Steam games that use AI for writing
Every game whose Steam AI disclosure mentions AI in its story, dialogue, item and quest text: generated, assisted, or mentioned without detail.
- The Florida Trail
Generative AI made pixel-art illustrations and assisted with written encounter content and store materials, all pre-made; nothing is generated during gameplay.
Upcoming - Alchemist: Infinite Corridor
Art, store images and trailer art, music and sound effects were AI-generated; text and translations were AI-assisted and reviewed; nothing is generated during play.
Upcoming - Sort Coins Together
The developer states the game was made with AI assistance but does not say which parts or how AI was used.
Upcoming - 1000 MONTHS
AI generated pre-made narrative text, localization, and some promotional artwork, reviewed by the developer; no live generative AI during gameplay.
Upcoming - Nadir Trace
Generative AI made some background and illustration art (converted to pixel art), drafted in-game text and translations, and composed music patterns; nothing is generated during gameplay.
Upcoming - Gweilo 1886
AI was used for programming, visual assets, voice, music/audio and cinematics, directed and edited by the developer; nothing is generated live during gameplay.
Upcoming - Taskbar Parade
In-game character, hat, background, icon art and store page art were AI-generated then edited; text and translations were written with AI tool help; no runtime generation.
Upcoming - Prison Manager
Some in-game text and the code were written with AI assistance and reviewed by the developer; art, sound, and music involved no AI, and nothing is generated during play.
Upcoming - PLEASE WAIT
Generative AI creates dynamic in-game text and responses during gameplay, making certain interactions more varied and responsive to player actions and game context.
Upcoming - Ember Reaches
Generative AI helped create in-game artwork, narrative text, translations, store artwork and promotional narration, all edited into fixed assets; nothing is generated during play.
Upcoming - Cinderwake
Procedural and AI-based tools assist with content creation during development; the text names no specific content type and says the final product reflects the developer's work.
Upcoming - 67 hidden 67´s
The developer states that some AI (written "KI") was used, without saying which parts of the game it covers.
Upcoming - SEAMARK
Generative AI assisted with selected illustrations, visual assets, narrative text, translations and store materials; nothing is AI-generated during gameplay.
Upcoming - Halloween Shop Simulator
Most 3D models, textures and sound effects came from AI-assisted scripts; game and store text were AI-assisted; monsters are CC0 packs; nothing is generated at runtime.
Upcoming - Literally
AI tools helped create artwork, music, code, UI elements, localization, and unspecified other game assets, without detail on how the output was used.
Upcoming - Visa Quest
Generative AI helped create the game's code, some English/Turkish dialogue and UI text, and some poster artwork, reviewed and edited by the developer; nothing is generated at runtime.
Upcoming - The Price of Empire
An AI image generator made the main menu background, map tree sprites and a tank illustration; an AI coding assistant helped write the German and English in-game texts and manual.
Upcoming - Neko ga Kita: Here Comes the Cat
Some garden decoration, toy and icon art was made with AI tools; some UI text, achievement names and translations were AI-assisted; store images were AI-composed from original art.
Upcoming - Grim Guild
AI image tools made in-game scenes, portraits, item pictures and store art; AI drafted most text and the Japanese translation, revised by hand. Music, sound effects and runtime use no AI.
Upcoming - Metal Detector Simulator
An AI coding assistant produced the code, in-game text and synthesized sound effects, which the developer reviewed; 3D models, textures, music and recorded sounds are human-made CC0 assets.
Upcoming - Crownmason
Generative AI was used during development to create text content.
Upcoming - Arauto
About half the art is AI-generated and edited; code, texts and translations into seven languages were written with AI assistance; nothing is generated during play.
Upcoming - No Hands Yet
Code was largely written with an AI coding assistant, and narrator lines, item descriptions and the store page were AI-drafted then edited; no AI art, music, voice or live generation.
Upcoming - ENROQUIA
AI made James's synthetic voice, music, intro video, 3D props and textures, paintings, character designs, in-game text, 12-language translations and promotional material; chess engine and live play use no AI.
Upcoming - TRIGGER DRAW
AI-assisted tools were used for visual assets, UI, backgrounds, in-game text, localization and parts of the code; music and live generation use no AI.
Upcoming - GRID DEFENSE: GRID WAR
Generative AI made portions of the art, cinematics, music, sound effects, voice recordings, text, localization and store marketing materials; nothing is generated during gameplay.
Upcoming - Television Dynasty Manager
Generative AI made store artwork, logos, the main menu background and eight-language translations, and helped with some in-game descriptions; all was hand-reviewed and edited.
Upcoming - 戦う情報システム部
In-game images and store art were made with image-generation AI and edited by a human; Gemini drafted the scenario and dialogue, Claude Code implemented and revised; nothing is generated at runtime.
Upcoming - Between Empires
Selected 2D art, portraits, unit illustrations, interface imagery, trailer/store art, parts of the soundtrack, and some descriptive/localization text were AI-generated and edited; nothing is generated at runtime.
Upcoming - Cowpokers: Dead Man's Frontier
AI tools assisted visual artwork, audio and some text; no AI generation happens during gameplay.
Upcoming - Gimby
AI wrote game code, which is being cleaned up with help, and made some placeholder sprites and text that the developer is removing.
Upcoming - Murciavania
Art and music were made with generative AI and reviewed; code, room design, writing and translations used AI assistance; sound effects are code-synthesized; nothing is generated during play.
Upcoming - Adventurer 95
Generative AI made some artwork, music, text, translations and promotional material in advance; nothing is generated during play and the game uses no AI services.
Upcoming - 和同開珎オンライン
Background music was generated with Suno; word definitions were AI-assisted and developer-reviewed; AI aided programming; nothing is generated during gameplay and visuals are pre-made.
Upcoming - Piecework: The Jigsaw Museum
AI assisted with translating and proofreading in-game text, with every translation reviewed and adjusted by the developers before inclusion.
Upcoming - Dungeon Cleared!
Pre-generated AI artwork ships in the game, and AI assisted the narrative and localization; nothing is generated during gameplay.
Upcoming - The Undercity: Last Light
AI tools assisted with portions of the artwork, text and localization; no AI content is generated during gameplay.
Upcoming - RE:COPY
Generative AI assisted with code, text, localization, audio, and some visual assets, without specifying which assets or how the output was used.
Upcoming - Mystic Realm
Generative AI assisted pre-rendered character and environment art, animations, music, sound effects, and portions of writing and localization, all shipped as fixed assets; nothing is generated at runtime.
Upcoming - Mimicry Kingdom
Generative AI made some 3D models, music, sound effects and code, drafted or revised some in-game text, translated text into English, and made store images and description.
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