Steam games that use AI for voice acting
Every game whose Steam AI disclosure mentions AI in its voice acting and narration: generated, assisted, or mentioned without detail.
- Bubble Hunters
Generative AI created selected visual and audio assets, which the team reviewed, edited and integrated; specific assets are not named.
- Banners & Crowns
Key art, illustrations, portraits, music, opening film, menu video and narration are AI-generated and edited; code was AI-assisted; nothing is generated during play.
- A Cruise for Murder
Generative AI was used to create background graphics and voices.
- Rêverie: Audio Stories
Generative AI created the voices, sound effects and illustrations; the developer designed and directed the stories.
- BOOMSWEEPER
Talent icons, digger crew sprites, sound effects and music were AI-generated then edited; trailer voice-over and music used ElevenLabs; store descriptions were AI-drafted and reviewed; no runtime generation.
- Farmkill Remastered
AI upscaled and redrew original artwork, and generated new art, music, character voices, sound effects, written content, animated cutscenes, and store art and trailer assets; nothing is generated during play.
- MOVETOON
Generative AI was used to create code, illustrations, and unspecified audio assets for the game.
- Fliegeralarm
The disclosure lists graphics, sound and code as areas involving AI, without saying how AI was used in each.
- 潮生归港
Generative AI made scene, character, portrait, item and effect art, story, dialogue, promotional text and animations, synthesized Mandarin voices, and AI-assisted music; nothing is generated at runtime.
- Song Bao's Adventure
Art, animation, voice acting and music were generated with AI tools, then hand-edited; script, dialogue and story are human-written, with no runtime generation.
- A Hoard in Order
Generative AI was used during development of this game, but the disclosure does not say which parts were AI-made.
- Sudoku Unlimited
The developer used Claude Code to create the game's code and unspecified assets.
- SPLACHESS
Generative AI was used to create code, illustrations, and unspecified audio assets for the game.
- RETURN TO 1990
Character illustrations, backgrounds, cutscene videos, voice acting and music were made with generative AI and edited; story and dialogue were written with AI assistance.
- Dodo Zombies
The developer states the game was made solo with the help of AI, without naming which parts of the game used it.
- STAR CIPHER
AI generated character, environment, comic and achievement artwork, store art, music and English pronunciation audio, and assisted with learning dialogue and localization; nothing is generated during gameplay.
- Tiny Paradise
Some unspecified game assets were created using AI, without saying which assets or how.
- Pick & Roll Manager
AI generated player portraits, background illustrations, ambient videos, music, a synthetic commentator voice and part of the store art, all hand-edited; sound effects are public-domain; nothing is generated live.
- STICKSHOT: Comic War
Claude generated the code, procedural 3D models, levels, effects, in-game music, some UI art, store assets and translations; Gemini made menu music; ElevenLabs made voices; sound effects are recordings.
- 28 Dawns
AI tools made some visual assets, textures, music and sound effects, assisted English localization, and produced store promotional illustrations and synthetic voice performances; nothing is generated at runtime.
- Restore the Luminous
Card and leader illustrations, character voices and BGM are AI-generated and curated by the team; some in-game text is AI-drafted and reviewed; some opponent AI uses an external service to pick moves.
- Last Light: Chalk Creek
All voices are AI text-to-speech, music is Suno-generated, some sound effects and several illustrations, portraits, logo and store art are AI-made; nothing is generated during play.
- Hippocratic Chaos
Some 3D models, artwork, audio and promotional artwork were made with generative AI and shipped pre-generated; nothing is AI-generated during gameplay.
- traitor gamble
AI generated some UI art, icons, 3D models and textures, music, character and dealer voice lines, and localized text; Codex was also used; nothing is generated at runtime.
- Tidy Up the Halloween Shop
Generative AI was used across development, including visual art, 3D models, logo, audio and localization, plus a full AI-made 1950s-style soundtrack, usually with human editing.
- Colony Battle Arena
Generative AI made parts of the 3D unit and vehicle models and textures, key and store art, backgrounds, voice lines and music, then developer-edited.
- Backrooms Blocks
The developer states AI altered the game's direction, without saying which assets or parts of the game were affected.
- Groundwork Simulator
Generative AI tools were used to assist with some unspecified assets.
- Project Neko
Some game content and promotional materials were made with generative AI assistance; developers review the final content, and nothing is AI-generated during gameplay.
- Qiang Gu: Ghost Festival
Some in-game visual assets were generated or modified with AI, and pre-recorded AI-generated combat voice lines ship as fixed assets.
- Footage: FLIR
Some store text, in-game UI text and translations were drafted with generative AI; in-game voices use pre-recorded TTS audio; nothing is generated during gameplay.
- Frontier
Generative AI was the primary tool for programming, artwork, audio, writing and other assets, directed and reviewed by the developer; no AI runs during gameplay.
- Remnants of Vaedra: Tales of the Dicebound
Generative AI produced shipped artwork, music, voice narration, story text and promotional materials; no AI content is generated during gameplay or via external services.
- Wok King
Pre-generated visual and audio assets were made with generative AI assistance and then reviewed and edited by the team; nothing is generated during play.
- SHOGITOON
Generative AI assisted with programming and was used to create visual and audio assets, without specifying which ones.
- Tadas vs. Spartacus
Generative AI assisted creating and refining unspecified game content and store/marketing materials, with output reviewed and curated by the developer.
- Postpartum | 산후조리원
Generative AI helped create and refine some pre-generated 3D assets, 2D images, voice lines and localization; nothing is generated during gameplay.
- Through the Void: Echoes
Generative AI made the narrator's voice lines, a few cosmetic weapon models, some 2D interface and loading art, the intro painting, and some promotional artwork.
- Finsanity
Some game assets were made with generative AI, and artists are working to replace the generated content; specific asset types are not named.
- AUREUS GEMWORKS ― リリトリオンの宝石工場
Generative AI produced visual assets, music, audio, in-game text, localization and promotional materials, which the developer then edited and adjusted.







































