Steam games that use AI for store page assets
Every game whose Steam AI disclosure mentions AI in its capsules, screenshots, trailers, store text: generated, assisted, or mentioned without detail.
- Little Seed
The Steam page design was AI-generated, and AI assisted in creating and writing the code and graphics.
Upcoming - He's Kevin
In-game voices were pre-generated with AI, as were some promotional artwork and the trailer's narration and music; nothing is generated during gameplay.
Upcoming - The Florida Trail
Generative AI made pixel-art illustrations and assisted with written encounter content and store materials, all pre-made; nothing is generated during gameplay.
Upcoming - Chess Online: Grandmaster's Table
Pre-generated AI images were used for certain 2D background art and promotional store visuals; no live AI generation occurs during gameplay.
Upcoming - Alchemist: Infinite Corridor
Art, store images and trailer art, music and sound effects were AI-generated; text and translations were AI-assisted and reviewed; nothing is generated during play.
Upcoming - Sort Coins Together
The developer states the game was made with AI assistance but does not say which parts or how AI was used.
Upcoming - 1000 MONTHS
AI generated pre-made narrative text, localization, and some promotional artwork, reviewed by the developer; no live generative AI during gameplay.
Upcoming - Elderwood
Generative AI tools were used to create store and library artwork, branding, and promotional text, which the developer reviewed and selected; screenshots are from the actual game.
Upcoming - NARI: Threads of Dawn
Generative AI made source artwork for some backgrounds, characters, equipment and marketing images, which were then edited and reviewed; nothing is generated during gameplay.
Upcoming - Gweilo 1886
AI was used for programming, visual assets, voice, music/audio and cinematics, directed and edited by the developer; nothing is generated live during gameplay.
Upcoming - Taskbar Parade
In-game character, hat, background, icon art and store page art were AI-generated then edited; text and translations were written with AI tool help; no runtime generation.
Upcoming - Squall Riders
Generative AI made the sky panoramas, several 3D models and textures, the music, sound effects and store art; nothing is generated during play.
Upcoming - Ember Reaches
Generative AI helped create in-game artwork, narrative text, translations, store artwork and promotional narration, all edited into fixed assets; nothing is generated during play.
Upcoming - Cinderwake
Procedural and AI-based tools assist with content creation during development; the text names no specific content type and says the final product reflects the developer's work.
Upcoming - Nordrstein: Vikings Together
AI was used for the store page visuals and the logo.
Upcoming - Librarian Together: Manga Tidy Up
AI assistance was used for some unspecified visuals.
Upcoming - 67 hidden 67´s
The developer states that some AI (written "KI") was used, without saying which parts of the game it covers.
Upcoming - SEAMARK
Generative AI assisted with selected illustrations, visual assets, narrative text, translations and store materials; nothing is AI-generated during gameplay.
Upcoming - Halloween Shop Simulator
Most 3D models, textures and sound effects came from AI-assisted scripts; game and store text were AI-assisted; monsters are CC0 packs; nothing is generated at runtime.
Upcoming - Last Light
Game covers and in-game backgrounds were made with AI.
Upcoming - Ardhan
Card, hero, background and cinematic art, store key art, animated clips, narration in nine languages, part of the music and many sound effects were AI-generated and edited.
Upcoming - Neko ga Kita: Here Comes the Cat
Some garden decoration, toy and icon art was made with AI tools; some UI text, achievement names and translations were AI-assisted; store images were AI-composed from original art.
Upcoming - VINDARI
Ghost voice lines, lullaby, screams, laughter and some sound effects were AI-generated with ElevenLabs; store description and capsule layout were AI-assisted; 3D art is human-made.
Upcoming - Rakuworld
An AI assistant helped write the code, English translation and store texts; art and music are procedurally generated by engine code, and nothing is AI-generated during play.
Upcoming - Mining Days
AI tools were used to assist in creating store assets.
Upcoming - Grim Guild
AI image tools made in-game scenes, portraits, item pictures and store art; AI drafted most text and the Japanese translation, revised by hand. Music, sound effects and runtime use no AI.
Upcoming - TEMPLE BREAKER
Generative AI made the game's visual artwork and marketing materials and assisted with store-page text; nothing is generated during gameplay.
Upcoming - Not Another Garbage Simulator
Some 3D models (Meshy), radio songs, radio host voices and trailer music (ElevenLabs), and store key art were AI-made; code was AI-assisted; nothing generated during play.
Upcoming - 挂机传奇
AI was used for the Steam capsule library artwork and the in-game UI art.
Upcoming - Nan-Bei Chao: War of Dynasties
Some card artwork and store assets were made with AI-assisted tools and edited by the developer; no AI content is generated during gameplay.
Upcoming - Crack the Bills
Some unspecified visuals were generated with AI assistance; the text does not say which visuals or whether store materials are included.
Upcoming - Reshine TCG Cards: Cozy Restoration
Some visuals were created with AI assistance; the text doesn't say which visuals or how AI was used.
Upcoming - Sort The Dumplings
Generative AI helped create some pre-generated 3D models, textures, visual assets and promotional artwork, reviewed by the developer; nothing is generated live during gameplay.
Upcoming - Only Luck
Generative AI tools assisted in creating graphic design assets and store promotional media.
Upcoming - No Hands Yet
Code was largely written with an AI coding assistant, and narrator lines, item descriptions and the store page were AI-drafted then edited; no AI art, music, voice or live generation.
Upcoming - Kaylotia: Dungeon Expedition
Generative AI made certain visual assets, sound effects, music and localization content, which the developer edited and integrated; no real-time AI generation occurs during gameplay.
Upcoming - Super Retro Race
Pre-generated AI content was used for some menu and HUD art, promotional images, and recorded narrator and radio voice clips; nothing is generated at runtime.
Upcoming - Quarantine Lab Sort
AI was used to create Steam store promotional materials and some game textures.
Upcoming - ENROQUIA
AI made James's synthetic voice, music, intro video, 3D props and textures, paintings, character designs, in-game text, 12-language translations and promotional material; chess engine and live play use no AI.
Upcoming - GRID DEFENSE: GRID WAR
Generative AI made portions of the art, cinematics, music, sound effects, voice recordings, text, localization and store marketing materials; nothing is generated during gameplay.
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