Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- NO SUCH MONSTERS
Generative AI was used to create and edit some pre-made 2D artwork (environments, characters, props); no AI content is generated during gameplay.
Upcoming - Little Seed
The Steam page design was AI-generated, and AI assisted in creating and writing the code and graphics.
Upcoming - The Florida Trail
Generative AI made pixel-art illustrations and assisted with written encounter content and store materials, all pre-made; nothing is generated during gameplay.
Upcoming - Chess Online: Grandmaster's Table
Pre-generated AI images were used for certain 2D background art and promotional store visuals; no live AI generation occurs during gameplay.
Upcoming - Alchemist: Infinite Corridor
Art, store images and trailer art, music and sound effects were AI-generated; text and translations were AI-assisted and reviewed; nothing is generated during play.
Upcoming - Dark Lots
Generative AI was used to assist in creating 3D models, code, and unspecified game assets.
Upcoming - Catch Me If You Seoul
A 3D model was generated with VARCO 3D and used in the game.
Upcoming - Sort Coins Together
The developer states the game was made with AI assistance but does not say which parts or how AI was used.
Upcoming - FRUIT CATCH: TWO BASKETS
Generative AI helped create some pre-generated visual assets, audio, and localized text; nothing is AI-generated during gameplay.
Upcoming - Nadir Trace
Generative AI made some background and illustration art (converted to pixel art), drafted in-game text and translations, and composed music patterns; nothing is generated during gameplay.
Upcoming - NARI: Threads of Dawn
Generative AI made source artwork for some backgrounds, characters, equipment and marketing images, which were then edited and reviewed; nothing is generated during gameplay.
Upcoming - Gweilo 1886
AI was used for programming, visual assets, voice, music/audio and cinematics, directed and edited by the developer; nothing is generated live during gameplay.
Upcoming - Taskbar Parade
In-game character, hat, background, icon art and store page art were AI-generated then edited; text and translations were written with AI tool help; no runtime generation.
Upcoming - Project Nekrios
An AI coding assistant helped write the game's code, including procedural material, effect and sound synthesis code, with developer review; nothing is AI-generated at runtime.
Upcoming - Foodland Puzzle
The Steam store logo and the game's puzzle images were made with AI tools.
- Squall Riders
Generative AI made the sky panoramas, several 3D models and textures, the music, sound effects and store art; nothing is generated during play.
Upcoming - Ember Reaches
Generative AI helped create in-game artwork, narrative text, translations, store artwork and promotional narration, all edited into fixed assets; nothing is generated during play.
Upcoming - Cinderwake
Procedural and AI-based tools assist with content creation during development; the text names no specific content type and says the final product reflects the developer's work.
Upcoming - Super Clown Save Santa
The game logo, cover art and game menu icons were made with AI tools.
- Your Wife and Your Mother
AI generated character images, and AI assisted with programming.
Upcoming - Librarian Together: Manga Tidy Up
AI assistance was used for some unspecified visuals.
Upcoming - 67 hidden 67´s
The developer states that some AI (written "KI") was used, without saying which parts of the game it covers.
Upcoming - TRACE IT
Music was made with Suno, some visual assets used AI image generation, and AI helped with code brainstorming and debugging; nothing is generated live.
- Battle SHIRYU
Some visual assets and prerecorded animation sequences were made with generative AI and edited by the developer; nothing is generated during play.
Upcoming - Highway Formosa
Generative AI made some in-game visual assets, store and promotional artwork, and store description text and translations, all generated in advance.
- SEAMARK
Generative AI assisted with selected illustrations, visual assets, narrative text, translations and store materials; nothing is AI-generated during gameplay.
Upcoming - Bubble Hunters
Generative AI created selected visual and audio assets, which the team reviewed, edited and integrated; specific assets are not named.
- Edge of Control: Contract Lover
Generative AI assisted in creating 2D character sprites, background scenes and background music, which were manually inspected and refined by the developer.
Upcoming - Provincia Wars
Some visual assets were made with generative AI and then reviewed and adjusted by the developer; nothing is AI-generated during gameplay.
- Mr. Tanaka
Some 3D models were created with the help of AI tools.
Upcoming - Wallbreaker
Generative AI created and refined bundled visual assets, music, sound assets, and localized text; nothing is AI-generated during gameplay.
Upcoming - Halloween Shop Simulator
Most 3D models, textures and sound effects came from AI-assisted scripts; game and store text were AI-assisted; monsters are CC0 packs; nothing is generated at runtime.
Upcoming - Aim Tracer
Code was written with AI assistance, and the game's art was made by AI.
- Frantic Far West
AI generated branding art (logo, icon, splash screen), some music, promotional art and video voice-over; AI assisted writing and translating French and English text. No live generation.
- Last Light
Game covers and in-game backgrounds were made with AI.
Upcoming - Literally
AI tools helped create artwork, music, code, UI elements, localization, and unspecified other game assets, without detail on how the output was used.
Upcoming - Ardhan
Card, hero, background and cinematic art, store key art, animated clips, narration in nine languages, part of the music and many sound effects were AI-generated and edited.
Upcoming - Visa Quest
Generative AI helped create the game's code, some English/Turkish dialogue and UI text, and some poster artwork, reviewed and edited by the developer; nothing is generated at runtime.
Upcoming - Zanoka
Art started as hand-made work and AI-assisted tools were used for polishing and frame interpolation; AI-assisted tools were also used for translation.
Upcoming - Quota: Hit Your Number
An AI coding assistant wrote the game code (including art and audio generators), much of the in-game text and the English localisation; no generated media assets or runtime AI.







































