Steam games that use AI for code
Every game whose Steam AI disclosure mentions AI in its programming and tooling: generated, assisted, or mentioned without detail.
- Little Seed
The Steam page design was AI-generated, and AI assisted in creating and writing the code and graphics.
Upcoming - Dark Lots
Generative AI was used to assist in creating 3D models, code, and unspecified game assets.
Upcoming - Infinitynoid
The whole Godot project's code and the chiptune soundtrack were produced by AI.
Upcoming - Gweilo 1886
AI was used for programming, visual assets, voice, music/audio and cinematics, directed and edited by the developer; nothing is generated live during gameplay.
Upcoming - Project Nekrios
An AI coding assistant helped write the game's code, including procedural material, effect and sound synthesis code, with developer review; nothing is AI-generated at runtime.
Upcoming - Prison Manager
Some in-game text and the code were written with AI assistance and reviewed by the developer; art, sound, and music involved no AI, and nothing is generated during play.
Upcoming - Your Wife and Your Mother
AI generated character images, and AI assisted with programming.
Upcoming - Halloween Shop Simulator
Most 3D models, textures and sound effects came from AI-assisted scripts; game and store text were AI-assisted; monsters are CC0 packs; nothing is generated at runtime.
Upcoming - Literally
AI tools helped create artwork, music, code, UI elements, localization, and unspecified other game assets, without detail on how the output was used.
Upcoming - Visa Quest
Generative AI helped create the game's code, some English/Turkish dialogue and UI text, and some poster artwork, reviewed and edited by the developer; nothing is generated at runtime.
Upcoming - Mines & Meows: Cozy Minesweeper
Generative AI assisted with coding and localization, and was part of the production workflow for some artwork and music.
Upcoming - Untitled Maze Game
AI was used to help fix bugs in the game's code.
Upcoming - Rakuworld
An AI assistant helped write the code, English translation and store texts; art and music are procedurally generated by engine code, and nothing is AI-generated during play.
Upcoming - Zero League
Japanese and Simplified Chinese translations were made with AI tools, and AI coding assistants were used in development; art and music are human-made.
Upcoming - Not Another Garbage Simulator
Some 3D models (Meshy), radio songs, radio host voices and trailer music (ElevenLabs), and store key art were AI-made; code was AI-assisted; nothing generated during play.
Upcoming - Metal Detector Simulator
An AI coding assistant produced the code, in-game text and synthesized sound effects, which the developer reviewed; 3D models, textures, music and recorded sounds are human-made CC0 assets.
Upcoming - The Theory of Humanity
Localization and some code snippets were AI-generated and then reviewed.
Upcoming - Arauto
About half the art is AI-generated and edited; code, texts and translations into seven languages were written with AI assistance; nothing is generated during play.
Upcoming - Jigsaw Puzzles Complete
The developer used Claude Code to create the game's code and unspecified assets.
Upcoming - No Hands Yet
Code was largely written with an AI coding assistant, and narrator lines, item descriptions and the store page were AI-drafted then edited; no AI art, music, voice or live generation.
Upcoming - Memory Access Violation
Much of the game's code and level-building tools were written with AI assistance and revised by the developer; in-game art did not use AI image generators.
Upcoming - TRIGGER DRAW
AI-assisted tools were used for visual assets, UI, backgrounds, in-game text, localization and parts of the code; music and live generation use no AI.
Upcoming - 戦う情報システム部
In-game images and store art were made with image-generation AI and edited by a human; Gemini drafted the scenario and dialogue, Claude Code implemented and revised; nothing is generated at runtime.
Upcoming - Follow Suit
AI helped write and troubleshoot code; poker chip images for seat badges and achievement icons were image-model generated then finished by hand; nothing is generated at runtime.
Upcoming - GemCremental
Generative AI assisted with programming and coding; no AI-generated images, graphics, or audio assets were used in the game.
Upcoming - Tsukumo SNAP!
AI tools assisted with programming and visual assets plus unspecified other creative elements; the developer reviewed, edited and integrated all generated content.
Upcoming - Gimby
AI wrote game code, which is being cleaned up with help, and made some placeholder sprites and text that the developer is removing.
Upcoming - Escape From Chronos
Character, enemy and environment art were AI-generated and edited by the developer; code was written with AI assistance; music and sound use no AI; no runtime generation.
Upcoming - Murciavania
Art and music were made with generative AI and reviewed; code, room design, writing and translations used AI assistance; sound effects are code-synthesized; nothing is generated during play.
Upcoming - Capsule Arcade
AI tools were used in a limited supporting role for internal coding tools and game testing.
Upcoming - Mouse Mortar CE
Generative AI was used to help with the store page and the coding of game elements.
Upcoming - Tarpit
AI-generated content was used only partly in the game's codebase logic development.
Upcoming - 和同開珎オンライン
Background music was generated with Suno; word definitions were AI-assisted and developer-reviewed; AI aided programming; nothing is generated during gameplay and visuals are pre-made.
Upcoming - Thumb Hiker
Generative AI created the game's artwork, promotional materials and programming framework, and also its audio, which the text doesn't break down.
Upcoming - RE:COPY
Generative AI assisted with code, text, localization, audio, and some visual assets, without specifying which assets or how the output was used.
Upcoming - Mimicry Kingdom
Generative AI made some 3D models, music, sound effects and code, drafted or revised some in-game text, translated text into English, and made store images and description.
Upcoming - Usurper
Generative AI tools assisted with game localization and code generation during development.
Upcoming - SplitOut
The game's code was made through vibe-coding, meaning AI-generated programming.
Upcoming - Match & Drop: Pachinko Rush
AI tools assisted with coding, including bug fixing and minor code corrections; no AI content is generated for players during gameplay.
Upcoming - PODYEZD 8
AI created visual assets, sound and music, translations of the store page and in-game text, and parts of the source code; nothing is generated during play.
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