Steam games that use AI for voice acting
Every game whose Steam AI disclosure mentions AI in its voice acting and narration: generated, assisted, or mentioned without detail.
- He's Kevin
In-game voices were pre-generated with AI, as were some promotional artwork and the trailer's narration and music; nothing is generated during gameplay.
Upcoming - Sort Coins Together
The developer states the game was made with AI assistance but does not say which parts or how AI was used.
Upcoming - FRUIT CATCH: TWO BASKETS
Generative AI helped create some pre-generated visual assets, audio, and localized text; nothing is AI-generated during gameplay.
Upcoming - Gweilo 1886
AI was used for programming, visual assets, voice, music/audio and cinematics, directed and edited by the developer; nothing is generated live during gameplay.
Upcoming - Cinderwake
Procedural and AI-based tools assist with content creation during development; the text names no specific content type and says the final product reflects the developer's work.
Upcoming - 67 hidden 67´s
The developer states that some AI (written "KI") was used, without saying which parts of the game it covers.
Upcoming - Bubble Hunters
Generative AI created selected visual and audio assets, which the team reviewed, edited and integrated; specific assets are not named.
- Literally
AI tools helped create artwork, music, code, UI elements, localization, and unspecified other game assets, without detail on how the output was used.
Upcoming - Ardhan
Card, hero, background and cinematic art, store key art, animated clips, narration in nine languages, part of the music and many sound effects were AI-generated and edited.
Upcoming - VINDARI
Ghost voice lines, lullaby, screams, laughter and some sound effects were AI-generated with ElevenLabs; store description and capsule layout were AI-assisted; 3D art is human-made.
Upcoming - Banners & Crowns
Key art, illustrations, portraits, music, opening film, menu video and narration are AI-generated and edited; code was AI-assisted; nothing is generated during play.
- A Cruise for Murder
Generative AI was used to create background graphics and voices.
- Rêverie: Audio Stories
Generative AI created the voices, sound effects and illustrations; the developer designed and directed the stories.
- Not Another Garbage Simulator
Some 3D models (Meshy), radio songs, radio host voices and trailer music (ElevenLabs), and store key art were AI-made; code was AI-assisted; nothing generated during play.
Upcoming - BOOMSWEEPER
Talent icons, digger crew sprites, sound effects and music were AI-generated then edited; trailer voice-over and music used ElevenLabs; store descriptions were AI-drafted and reviewed; no runtime generation.
- Farmkill Remastered
AI upscaled and redrew original artwork, and generated new art, music, character voices, sound effects, written content, animated cutscenes, and store art and trailer assets; nothing is generated during play.
- The Third Seal
Generative AI helped create some pre-generated 3D and audio assets, which the developer reviewed and edited; nothing is AI-generated during gameplay.
Upcoming - MOVETOON
Generative AI was used to create code, illustrations, and unspecified audio assets for the game.
- Fliegeralarm
The disclosure lists graphics, sound and code as areas involving AI, without saying how AI was used in each.
- 潮生归港
Generative AI made scene, character, portrait, item and effect art, story, dialogue, promotional text and animations, synthesized Mandarin voices, and AI-assisted music; nothing is generated at runtime.
- Song Bao's Adventure
Art, animation, voice acting and music were generated with AI tools, then hand-edited; script, dialogue and story are human-written, with no runtime generation.
- A Hoard in Order
Generative AI was used during development of this game, but the disclosure does not say which parts were AI-made.
- Sudoku Unlimited
The developer used Claude Code to create the game's code and unspecified assets.
- Jigsaw Puzzles Complete
The developer used Claude Code to create the game's code and unspecified assets.
Upcoming - MemeticBox
Voices and sound effects in the game are AI generated.
Upcoming - SPLACHESS
Generative AI was used to create code, illustrations, and unspecified audio assets for the game.
- RETURN TO 1990
Character illustrations, backgrounds, cutscene videos, voice acting and music were made with generative AI and edited; story and dialogue were written with AI assistance.
- Super Retro Race
Pre-generated AI content was used for some menu and HUD art, promotional images, and recorded narrator and radio voice clips; nothing is generated at runtime.
Upcoming - Dodo Zombies
The developer states the game was made solo with the help of AI, without naming which parts of the game used it.
- ENROQUIA
AI made James's synthetic voice, music, intro video, 3D props and textures, paintings, character designs, in-game text, 12-language translations and promotional material; chess engine and live play use no AI.
Upcoming - STAR CIPHER
AI generated character, environment, comic and achievement artwork, store art, music and English pronunciation audio, and assisted with learning dialogue and localization; nothing is generated during gameplay.
- Tiny Ring Defense
AI helped with translations and unspecified sound content; nothing is generated by AI during play.
Upcoming - Tiny Paradise
Some unspecified game assets were created using AI, without saying which assets or how.
- Pick & Roll Manager
AI generated player portraits, background illustrations, ambient videos, music, a synthetic commentator voice and part of the store art, all hand-edited; sound effects are public-domain; nothing is generated live.
- STICKSHOT: Comic War
Claude generated the code, procedural 3D models, levels, effects, in-game music, some UI art, store assets and translations; Gemini made menu music; ElevenLabs made voices; sound effects are recordings.
- 28 Dawns
AI tools made some visual assets, textures, music and sound effects, assisted English localization, and produced store promotional illustrations and synthetic voice performances; nothing is generated at runtime.
- GRID DEFENSE: GRID WAR
Generative AI made portions of the art, cinematics, music, sound effects, voice recordings, text, localization and store marketing materials; nothing is generated during gameplay.
Upcoming - Restore the Luminous
Card and leader illustrations, character voices and BGM are AI-generated and curated by the team; some in-game text is AI-drafted and reviewed; some opponent AI uses an external service to pick moves.
- Last Light: Chalk Creek
All voices are AI text-to-speech, music is Suno-generated, some sound effects and several illustrations, portraits, logo and store art are AI-made; nothing is generated during play.
- History Experience: Rome
The English in-game narration voiceover is AI-generated.
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