Steam games that use AI for translation
Every game whose Steam AI disclosure mentions AI in its localized versions: generated, assisted, or mentioned without detail.
- Alchemist: Infinite Corridor
Art, store images and trailer art, music and sound effects were AI-generated; text and translations were AI-assisted and reviewed; nothing is generated during play.
Upcoming - 1000 MONTHS
AI generated pre-made narrative text, localization, and some promotional artwork, reviewed by the developer; no live generative AI during gameplay.
Upcoming - FRUIT CATCH: TWO BASKETS
Generative AI helped create some pre-generated visual assets, audio, and localized text; nothing is AI-generated during gameplay.
Upcoming - Nadir Trace
Generative AI made some background and illustration art (converted to pixel art), drafted in-game text and translations, and composed music patterns; nothing is generated during gameplay.
Upcoming - Taskbar Parade
In-game character, hat, background, icon art and store page art were AI-generated then edited; text and translations were written with AI tool help; no runtime generation.
Upcoming - Ember Reaches
Generative AI helped create in-game artwork, narrative text, translations, store artwork and promotional narration, all edited into fixed assets; nothing is generated during play.
Upcoming - Unbound
AI was used for language translation, with no detail on how it was applied or reviewed.
Upcoming - SEAMARK
Generative AI assisted with selected illustrations, visual assets, narrative text, translations and store materials; nothing is AI-generated during gameplay.
Upcoming - Wallbreaker
Generative AI created and refined bundled visual assets, music, sound assets, and localized text; nothing is AI-generated during gameplay.
Upcoming - Literally
AI tools helped create artwork, music, code, UI elements, localization, and unspecified other game assets, without detail on how the output was used.
Upcoming - Ardhan
Card, hero, background and cinematic art, store key art, animated clips, narration in nine languages, part of the music and many sound effects were AI-generated and edited.
Upcoming - Visa Quest
Generative AI helped create the game's code, some English/Turkish dialogue and UI text, and some poster artwork, reviewed and edited by the developer; nothing is generated at runtime.
Upcoming - Zanoka
Art started as hand-made work and AI-assisted tools were used for polishing and frame interpolation; AI-assisted tools were also used for translation.
Upcoming - Neko ga Kita: Here Comes the Cat
Some garden decoration, toy and icon art was made with AI tools; some UI text, achievement names and translations were AI-assisted; store images were AI-composed from original art.
Upcoming - Mines & Meows: Cozy Minesweeper
Generative AI assisted with coding and localization, and was part of the production workflow for some artwork and music.
Upcoming - Rakuworld
An AI assistant helped write the code, English translation and store texts; art and music are procedurally generated by engine code, and nothing is AI-generated during play.
Upcoming - Grim Guild
AI image tools made in-game scenes, portraits, item pictures and store art; AI drafted most text and the Japanese translation, revised by hand. Music, sound effects and runtime use no AI.
Upcoming - Zero League
Japanese and Simplified Chinese translations were made with AI tools, and AI coding assistants were used in development; art and music are human-made.
Upcoming - The Theory of Humanity
Localization and some code snippets were AI-generated and then reviewed.
Upcoming - Zero Colour
The developer used AI tools for the game's art and translations because they lack resources to hire professionals; extent is described as "some aspects".
Upcoming - Arauto
About half the art is AI-generated and edited; code, texts and translations into seven languages were written with AI assistance; nothing is generated during play.
Upcoming - SORT THEM ALPACAS: OVERLOAD!
AI tools assisted with translating some in-game text for localization.
Upcoming - Adventurer Guild Master
The original German story was human-written; ChatGPT did much of the English translation, which the developer guided and proofread.
Upcoming - Kaylotia: Dungeon Expedition
Generative AI made certain visual assets, sound effects, music and localization content, which the developer edited and integrated; no real-time AI generation occurs during gameplay.
Upcoming - Tidy Up Frat House
AI helped with the game's localization.
Upcoming - Stick A Fork
AI was used to translate the game into multiple languages; art, animation, sound effects and music were human-made or licensed.
Upcoming - ENROQUIA
AI made James's synthetic voice, music, intro video, 3D props and textures, paintings, character designs, in-game text, 12-language translations and promotional material; chess engine and live play use no AI.
Upcoming - Tiny Ring Defense
AI helped with translations and unspecified sound content; nothing is generated by AI during play.
Upcoming - TRIGGER DRAW
AI-assisted tools were used for visual assets, UI, backgrounds, in-game text, localization and parts of the code; music and live generation use no AI.
Upcoming - GRID DEFENSE: GRID WAR
Generative AI made portions of the art, cinematics, music, sound effects, voice recordings, text, localization and store marketing materials; nothing is generated during gameplay.
Upcoming - Television Dynasty Manager
Generative AI made store artwork, logos, the main menu background and eight-language translations, and helped with some in-game descriptions; all was hand-reviewed and edited.
Upcoming - Too Many Animals !
AI was used only for localization; the text does not say how it was used.
Upcoming - Between Empires
Selected 2D art, portraits, unit illustrations, interface imagery, trailer/store art, parts of the soundtrack, and some descriptive/localization text were AI-generated and edited; nothing is generated at runtime.
Upcoming - One More Commit
Selected visual and audio assets were made with generative AI; English and Italian localization was AI-assisted and developer-reviewed; no AI generation occurs during gameplay.
Upcoming - Art Shop: Tidy Up!
Generative AI supported language translation and UI work; the developer states everything else was produced by the team.
Upcoming - DECIBLOW
Generative AI was used for localization and partially for some music, with heavy human involvement in a DAW.
Upcoming - Murciavania
Art and music were made with generative AI and reviewed; code, room design, writing and translations used AI assistance; sound effects are code-synthesized; nothing is generated during play.
Upcoming - Ourself
Game icon and promotional images were made with generative AI; store page text and translations were AI-drafted and developer-checked; nothing is generated during play.
Upcoming - Adventurer 95
Generative AI made some artwork, music, text, translations and promotional material in advance; nothing is generated during play and the game uses no AI services.
Upcoming - Piecework: The Jigsaw Museum
AI assisted with translating and proofreading in-game text, with every translation reviewed and adjusted by the developers before inclusion.
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