/audio and cinematics, directed and edited by the developer; nothing is generated live during gameplay.
Upcoming - Project Nekrios
An AI coding assistant helped write the game's code, including procedural material, effect and sound synthesis code, with developer review; nothing is AI-generated at runtime.
Upcoming - Prison Manager
Some in-game text and the code were written with AI assistance and reviewed by the developer; art, sound, and music involved no AI, and nothing is generated during play.
Upcoming - Your Wife and Your Mother
AI generated character images, and AI assisted with programming.
Upcoming - TRACE IT
Music was made with Suno, some visual assets used AI image generation, and AI helped with code brainstorming and debugging; nothing is generated live.
- Halloween Shop Simulator
Most 3D models, textures and sound effects came from AI-assisted scripts; game and store text were AI-assisted; monsters are CC0 packs; nothing is generated at runtime.
Upcoming - Aim Tracer
Code was written with AI assistance, and the game's art was made by AI.
- Literally
AI tools helped create artwork, music, code, UI elements, localization, and unspecified other game assets, without detail on how the output was used.
Upcoming - Visa Quest
Generative AI helped create the game's code, some English/Turkish dialogue and UI text, and some poster artwork, reviewed and edited by the developer; nothing is generated at runtime.
Upcoming - Quota: Hit Your Number
An AI coding assistant wrote the game code (including art and audio generators), much of the in-game text and the English localisation; no generated media assets or runtime AI.
- Shhh, IT!
AI-generated tests were used to check bot card balance, and the German and Italian localizations were made with AI translation.
- Banners & Crowns
Key art, illustrations, portraits, music, opening film, menu video and narration are AI-generated and edited; code was AI-assisted; nothing is generated during play.
- Lily or Horse
AI helped write procedural code for a few original 3D models and sound effects, and translated in-game text and the store page.
- Idle Gas Station Tycoon
Code and in-game text were written with an AI assistant; visuals, sound effects and music are procedural, with no AI art, voice or music and no live generation.
- Mines & Meows: Cozy Minesweeper
Generative AI assisted with coding and localization, and was part of the production workflow for some artwork and music.
Upcoming - Untitled Maze Game
AI was used to help fix bugs in the game's code.
Upcoming - Rakuworld
An AI assistant helped write the code, English translation and store texts; art and music are procedurally generated by engine code, and nothing is AI-generated during play.
Upcoming - Pocket Sports
The game's code and some graphics were created with AI assistance.
- Blamcon's Cyber Range
AI helped produce much of the physics code and graphical elements; sounds were mostly licensed, with AI generating missing pieces.
- Dealer's Choice
AI assisted with code and in-game text, and store artwork and achievement icons were rendered from AI-assisted 3D models; nothing is generated during play.
- Zero League
Japanese and Simplified Chinese translations were made with AI tools, and AI coding assistants were used in development; art and music are human-made.
Upcoming - Not Another Garbage Simulator
Some 3D models (Meshy), radio songs, radio host voices and trailer music (ElevenLabs), and store key art were AI-made; code was AI-assisted; nothing generated during play.
Upcoming - Metal Detector Simulator
An AI coding assistant produced the code, in-game text and synthesized sound effects, which the developer reviewed; 3D models, textures, music and recorded sounds are human-made CC0 assets.
Upcoming - Glowtide Isle
Music and sound effects were made with ElevenLabs AI tools; some text, dialogue and translations were AI-assisted; AI coding assistants wrote scripts building 3D models; nothing is generated during play.
- MAZZIOSI
AI helped find bugs and created or refined selected illustrations, UI art, music, sound effects, and parts of story and localization; no live AI at runtime.
- L Wars: Chi Town
AI tools assisted portions of pre-generated 2D character art, promotional artwork, localization drafts and code, all edited by the developer; nothing is generated during gameplay.
- Fruitpocalypse
AI was used to create and enhance the game's visuals and atmosphere, and to speed up programming.
- Patients
AI generated some 3D models and textures, and some game mechanics, with the specific assets and mechanics unspecified.
- Same Apartment
AI assisted programming and debugging, and was used in creating or refining some 2D art, music and audio; nothing is generated at runtime.
- Halmweit
AI helped with writing texts, translating, and programming, with the developer deciding what ships; music is human-composed and nothing is generated during play.
- RULEBALL
Claude helped write the code and made the vector art, texts, translations, synthesized music and sound effects; the developer directed and reviewed it. No runtime AI.
- Fungal Field
Generative AI made some Steam store images and some in-game visual assets and objects; AI also helped with debugging; nothing is generated during play.
- The Theory of Humanity
Localization and some code snippets were AI-generated and then reviewed.
Upcoming - MOVETOON
Generative AI was used to create code, illustrations, and unspecified audio assets for the game.
- Fliegeralarm
The disclosure lists graphics, sound and code as areas involving AI, without saying how AI was used in each.
- Arena Invaders
The game was rebuilt with AI tools, most of its art was made with AI, and game design was human-driven.
- Give Us Back Gravity
AI helped write code, store text, in-game text, translations, and code that draws some icons; the developer reviewed and edited everything, and nothing is generated during play.







































