Steam games that use AI for music
Every game whose Steam AI disclosure mentions AI in its soundtrack: generated, assisted, or mentioned without detail.
- Alchemist: Infinite Corridor
Art, store images and trailer art, music and sound effects were AI-generated; text and translations were AI-assisted and reviewed; nothing is generated during play.
Upcoming - Infinitynoid
The whole Godot project's code and the chiptune soundtrack were produced by AI.
Upcoming - Sort Coins Together
The developer states the game was made with AI assistance but does not say which parts or how AI was used.
Upcoming - FRUIT CATCH: TWO BASKETS
Generative AI helped create some pre-generated visual assets, audio, and localized text; nothing is AI-generated during gameplay.
Upcoming - Nadir Trace
Generative AI made some background and illustration art (converted to pixel art), drafted in-game text and translations, and composed music patterns; nothing is generated during gameplay.
Upcoming - Gweilo 1886
AI was used for programming, visual assets, voice, music/audio and cinematics, directed and edited by the developer; nothing is generated live during gameplay.
Upcoming - Squall Riders
Generative AI made the sky panoramas, several 3D models and textures, the music, sound effects and store art; nothing is generated during play.
Upcoming - Cinderwake
Procedural and AI-based tools assist with content creation during development; the text names no specific content type and says the final product reflects the developer's work.
Upcoming - 67 hidden 67´s
The developer states that some AI (written "KI") was used, without saying which parts of the game it covers.
Upcoming - Edge of Control: Contract Lover
Generative AI assisted in creating 2D character sprites, background scenes and background music, which were manually inspected and refined by the developer.
Upcoming - Wallbreaker
Generative AI created and refined bundled visual assets, music, sound assets, and localized text; nothing is AI-generated during gameplay.
Upcoming - Literally
AI tools helped create artwork, music, code, UI elements, localization, and unspecified other game assets, without detail on how the output was used.
Upcoming - Ardhan
Card, hero, background and cinematic art, store key art, animated clips, narration in nine languages, part of the music and many sound effects were AI-generated and edited.
Upcoming - VINDARI
Ghost voice lines, lullaby, screams, laughter and some sound effects were AI-generated with ElevenLabs; store description and capsule layout were AI-assisted; 3D art is human-made.
Upcoming - Mines & Meows: Cozy Minesweeper
Generative AI assisted with coding and localization, and was part of the production workflow for some artwork and music.
Upcoming - SCALING LAW
AI-generated source artwork for backgrounds, portraits and endings, processed into pixel style, plus AI-generated act music; dialogue is pre-written and nothing is generated during play.
Upcoming - Not Another Garbage Simulator
Some 3D models (Meshy), radio songs, radio host voices and trailer music (ElevenLabs), and store key art were AI-made; code was AI-assisted; nothing generated during play.
Upcoming - LiarLock: No Cameras, No Clues — Just a Corpse in My Club
The music was generated by AI, and the art was generated by AI and then reworked by a human.
Upcoming - The Third Seal
Generative AI helped create some pre-generated 3D and audio assets, which the developer reviewed and edited; nothing is AI-generated during gameplay.
Upcoming - Jigsaw Puzzles Complete
The developer used Claude Code to create the game's code and unspecified assets.
Upcoming - Kaylotia: Dungeon Expedition
Generative AI made certain visual assets, sound effects, music and localization content, which the developer edited and integrated; no real-time AI generation occurs during gameplay.
Upcoming - ENROQUIA
AI made James's synthetic voice, music, intro video, 3D props and textures, paintings, character designs, in-game text, 12-language translations and promotional material; chess engine and live play use no AI.
Upcoming - Tiny Ring Defense
AI helped with translations and unspecified sound content; nothing is generated by AI during play.
Upcoming - Mining Fire Ball
The developer lists background music and graphics as areas involving AI, without saying how AI was used.
Upcoming - Stone Age Games
Artwork, music and sound effects were AI-generated ahead of time and ship in the game; nothing is AI-generated during gameplay.
Upcoming - GRID DEFENSE: GRID WAR
Generative AI made portions of the art, cinematics, music, sound effects, voice recordings, text, localization and store marketing materials; nothing is generated during gameplay.
Upcoming - Recess of the Dead
AI tools produced some background music tracks and specific ambient sound effects; design, programming, characters, dialogue and other audio were made by the author.
Upcoming - Dead Last
Some visual and audio assets were made with AI tools and edited; nothing is AI-generated during gameplay.
Upcoming - Between Empires
Selected 2D art, portraits, unit illustrations, interface imagery, trailer/store art, parts of the soundtrack, and some descriptive/localization text were AI-generated and edited; nothing is generated at runtime.
Upcoming - One More Commit
Selected visual and audio assets were made with generative AI; English and Italian localization was AI-assisted and developer-reviewed; no AI generation occurs during gameplay.
Upcoming - DECIBLOW
Generative AI was used for localization and partially for some music, with heavy human involvement in a DAW.
Upcoming - Cowpokers: Dead Man's Frontier
AI tools assisted visual artwork, audio and some text; no AI generation happens during gameplay.
Upcoming - Devotheon
Generative AI was used to create or assist with some pre-generated visual and audio assets, which the developer reviewed and selected.
Upcoming - Murciavania
Art and music were made with generative AI and reviewed; code, room design, writing and translations used AI assistance; sound effects are code-synthesized; nothing is generated during play.
Upcoming - Adventurer 95
Generative AI made some artwork, music, text, translations and promotional material in advance; nothing is generated during play and the game uses no AI services.
Upcoming - 和同開珎オンライン
Background music was generated with Suno; word definitions were AI-assisted and developer-reviewed; AI aided programming; nothing is generated during gameplay and visuals are pre-made.
Upcoming - Cards Rumble: Clash Of Elements
Generative AI made some card artwork and illustrations, music, sound effects, and voice lines, reviewed and edited by the team; nothing is generated during play.
Upcoming - Russpuppy Play & Learn
Pre-rendered AI-generated art, sound effects and music are included in the game.
Upcoming - Picpic
AI generated puzzle images, character illustrations, cosmetic art, promotional visuals and music, and assisted localization; no AI content or code is generated during gameplay.
Upcoming - Cozy Associations
Generative AI made the game's artwork, music, sound effects, translations, and store and promotional artwork; nothing is generated during gameplay.
Upcoming







































