Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- Bongo VPet - Taskbar Buddy
AI assistance was used in some of the game's visuals, with no further detail given.
Upcoming - Portolan
Images in the game were made with generative AI tools during development, before release.
Upcoming - The Price of Empire
An AI image generator made the main menu background, map tree sprites and a tank illustration; an AI coding assistant helped write the German and English in-game texts and manual.
Upcoming - Neko ga Kita: Here Comes the Cat
Some garden decoration, toy and icon art was made with AI tools; some UI text, achievement names and translations were AI-assisted; store images were AI-composed from original art.
Upcoming - Clapitalism
Art assets were AI-generated and human reviewed; localization was AI-translated and separately AI-reviewed.
- Banners & Crowns
Key art, illustrations, portraits, music, opening film, menu video and narration are AI-generated and edited; code was AI-assisted; nothing is generated during play.
- Lily or Horse
AI helped write procedural code for a few original 3D models and sound effects, and translated in-game text and the store page.
- Mines & Meows: Cozy Minesweeper
Generative AI assisted with coding and localization, and was part of the production workflow for some artwork and music.
Upcoming - Dawn Archive
AI tools assisted with ending illustrations, narrative text, English localization, some code-produced visuals and sound effects, store descriptions and promotional artwork; nothing is generated during play.
- A Cruise for Murder
Generative AI was used to create background graphics and voices.
- Rêverie: Audio Stories
Generative AI created the voices, sound effects and illustrations; the developer designed and directed the stories.
- Elevator Button Simulator
Generative AI helped draft and refine some in-game text, English localization, the game logo, and certain visual design elements; nothing is generated during gameplay.
- N in One 中国骨牌合集:牌九、天九、接龙、顶牛
Generative AI made portions of background artwork, branding, Steam capsule and library art, store descriptions, and localized text; nothing is generated at runtime.
- Eggest
AI generated 3D models and sound (treated as sound effects) are included in the game.
Upcoming - Grim Guild
AI image tools made in-game scenes, portraits, item pictures and store art; AI drafted most text and the Japanese translation, revised by hand. Music, sound effects and runtime use no AI.
Upcoming - Backpack Ascendancy
AI-assisted art was used in the game, reviewed and curated by the development team before inclusion.
Upcoming - Pocket Sports
The game's code and some graphics were created with AI assistance.
- Just One More Fly
AI tools made some pre-generated art, textures, visual effects, sound effects, ambience, instrumental music, translations and store text; nothing is AI-generated during gameplay.
- SLUP
AI tools helped create and refine selected visual assets, localization text and marketing materials, all reviewed and edited by the developer; nothing is generated during gameplay.
- Stormtide Skies
Generative AI was used to create the app icon and desktop shortcut icon artwork for Stormtide Skies.
Upcoming - DON'T LET THEM BOARD!
Generative AI produced illustrations and character designs/models, edited by the developer; AI drafted some English UI and character text and the store description; nothing is generated at runtime.
- Blamcon's Cyber Range
AI helped produce much of the physics code and graphical elements; sounds were mostly licensed, with AI generating missing pieces.
- Dealer's Choice
AI assisted with code and in-game text, and store artwork and achievement icons were rendered from AI-assisted 3D models; nothing is generated during play.
- TEMPLE BREAKER
Generative AI made the game's visual artwork and marketing materials and assisted with store-page text; nothing is generated during gameplay.
Upcoming - Monsters, Inn Order!
Generative AI made character art, environment art and illustrated UI elements; localization was AI-translated and then AI-reviewed.
- CLOCKHEART The Dead Hour
2D character, enemy and background illustrations were made with generative AI, then manually cleaned up and edited; no AI content is generated during gameplay.
Upcoming - SCALING LAW
AI-generated source artwork for backgrounds, portraits and endings, processed into pixel style, plus AI-generated act music; dialogue is pre-written and nothing is generated during play.
Upcoming - By The Sea : Pilgrimage of the Colorless
AI animated public-domain Monet paintings into background loops, upscaled artwork, and made some character and prop art; nothing is generated during play.
Upcoming - Not Another Garbage Simulator
Some 3D models (Meshy), radio songs, radio host voices and trailer music (ElevenLabs), and store key art were AI-made; code was AI-assisted; nothing generated during play.
Upcoming - Pikabuu: Home
Generative AI tools were used during development to assist with text translation, sound effects, and background artwork assets, with no detail on how.
- One Must Fall 2197: Singularity
AI tools made 3D robots, arenas, animation, HD menu art, store artwork and trailer shots; 3D assets were hand-repaired; music and sound effects used no AI.
- My Gaming Shop
Some 2D art (textures, posters, product packaging, interface icons) was made with generative AI and hand-edited; nothing is generated during gameplay.
Upcoming - Heroes vs Orcs: Tower Defense
Generative AI assisted in creating some artwork and visual assets in the game and its marketing materials.
- 挂机传奇
AI was used for the Steam capsule library artwork and the in-game UI art.
Upcoming - Glowtide Isle
Music and sound effects were made with ElevenLabs AI tools; some text, dialogue and translations were AI-assisted; AI coding assistants wrote scripts building 3D models; nothing is generated during play.
- BOOMSWEEPER
Talent icons, digger crew sprites, sound effects and music were AI-generated then edited; trailer voice-over and music used ElevenLabs; store descriptions were AI-drafted and reviewed; no runtime generation.
- MAZZIOSI
AI helped find bugs and created or refined selected illustrations, UI art, music, sound effects, and parts of story and localization; no live AI at runtime.
- Nan-Bei Chao: War of Dynasties
Some card artwork and store assets were made with AI-assisted tools and edited by the developer; no AI content is generated during gameplay.
Upcoming - Geargrave Outlands
Art, 3D models, music and sound effects were AI-generated and edited; story text was AI-assisted; translations were AI-produced; nothing is generated during play.
- Farmkill Remastered
AI upscaled and redrew original artwork, and generated new art, music, character voices, sound effects, written content, animated cutscenes, and store art and trailer assets; nothing is generated during play.







































