Steam games that use AI for store page assets
Every game whose Steam AI disclosure mentions AI in its capsules, screenshots, trailers, store text: generated, assisted, or mentioned without detail.
- Foodland Puzzle
The Steam store logo and the game's puzzle images were made with AI tools.
- Super Clown Save Santa
The game logo, cover art and game menu icons were made with AI tools.
- Highway Formosa
Generative AI made some in-game visual assets, store and promotional artwork, and store description text and translations, all generated in advance.
- Provincia Wars
Some visual assets were made with generative AI and then reviewed and adjusted by the developer; nothing is AI-generated during gameplay.
- Frantic Far West
AI generated branding art (logo, icon, splash screen), some music, promotional art and video voice-over; AI assisted writing and translating French and English text. No live generation.
- Dawn Archive
AI tools assisted with ending illustrations, narrative text, English localization, some code-produced visuals and sound effects, store descriptions and promotional artwork; nothing is generated during play.
- Elevator Button Simulator
Generative AI helped draft and refine some in-game text, English localization, the game logo, and certain visual design elements; nothing is generated during gameplay.
- N in One 中国骨牌合集:牌九、天九、接龙、顶牛
Generative AI made portions of background artwork, branding, Steam capsule and library art, store descriptions, and localized text; nothing is generated at runtime.
- Slaskescape 2
AI created music, selected sound effects and promotional artwork, and assisted with written content and translations; nothing is generated during gameplay.
- Last House Standing
AI translated the game into its languages, polished Dr. Ferrán's dialogue in each language, and polished the Steam description; original lines were human-written in Spanish.
- Just One More Fly
AI tools made some pre-generated art, textures, visual effects, sound effects, ambience, instrumental music, translations and store text; nothing is AI-generated during gameplay.
- SLUP
AI tools helped create and refine selected visual assets, localization text and marketing materials, all reviewed and edited by the developer; nothing is generated during gameplay.
- DON'T LET THEM BOARD!
Generative AI produced illustrations and character designs/models, edited by the developer; AI drafted some English UI and character text and the store description; nothing is generated at runtime.
- Dealer's Choice
AI assisted with code and in-game text, and store artwork and achievement icons were rendered from AI-assisted 3D models; nothing is generated during play.
- Deep Drift Fishing
Pre-generated AI artwork was used for Steam Community Items, which are Steam-side extras rather than in-game assets.
- One Must Fall 2197: Singularity
AI tools made 3D robots, arenas, animation, HD menu art, store artwork and trailer shots; 3D assets were hand-repaired; music and sound effects used no AI.
- Heroes vs Orcs: Tower Defense
Generative AI assisted in creating some artwork and visual assets in the game and its marketing materials.
- BOOMSWEEPER
Talent icons, digger crew sprites, sound effects and music were AI-generated then edited; trailer voice-over and music used ElevenLabs; store descriptions were AI-drafted and reviewed; no runtime generation.
- Little Spring
All images on the Steam store page were created with AI.
- Farmkill Remastered
AI upscaled and redrew original artwork, and generated new art, music, character voices, sound effects, written content, animated cutscenes, and store art and trailer assets; nothing is generated during play.
- My Own Roguelike: RPG
Generative AI helped create some background music, the in-game translations and parts of the store text, which the developer reviewed and edited.
- Taskbar Cat
AI-assisted artwork, cat and prop animation sprites, some cat sound effects, and promotional artwork were pre-generated and edited; nothing is generated during gameplay.
- L Wars: Chi Town
AI tools assisted portions of pre-generated 2D character art, promotional artwork, localization drafts and code, all edited by the developer; nothing is generated during gameplay.
- Fungal Field
Generative AI made some Steam store images and some in-game visual assets and objects; AI also helped with debugging; nothing is generated during play.
- The Harbour Between Us
AI generated the localized (translated) versions of the store page descriptions.
- 潮生归港
Generative AI made scene, character, portrait, item and effect art, story, dialogue, promotional text and animations, synthesized Mandarin voices, and AI-assisted music; nothing is generated at runtime.
- Give Us Back Gravity
AI helped write code, store text, in-game text, translations, and code that draws some icons; the developer reviewed and edited everything, and nothing is generated during play.
- O'BLOCK
Code, in-game writing and store text were written with an AI assistant and edited; wallpapers and store art panels were AI-generated; in-game art and sound are procedural.
- Cheat Koi-Koi
Card, character, background, UI and store art, plus some in-game text and translations, were made with generative AI; nothing is generated at runtime.
- The Debt We Sow
A limited number of pre-generated visual assets and localization text, including in store materials, were made with generative AI and edited by the developer; nothing is generated during gameplay.
- A Hoard in Order
Generative AI was used during development of this game, but the disclosure does not say which parts were AI-made.
- Swaplines
Store description drafted with AI assistance and finalized by the developer; in-game text translations and other-language store descriptions were AI-translated. No AI graphics, music, or live generation.
- WebBound Solitaire
AI image tools made some UI elements, the logo and campaign background art, which the developer edited; some store artwork may use AI imagery.
- Doomlander
The store page logo, cover art, and in-game menu images were made with AI tools.
- Six-Leaf Clover Hunt
AI wrote the game's code, Blender scripts, in-game and store text, and translations into 10 languages; visuals were made without AI, audio is CC0 recordings, and nothing is generated at runtime.
- STOREBOT: Tidy Up PC Parts
AI tools assisted in creating product box artwork, textures and sound effects, reviewed by the developer; nothing is generated during gameplay.
- Curb Hoppers
Steam store and library assets (capsule images, logo, icons) are covered, but the text doesn't say how AI was used; gameplay screenshots were captured from the game.
- PALJA Survivors
Generative AI was used extensively for artwork, music, sound effects, text, localization, and Steam store page assets and marketing materials.
- Swat Mosquito: Sleepless Nights
Generative AI created or assisted with some in-game artwork, promotional images, written content and localization; nothing is AI-generated during gameplay.
- The Last Hearth
The in-game images and the Steam store page images were generated using AI.







































