Steam games that use AI for translation
Every game whose Steam AI disclosure mentions AI in its localized versions: generated, assisted, or mentioned without detail.
- Tsudoi
Store page text, UI labels and menus, and the English translation were AI-drafted then human-edited; AI coding assistants were used; art, models, textures and sounds are not AI-generated.
- Television Dynasty Manager
Generative AI made store artwork, logos, the main menu background and eight-language translations, and helped with some in-game descriptions; all was hand-reviewed and edited.
Upcoming - Blockmania
AI was used for the translation and localization of the game into several languages.
- SMOKE HAVEN: Smoking Area Simulator
A pre-generated AI image is the title-screen background; AI-assisted tools helped with dialogue, story text, localization and code-driven voxel artwork; nothing is generated during play.
- Too Many Animals !
AI was used only for localization; the text does not say how it was used.
Upcoming - Hero Football Manager
AI wrote the game's code, including code that draws pixel art and synthesizes many sounds and music tracks, and helped write and translate in-game text and the store page.
- STARSHIP: EMBER REACH
Generative AI made pre-generated artwork, textures, promotional art, store descriptions and localization, which were reviewed; nothing is generated during gameplay.
- Between Empires
Selected 2D art, portraits, unit illustrations, interface imagery, trailer/store art, parts of the soundtrack, and some descriptive/localization text were AI-generated and edited; nothing is generated at runtime.
Upcoming - Arcade with Friends
Generative AI made promotional artwork for the Steam store and assisted with in-game localization; nothing is generated during gameplay, and screenshots and footage are real captures.
- Trolley Problem Is Not Problem
Generative AI assisted in creating 3D models, background music, sound effects, and draft translations.
- One More Commit
Selected visual and audio assets were made with generative AI; English and Italian localization was AI-assisted and developer-reviewed; no AI generation occurs during gameplay.
Upcoming - Art Shop: Tidy Up!
Generative AI supported language translation and UI work; the developer states everything else was produced by the team.
Upcoming - traitor gamble
AI generated some UI art, icons, 3D models and textures, music, character and dealer voice lines, and localized text; Codex was also used; nothing is generated at runtime.
- DECIBLOW
Generative AI was used for localization and partially for some music, with heavy human involvement in a DAW.
Upcoming - Tidy Up the Halloween Shop
Generative AI was used across development, including visual art, 3D models, logo, audio and localization, plus a full AI-made 1950s-style soundtrack, usually with human editing.
- Waste Your Time
Clock face and background designs sold in the in-game shop were made with generative AI images, and interface text localization into additional languages was AI-generated.
- Fossil Digger
AI tools were used to support the game's translation work.
- Afternoon Paws
Generative AI helped create in-game visuals, animations and promotional art, plus portions of writing and localization, all reviewed and edited; nothing is generated during gameplay.
- Clocking Out
AI tools helped with code, interface text, localization, in-game comic illustrations, and key art, logo and icon drafts; all output was developer-reviewed, and nothing is generated at runtime.
- SUSPENCIL
AI generated translations into all non-Japanese languages, background music, some sound effects, and some artwork and icons; an external AI judges typed answers in one mode.
- Flamebound Tactics
Background music was made with Suno, localized in-game text was AI-produced, and Steam store, library and marketing artwork was AI-made; no gameplay images or live generation.
- KEEP IT ON HER
AI generated code, character and environment assets, title and promotional artwork, audio, narrative text and translations; no AI content is generated during play.
- Footage: FLIR
Some store text, in-game UI text and translations were drafted with generative AI; in-game voices use pre-recorded TTS audio; nothing is generated during gameplay.
- Shape Gomoku
Generative AI made or helped make some art (logos, backgrounds), Steam capsules and library art, plus store descriptions and localization text; nothing is generated at runtime.
- Murciavania
Art and music were made with generative AI and reviewed; code, room design, writing and translations used AI assistance; sound effects are code-synthesized; nothing is generated during play.
Upcoming - Clean your Garden
Generative AI made part of the 2D art (bugs, backgrounds, icons) and store art, assisted code writing and English translation; no runtime AI.
- ROGRID
Generative AI created artwork and unspecified sound content, and assisted with localization and translation.
- Tidy Master
AI tools were used for textures, UI and localization, and developers plan extensive AI use for future multiplayer features.
- Frag Party
Generative AI made the promotional key art for store capsules, a few static wallpaper backdrops, and the six non-English interface translations.
- Polandball: The Sixth Day - Destroy
AI tools assisted selected text content and localization, with developer review and editing; nothing is generated during gameplay.
- Just Pancake Simulator
Generative AI was used only for the game's translations.
- Yellow Terminal
Background music, translations into nine non-Korean languages, and achievement icons were AI-generated; game design, original Korean writing, and character pixel art are human-made.
- Trick or Eat
AI generated the logo and some promotional material, a handful of 3D prop models, and the translations of in-game text into additional languages.
- Postpartum | 산후조리원
Generative AI helped create and refine some pre-generated 3D assets, 2D images, voice lines and localization; nothing is generated during gameplay.
- Cats Bring Wealth And Prosperity
AI produced localization/translations and the soundtrack, and generated base materials for in-game graphics that were then manually post-processed.
- Anima Trium
AI generated some visual assets including logo artwork, some music, and translations, and assisted with writing some game scripts; nothing is generated during gameplay.
- Ourself
Game icon and promotional images were made with generative AI; store page text and translations were AI-drafted and developer-checked; nothing is generated during play.
Upcoming - Adventurer 95
Generative AI made some artwork, music, text, translations and promotional material in advance; nothing is generated during play and the game uses no AI services.
Upcoming - Piecework: The Jigsaw Museum
AI assisted with translating and proofreading in-game text, with every translation reviewed and adjusted by the developers before inclusion.
Upcoming - Dungeon Cleared!
Pre-generated AI artwork ships in the game, and AI assisted the narrative and localization; nothing is generated during gameplay.
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