Steam games that use AI for sound effects
Every game whose Steam AI disclosure mentions AI in its sound effects and ambience: generated, assisted, or mentioned without detail.
- Sudoku Unlimited
The developer used Claude Code to create the game's code and unspecified assets.
- Jigsaw Puzzles Complete
The developer used Claude Code to create the game's code and unspecified assets.
Upcoming - MemeticBox
Voices and sound effects in the game are AI generated.
Upcoming - SPLACHESS
Generative AI was used to create code, illustrations, and unspecified audio assets for the game.
- Kaylotia: Dungeon Expedition
Generative AI made certain visual assets, sound effects, music and localization content, which the developer edited and integrated; no real-time AI generation occurs during gameplay.
Upcoming - TPS Tickman: Castle Defense
Generative AI was used to create images, music, sound effects, and 3D models used in the game.
- STOREBOT: Tidy Up PC Parts
AI tools assisted in creating product box artwork, textures and sound effects, reviewed by the developer; nothing is generated during gameplay.
- PALJA Survivors
Generative AI was used extensively for artwork, music, sound effects, text, localization, and Steam store page assets and marketing materials.
- Dodo Zombies
The developer states the game was made solo with the help of AI, without naming which parts of the game used it.
- Gems & Palace
Pre-generated AI gemstone, tool, environment, achievement and promotional artwork, music and sound effects were curated and edited by the developer; AI drafted localizations; no runtime generation.
- Tiny Ring Defense
AI helped with translations and unspecified sound content; nothing is generated by AI during play.
Upcoming - Tiny Paradise
Some unspecified game assets were created using AI, without saying which assets or how.
- Terra Machina
Generative AI made pre-generated visual assets, music, some sound effects, and text and translations, which were selected and edited; nothing is generated during play.
- Howling Woods
Generative AI made music, sound effects, interface icons, store art, some set-piece models and parts of the code, all reworked by hand; nothing is generated during play.
- 28 Dawns
AI tools made some visual assets, textures, music and sound effects, assisted English localization, and produced store promotional illustrations and synthetic voice performances; nothing is generated at runtime.
- Stone Age Games
Artwork, music and sound effects were AI-generated ahead of time and ship in the game; nothing is AI-generated during gameplay.
Upcoming - ROTORORA Drone Racing
Generative AI made the background music and sound effects, and assisted with store text and translations; nothing is generated during gameplay.
- GRID DEFENSE: GRID WAR
Generative AI made portions of the art, cinematics, music, sound effects, voice recordings, text, localization and store marketing materials; nothing is generated during gameplay.
Upcoming - Escape From Necromaze
AI fixed minor 3D model anomalies and supplemented some assets, assisted about half the code, generated all music with Suno, and generated about 20% of sound effects.
- Phantom Fleet
AI assisted card art, icons, UI, backgrounds, textures, some effects, in-game descriptions and store text; music and sound effects come from AI-assisted synthesis code; nothing generated at runtime.
- Recess of the Dead
AI tools produced some background music tracks and specific ambient sound effects; design, programming, characters, dialogue and other audio were made by the author.
Upcoming - Trivia Mania
AI tools helped draft, edit and fact-check trivia questions and answers, and helped make art and sound; nothing is generated during play.
- Last Light: Chalk Creek
All voices are AI text-to-speech, music is Suno-generated, some sound effects and several illustrations, portraits, logo and store art are AI-made; nothing is generated during play.
- Hippocratic Chaos
Some 3D models, artwork, audio and promotional artwork were made with generative AI and shipped pre-generated; nothing is AI-generated during gameplay.
- Puzzle Peace: Cozy Jigsaw Puzzles
Generative AI was used to create puzzle artwork, music, and sound effects, which the developer refined and selected; nothing is generated during gameplay.
- Hero Football Manager
AI wrote the game's code, including code that draws pixel art and synthesizes many sounds and music tracks, and helped write and translate in-game text and the store page.
- Dead Last
Some visual and audio assets were made with AI tools and edited; nothing is AI-generated during gameplay.
Upcoming - Trolley Problem Is Not Problem
Generative AI assisted in creating 3D models, background music, sound effects, and draft translations.
- One More Commit
Selected visual and audio assets were made with generative AI; English and Italian localization was AI-assisted and developer-reviewed; no AI generation occurs during gameplay.
Upcoming - PenRogue
Generative AI made code, character artwork, backgrounds, UI assets, music, sound effects and text, with the developer reviewing and integrating the output.
- Tidy Up the Halloween Shop
Generative AI was used across development, including visual art, 3D models, logo, audio and localization, plus a full AI-made 1950s-style soundtrack, usually with human editing.
- Cowpokers: Dead Man's Frontier
AI tools assisted visual artwork, audio and some text; no AI generation happens during gameplay.
Upcoming - Backrooms Blocks
The developer states AI altered the game's direction, without saying which assets or parts of the game were affected.
- Devotheon
Generative AI was used to create or assist with some pre-generated visual and audio assets, which the developer reviewed and selected.
Upcoming - Groundwork Simulator
Generative AI tools were used to assist with some unspecified assets.
- Project Neko
Some game content and promotional materials were made with generative AI assistance; developers review the final content, and nothing is AI-generated during gameplay.
- SUSPENCIL
AI generated translations into all non-Japanese languages, background music, some sound effects, and some artwork and icons; an external AI judges typed answers in one mode.
- KEEP IT ON HER
AI generated code, character and environment assets, title and promotional artwork, audio, narrative text and translations; no AI content is generated during play.
- Frontier
Generative AI was the primary tool for programming, artwork, audio, writing and other assets, directed and reviewed by the developer; no AI runs during gameplay.
- Wok King
Pre-generated visual and audio assets were made with generative AI assistance and then reviewed and edited by the team; nothing is generated during play.







































