Steam games that use AI for voice acting
Every game whose Steam AI disclosure mentions AI in its voice acting and narration: generated, assisted, or mentioned without detail.
- Synapse Grid
AI assisted with concept references, music, voice-over and short video clips; gameplay, levels and code are hand-made, and nothing is generated during play.
Upcoming - Seven Doors
Generative AI assisted in creating and refining some visual assets, textures, unspecified audio, and English translations of in-game text.
Upcoming - Dystopia
The radio's music, DJ voices, lyrics, song titles and artist names are AI-generated and streamed to players; 3D environments are AI-generated with World Labs' Marble.
- Fate Candle: Three Kingdoms - Chronicle Restored
Some 2D art, marketing assets, sound effects, and Simplified Chinese voice-over were AI-generated; localization drafts were AI-made; no AI content is generated during gameplay.
Upcoming - 呪ショッピング
Some images, text, and sound were made with generative AI and edited by the developer; story, scenario, and game design are human-made.
Upcoming - City Walker
Some pre-made game content and the store page texts were made with generative AI, then reviewed and edited by the team; nothing is generated during play.
- Daisy's Dead
The developer says the game and its assets were created with help from generative AI tools, without naming specific assets.
Upcoming - Antique Dealer
Generative AI was used to assist with the game, but the disclosure does not say which parts.
Upcoming - Harvest Exit Plan
Generative AI produced parts of the 3D assets, voice and narration, ambient audio, translations and store artwork, all hand-edited; nothing is generated at runtime.
Upcoming - 单机斗地主
AI was used extensively during development, but the disclosure does not say which parts of the game it covered.
Upcoming - Who's Cheating?
AI-based tools assisted content creation including 3D modelling, voice lines, music and translations, with all of it reviewed by the team.
- Brawlbeards
Character illustrations, backgrounds, store capsules, promotional artwork, music and character voices were AI-generated and edited by the developer; nothing is generated during gameplay.
- Enarian: Orbital Command
AI was used in coding and unspecified content creation; the developer says design, style, direction and gameplay were human-made.
Upcoming - Jane Friday: After Hours
Some art and audio assets were made with generative AI tools and then selected and edited by the developer; writing and code are human-authored.
- Ship Busters
Some pre-rendered artwork and character voice audio were made with generative AI, shipping in the game and on the store page; nothing is generated at runtime.
Upcoming - Lanternfall
AI made store artwork, menu and concept art, base 3D models for characters, enemies and towers, the music, one boss voice, and some sound effects; nothing runs live.
Upcoming - Kritsana
AI generated the in-game CCTV camera footage images and English voiceovers, which were reviewed and edited to fit the game's atmosphere.
Upcoming - Phantom Line: Prologue
Some voices in Phantom Line: Prologue were generated with voice synthesizers.
Upcoming - Pixel Nightshift: The Vesta Protocol
Character voices, music and sound effects were AI-generated; some pixel art began as heavily reworked AI drafts; translations were AI-assisted; nothing is generated during gameplay.
Upcoming - Tire Dealer Simulator
Generative AI tools assisted in making some artwork, store page graphics, 3D assets and unspecified audio; nothing is generated live during gameplay.
Upcoming - CHECKBORNE - A CHESS ADVENTURE
Generative AI made visual and audio content that was reviewed by the developer and ships in the game; nothing is AI-generated during gameplay.
Upcoming - Terran Dawn
3D meshes, 2D art, some sound effects, music, voice-over and video presenters are AI-generated; translation and some code were AI-assisted; nothing generates at runtime.
Upcoming - 古今東西ダービー
BGM was made with Suno and curated by the developer; race commentary voice is synthesized by VOICEVOX at runtime from human-written lines; the game icon was made with Claude Code.
Upcoming - Life Is a Dungeon: Lean into It.
Some graphics and promotional images were AI-generated, AI translated character voices, and AI assisted with writing code; nothing is generated during gameplay.
Upcoming - 裂光のセリアーナ
The developer says generative AI was used extensively in the game, without naming which content types were AI-made.
- Verdict of the Forge
Generative AI helped create certain visual assets, audio assets and programming code, which the developer reviewed and edited; nothing is AI-generated during gameplay.
- Tiny Garden Café
The developer states AI is used in producing all their games, without naming which parts of the game it was used for.
Upcoming - Gloomy Tavern Stories
AI-generated character models and voices are used as placeholders, which the developer says will be replaced in the final product.
Upcoming - Neon Breaker: Endless Arcade
AI was used to enhance visuals, audio and gameplay performance, with no detail on which assets or how.
Upcoming - Zombie Cropse
Generative AI created portions of the game's artwork, sound and localization, with the developer reviewing, editing and palette-matching each asset.
Upcoming - Farm to Fortune
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - Gorgeous Baby Bella
AI tools assisted programming and were used to create some audio and 3D assets, which developers reviewed, edited and integrated.
Upcoming - Thirteen Provinces · Hanren
Generative AI made some card, character, environment, CG, UI and marketing art, music, sound effects, text, localization, and Mandarin and English voices; no runtime generation.
- FarmWings
The developer states the whole game was AI-generated, including all visual assets, audio, graphics and code.
- GoE: Escaping the Garden of Eden
AI tools made videos, voices, and numerous images used for and within the game, without specifying which ones.
- Stay with me
Some visual assets, the loading screen artwork, and some voice lines for Margaret and the child were AI-made and developer-edited; nothing is generated at runtime.
Upcoming - Elder Hills
The developer says AI was used in making the game but does not state which parts or how.
Upcoming - TEXAS DOMINOES
Generative AI was used in development generally and for some of the art; the music was entirely human-composed and performed.
- Department of Final Judgment
Generative AI helped create selected visual and audio assets and refine some written content; nothing is AI-generated during gameplay.
Upcoming - Tomorrow Never Comes
Some visual and audio assets were made or assisted with AI tools and then edited by the developer; story, dialogue and code were human-made.
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