Steam games that use AI for voice acting
Every game whose Steam AI disclosure mentions AI in its voice acting and narration: generated, assisted, or mentioned without detail.
- Hippocratic Chaos
Some 3D models, artwork, audio and promotional artwork were made with generative AI and shipped pre-generated; nothing is AI-generated during gameplay.
- Dead Last
Some visual and audio assets were made with AI tools and edited; nothing is AI-generated during gameplay.
Upcoming - One More Commit
Selected visual and audio assets were made with generative AI; English and Italian localization was AI-assisted and developer-reviewed; no AI generation occurs during gameplay.
Upcoming - traitor gamble
AI generated some UI art, icons, 3D models and textures, music, character and dealer voice lines, and localized text; Codex was also used; nothing is generated at runtime.
- Tidy Up the Halloween Shop
Generative AI was used across development, including visual art, 3D models, logo, audio and localization, plus a full AI-made 1950s-style soundtrack, usually with human editing.
- Colony Battle Arena
Generative AI made parts of the 3D unit and vehicle models and textures, key and store art, backgrounds, voice lines and music, then developer-edited.
- Cowpokers: Dead Man's Frontier
AI tools assisted visual artwork, audio and some text; no AI generation happens during gameplay.
Upcoming - Backrooms Blocks
The developer states AI altered the game's direction, without saying which assets or parts of the game were affected.
- Devotheon
Generative AI was used to create or assist with some pre-generated visual and audio assets, which the developer reviewed and selected.
Upcoming - Groundwork Simulator
Generative AI tools were used to assist with some unspecified assets.
- Project Neko
Some game content and promotional materials were made with generative AI assistance; developers review the final content, and nothing is AI-generated during gameplay.
- Qiang Gu: Ghost Festival
Some in-game visual assets were generated or modified with AI, and pre-recorded AI-generated combat voice lines ship as fixed assets.
- Footage: FLIR
Some store text, in-game UI text and translations were drafted with generative AI; in-game voices use pre-recorded TTS audio; nothing is generated during gameplay.
- Frontier
Generative AI was the primary tool for programming, artwork, audio, writing and other assets, directed and reviewed by the developer; no AI runs during gameplay.
- Remnants of Vaedra: Tales of the Dicebound
Generative AI produced shipped artwork, music, voice narration, story text and promotional materials; no AI content is generated during gameplay or via external services.
- Wok King
Pre-generated visual and audio assets were made with generative AI assistance and then reviewed and edited by the team; nothing is generated during play.
- SHOGITOON
Generative AI assisted with programming and was used to create visual and audio assets, without specifying which ones.
- Tadas vs. Spartacus
Generative AI assisted creating and refining unspecified game content and store/marketing materials, with output reviewed and curated by the developer.
- Postpartum | 산후조리원
Generative AI helped create and refine some pre-generated 3D assets, 2D images, voice lines and localization; nothing is generated during gameplay.
- Through the Void: Echoes
Generative AI made the narrator's voice lines, a few cosmetic weapon models, some 2D interface and loading art, the intro painting, and some promotional artwork.
- Fishpals
AI tools made some sound effects and voice audio, and helped with store-page text; all are pre-made rather than generated during play.
Upcoming - Cards Rumble: Clash Of Elements
Generative AI made some card artwork and illustrations, music, sound effects, and voice lines, reviewed and edited by the team; nothing is generated during play.
Upcoming - Finsanity
Some game assets were made with generative AI, and artists are working to replace the generated content; specific asset types are not named.
- AUREUS GEMWORKS ― リリトリオンの宝石工場
Generative AI produced visual assets, music, audio, in-game text, localization and promotional materials, which the developer then edited and adjusted.
- touhou AICHATRPG
Images are pre-generated with AI; the game generates AI chat text and text-to-speech voice live during play, using a locally run model.
- Odyssey Wars
Over 650 lines of campaign dialogue use ElevenLabs AI-generated speech from human-written scripts; art, music and sound effects are stated to be non-AI.
- Thumb Hiker
Generative AI created the game's artwork, promotional materials and programming framework, and also its audio, which the text doesn't break down.
Upcoming - Baccarata
Some audio was made with AI assistance; the text does not specify which audio elements or how.
- RE:COPY
Generative AI assisted with code, text, localization, audio, and some visual assets, without specifying which assets or how the output was used.
Upcoming - Money Burner
Generative AI assisted with creating artwork and textures, preparing audio, and drafting written content.
- Backwards
AI generation was used for some visual assets and for audio including voice-over and sound effects; story, dialogue and design were developer-created.
Upcoming - RunGun Riot
Generative AI made the game's artwork, music, voices, sound effects, and store and promotional artwork; no AI content is generated during gameplay.
Upcoming - Pawnimals
Generative AI helped create some visual assets, character artwork, animations and voice/audio content, reviewed and edited by the developer; no player-prompted generation during gameplay.
- Bone Idle
Generative AI was used for some unspecified visual and audio assets and for translations; nothing is generated during gameplay.
- Nut Runner
Generative AI tools assisted in creating selected visual, audio and creative assets, which the developer reviewed and selected for the final game.
- KickOff
Character art, backgrounds, icons, Portuguese and English voices, some sound effects and cutscene music were AI-generated; code was AI-assisted; story and script are human-written.
- Investors Paradise
The game contains AI-generated content, but the disclosure does not say which assets or how AI was used.
Upcoming - QuestAway
Some art (character and enemy models, portraits, icons), trailer music, some sound effects and voices were AI-generated and team-edited; nothing is generated at runtime.
- Play and Learn: German
Some pre-made artwork, audio and/or text was made with generative AI and developer-edited; nothing is AI-generated during gameplay.
- Pixelia
AI was used in development to enable a solo developer, with no specific layers named; the developer hopes others will later replace the AI parts.







































