Steam games that use AI for sound effects
Every game whose Steam AI disclosure mentions AI in its sound effects and ambience: generated, assisted, or mentioned without detail.
- Alchemist: Infinite Corridor
Art, store images and trailer art, music and sound effects were AI-generated; text and translations were AI-assisted and reviewed; nothing is generated during play.
Upcoming - Sort Coins Together
The developer states the game was made with AI assistance but does not say which parts or how AI was used.
Upcoming - FRUIT CATCH: TWO BASKETS
Generative AI helped create some pre-generated visual assets, audio, and localized text; nothing is AI-generated during gameplay.
Upcoming - Gweilo 1886
AI was used for programming, visual assets, voice, music/audio and cinematics, directed and edited by the developer; nothing is generated live during gameplay.
Upcoming - Project Nekrios
An AI coding assistant helped write the game's code, including procedural material, effect and sound synthesis code, with developer review; nothing is AI-generated at runtime.
Upcoming - Squall Riders
Generative AI made the sky panoramas, several 3D models and textures, the music, sound effects and store art; nothing is generated during play.
Upcoming - Cinderwake
Procedural and AI-based tools assist with content creation during development; the text names no specific content type and says the final product reflects the developer's work.
Upcoming - 67 hidden 67´s
The developer states that some AI (written "KI") was used, without saying which parts of the game it covers.
Upcoming - Bubble Hunters
Generative AI created selected visual and audio assets, which the team reviewed, edited and integrated; specific assets are not named.
- Wallbreaker
Generative AI created and refined bundled visual assets, music, sound assets, and localized text; nothing is AI-generated during gameplay.
Upcoming - Halloween Shop Simulator
Most 3D models, textures and sound effects came from AI-assisted scripts; game and store text were AI-assisted; monsters are CC0 packs; nothing is generated at runtime.
Upcoming - Literally
AI tools helped create artwork, music, code, UI elements, localization, and unspecified other game assets, without detail on how the output was used.
Upcoming - Ardhan
Card, hero, background and cinematic art, store key art, animated clips, narration in nine languages, part of the music and many sound effects were AI-generated and edited.
Upcoming - Quota: Hit Your Number
An AI coding assistant wrote the game code (including art and audio generators), much of the in-game text and the English localisation; no generated media assets or runtime AI.
- VINDARI
Ghost voice lines, lullaby, screams, laughter and some sound effects were AI-generated with ElevenLabs; store description and capsule layout were AI-assisted; 3D art is human-made.
Upcoming - Lily or Horse
AI helped write procedural code for a few original 3D models and sound effects, and translated in-game text and the store page.
- Dawn Archive
AI tools assisted with ending illustrations, narrative text, English localization, some code-produced visuals and sound effects, store descriptions and promotional artwork; nothing is generated during play.
- Rêverie: Audio Stories
Generative AI created the voices, sound effects and illustrations; the developer designed and directed the stories.
- Eggest
AI generated 3D models and sound (treated as sound effects) are included in the game.
Upcoming - Slaskescape 2
AI created music, selected sound effects and promotional artwork, and assisted with written content and translations; nothing is generated during gameplay.
- Just One More Fly
AI tools made some pre-generated art, textures, visual effects, sound effects, ambience, instrumental music, translations and store text; nothing is AI-generated during gameplay.
- Blamcon's Cyber Range
AI helped produce much of the physics code and graphical elements; sounds were mostly licensed, with AI generating missing pieces.
- CloudBurst
Sound effects were made with AI audio-generation tools, then selected and level-matched by the developer; nothing is generated by AI during play.
- Pikabuu: Home
Generative AI tools were used during development to assist with text translation, sound effects, and background artwork assets, with no detail on how.
- Metal Detector Simulator
An AI coding assistant produced the code, in-game text and synthesized sound effects, which the developer reviewed; 3D models, textures, music and recorded sounds are human-made CC0 assets.
Upcoming - Glowtide Isle
Music and sound effects were made with ElevenLabs AI tools; some text, dialogue and translations were AI-assisted; AI coding assistants wrote scripts building 3D models; nothing is generated during play.
- BOOMSWEEPER
Talent icons, digger crew sprites, sound effects and music were AI-generated then edited; trailer voice-over and music used ElevenLabs; store descriptions were AI-drafted and reviewed; no runtime generation.
- MAZZIOSI
AI helped find bugs and created or refined selected illustrations, UI art, music, sound effects, and parts of story and localization; no live AI at runtime.
- Geargrave Outlands
Art, 3D models, music and sound effects were AI-generated and edited; story text was AI-assisted; translations were AI-produced; nothing is generated during play.
- Farmkill Remastered
AI upscaled and redrew original artwork, and generated new art, music, character voices, sound effects, written content, animated cutscenes, and store art and trailer assets; nothing is generated during play.
- Taskbar Cat
AI-assisted artwork, cat and prop animation sprites, some cat sound effects, and promotional artwork were pre-generated and edited; nothing is generated during gameplay.
- Needle: The 1% Challenge
Generative AI was used for artwork, UI elements and sound effects; no AI content is generated during gameplay.
Upcoming - Same Apartment
AI assisted programming and debugging, and was used in creating or refining some 2D art, music and audio; nothing is generated at runtime.
- Old School Baseball
AI tools helped create certain pixel-art sprites and sounds, reviewed and edited by the developer; no AI generation occurs at runtime.
Upcoming - RULEBALL
Claude helped write the code and made the vector art, texts, translations, synthesized music and sound effects; the developer directed and reviewed it. No runtime AI.
- The Third Seal
Generative AI helped create some pre-generated 3D and audio assets, which the developer reviewed and edited; nothing is AI-generated during gameplay.
Upcoming - MOVETOON
Generative AI was used to create code, illustrations, and unspecified audio assets for the game.
- Fliegeralarm
The disclosure lists graphics, sound and code as areas involving AI, without saying how AI was used in each.
- Lumbrix
Some sprites, icons, illustrations, sound effects, music and localized text were made with generative AI and then edited by the developer; nothing is generated during gameplay.
- A Hoard in Order
Generative AI was used during development of this game, but the disclosure does not say which parts were AI-made.







































