Steam games that use AI for translation
Every game whose Steam AI disclosure mentions AI in its localized versions: generated, assisted, or mentioned without detail.
- Highway Formosa
Generative AI made some in-game visual assets, store and promotional artwork, and store description text and translations, all generated in advance.
- PrankzPlz!
AI assisted with music creation, and localization into English, French, Spanish and German is listed, though how AI was used there is unspecified.
- Frantic Far West
AI generated branding art (logo, icon, splash screen), some music, promotional art and video voice-over; AI assisted writing and translating French and English text. No live generation.
- Reel to the Stars
Background music was created with generative AI, some language translations were made with AI assistance, and no AI is used during gameplay.
- Quota: Hit Your Number
An AI coding assistant wrote the game code (including art and audio generators), much of the in-game text and the English localisation; no generated media assets or runtime AI.
- Shhh, IT!
AI-generated tests were used to check bot card balance, and the German and Italian localizations were made with AI translation.
- Clapitalism
Art assets were AI-generated and human reviewed; localization was AI-translated and separately AI-reviewed.
- Keep on Digging!
AI was used for multilingual support, which suggests localization, but the text doesn't say how.
- Lily or Horse
AI helped write procedural code for a few original 3D models and sound effects, and translated in-game text and the store page.
- Dawn Archive
AI tools assisted with ending illustrations, narrative text, English localization, some code-produced visuals and sound effects, store descriptions and promotional artwork; nothing is generated during play.
- Elevator Button Simulator
Generative AI helped draft and refine some in-game text, English localization, the game logo, and certain visual design elements; nothing is generated during gameplay.
- N in One 中国骨牌合集:牌九、天九、接龙、顶牛
Generative AI made portions of background artwork, branding, Steam capsule and library art, store descriptions, and localized text; nothing is generated at runtime.
- Slaskescape 2
AI created music, selected sound effects and promotional artwork, and assisted with written content and translations; nothing is generated during gameplay.
- Last House Standing
AI translated the game into its languages, polished Dr. Ferrán's dialogue in each language, and polished the Steam description; original lines were human-written in Spanish.
- Just One More Fly
AI tools made some pre-generated art, textures, visual effects, sound effects, ambience, instrumental music, translations and store text; nothing is AI-generated during gameplay.
- SLUP
AI tools helped create and refine selected visual assets, localization text and marketing materials, all reviewed and edited by the developer; nothing is generated during gameplay.
- DON'T LET THEM BOARD!
Generative AI produced illustrations and character designs/models, edited by the developer; AI drafted some English UI and character text and the store description; nothing is generated at runtime.
- Monsters, Inn Order!
Generative AI made character art, environment art and illustrated UI elements; localization was AI-translated and then AI-reviewed.
- Pikabuu: Home
Generative AI tools were used during development to assist with text translation, sound effects, and background artwork assets, with no detail on how.
- Glowtide Isle
Music and sound effects were made with ElevenLabs AI tools; some text, dialogue and translations were AI-assisted; AI coding assistants wrote scripts building 3D models; nothing is generated during play.
- MAZZIOSI
AI helped find bugs and created or refined selected illustrations, UI art, music, sound effects, and parts of story and localization; no live AI at runtime.
- Geargrave Outlands
Art, 3D models, music and sound effects were AI-generated and edited; story text was AI-assisted; translations were AI-produced; nothing is generated during play.
- My Own Roguelike: RPG
Generative AI helped create some background music, the in-game translations and parts of the store text, which the developer reviewed and edited.
- L Wars: Chi Town
AI tools assisted portions of pre-generated 2D character art, promotional artwork, localization drafts and code, all edited by the developer; nothing is generated during gameplay.
- Halmweit
AI helped with writing texts, translating, and programming, with the developer deciding what ships; music is human-composed and nothing is generated during play.
- RULEBALL
Claude helped write the code and made the vector art, texts, translations, synthesized music and sound effects; the developer directed and reviewed it. No runtime AI.
- Dungtilian
Generative AI produced the game's 2D icons, background music, and translations.
- The Harbour Between Us
AI generated the localized (translated) versions of the store page descriptions.
- Give Us Back Gravity
AI helped write code, store text, in-game text, translations, and code that draws some icons; the developer reviewed and edited everything, and nothing is generated during play.
- Lumbrix
Some sprites, icons, illustrations, sound effects, music and localized text were made with generative AI and then edited by the developer; nothing is generated during gameplay.
- Cheat Koi-Koi
Card, character, background, UI and store art, plus some in-game text and translations, were made with generative AI; nothing is generated at runtime.
- The Debt We Sow
A limited number of pre-generated visual assets and localization text, including in store materials, were made with generative AI and edited by the developer; nothing is generated during gameplay.
- Swaplines
Store description drafted with AI assistance and finalized by the developer; in-game text translations and other-language store descriptions were AI-translated. No AI graphics, music, or live generation.
- Six-Leaf Clover Hunt
AI wrote the game's code, Blender scripts, in-game and store text, and translations into 10 languages; visuals were made without AI, audio is CC0 recordings, and nothing is generated at runtime.
- PALJA Survivors
Generative AI was used extensively for artwork, music, sound effects, text, localization, and Steam store page assets and marketing materials.
- Deeper Than Gold
AI helped develop the game's UI, 3D modelling and texturing, localization, and gameplay mechanics.
- Masterpiece Malpractice
Generative AI created or edited some decorative elements and visual assets, and assisted with writing and translating text; historical painting reproductions and live gameplay generation involve no AI.
- Swat Mosquito: Sleepless Nights
Generative AI created or assisted with some in-game artwork, promotional images, written content and localization; nothing is AI-generated during gameplay.
- Deep Space Siege
AI tools assisted some backgrounds, title illustrations, upgrade-card artwork and localized text, all prepared in advance; no generative AI runs during play.
- Looks Like It Fits
Generative AI made artwork for the truck, cargo, environments, route illustrations and store materials, and assisted with writing and localization; nothing is generated during gameplay.







































