Steam games that use AI for translation
Every game whose Steam AI disclosure mentions AI in its localized versions: generated, assisted, or mentioned without detail.
- Catch The Ducks
Generative AI produced selected pre-generated text and localization in the game, plus Steam store page and marketing materials; nothing is generated during gameplay.
- The 31st Student
Generative AI was used for selected store and library artwork and some localization text, all made before release; no real-time AI generation.
- Tales of the Immortal Path
The trailers, in-game artwork, and translations were generated using AI.
- AUREUS GEMWORKS ― リリトリオンの宝石工場
Generative AI produced visual assets, music, audio, in-game text, localization and promotional materials, which the developer then edited and adjusted.
- Wedding Runner
Generative AI made textures, helped with coding, and localized text during development; no AI content is generated during play.
- Headbutt Dino
Card illustrations, 3D models, music, sound effects, code and translations from Korean were AI-generated and hand-edited; all content is pre-generated, nothing at runtime.
- Aetas
AI tools helped create unit models and animations, parts of building art and icons, the music, translations and parts of the text; no AI runs during play.
- The Undercity: Last Light
AI tools assisted with portions of the artwork, text and localization; no AI content is generated during gameplay.
Upcoming - Steel & Fortune
Generative AI made some images, music, text, translations, and store and promotional materials in advance; nothing is generated during gameplay.
- Want a Bomb?
AI tools helped create some 3D models, images, and localized text, which the developer reviewed and refined to fit the game's style.
- Picpic
AI generated puzzle images, character illustrations, cosmetic art, promotional visuals and music, and assisted localization; no AI content or code is generated during gameplay.
Upcoming - Cozy Associations
Generative AI made the game's artwork, music, sound effects, translations, and store and promotional artwork; nothing is generated during gameplay.
Upcoming - BugPot
Generative AI assisted with localizing the game into multiple languages.
Upcoming - Norvale Chronicle -Amethyst journey-
Generative AI was used for plugins (code) and for localization (translations).
- OVERPAINT
Generative AI made anime-style versions of public-domain paintings, some character art, the background music, and translations into some languages.
Upcoming - THERMAL RUNAWAY
AI drafted interface strings, achievement text, translations into 13 languages, and the store page, all reviewed and edited by the developer; no AI art, audio, or live generation.
- RE:COPY
Generative AI assisted with code, text, localization, audio, and some visual assets, without specifying which assets or how the output was used.
Upcoming - Mystic Realm
Generative AI assisted pre-rendered character and environment art, animations, music, sound effects, and portions of writing and localization, all shipped as fixed assets; nothing is generated at runtime.
Upcoming - Mimicry Kingdom
Generative AI made some 3D models, music, sound effects and code, drafted or revised some in-game text, translated text into English, and made store images and description.
Upcoming - Bone Idle
Generative AI was used for some unspecified visual and audio assets and for translations; nothing is generated during gameplay.
- Strange Tales of Holmes: The Sealed Cylinder
Generative AI made some visual assets and English localization text, which the developer reviewed and edited; nothing is generated during gameplay.
- Usurper
Generative AI tools assisted with game localization and code generation during development.
Upcoming - Brokeline
AI generated images, some dialogue, translations, music and visual design assets in the game, plus images in Steam store and promotional materials.
Upcoming - Dynastia FC
AI assisted with coding and translations, and some store graphics used AI to combine game scenes with human-made art.
- Balance Due
Generative AI made some in-game UI images and graphical assets and the trailer's background music, and assisted translation and localization of in-game text.
- Meteors Are Art
AI was used for sound, translation, and some icons, without details on how it was used.
- Black Hole Simulator
AI produced the game's localization, the achievement textures, and the title card shown in the trailer.
Upcoming - Proppy
Generative AI helped create some pre-generated visual assets and text/localization, reviewed and edited by the team; nothing is generated in real time during gameplay.
Upcoming - Trapoint
3D models, 2D art, sound, music, UI text and English localization were AI-generated from the developer's prompts, then hand-edited and integrated.
- Idle Reef
Generative AI made some 2D underwater background art and store page graphics; language models wrote store descriptions and localized the game, with manual review and editing.
Upcoming - NumeNume
Background music was generated with AI tools, and in-game text translations were produced with AI assistance.
- MMA Tactics - Martial Arts
Base game art is hand-drawn; an optional HD skins add-on was made with AI tools, and AI aided translations into 11 languages. Code is human-written.
Upcoming - CUE-RIOUS
AI wrote the game-specific code, and generative AI made artwork, localization and store text; trailers were AI-edited. No live generative AI runs during play.
- Neon Apocalypsis
Sound effects, translated localization text, and promotional trailer videos were produced with generative AI tools, then reviewed and edited by the development team.
- Auto Ball
Two music tracks were AI-generated, and all non-English text was translated using AI translation tools.
- Contracting at a Tech Giant
Generative AI was used to create or refine some pre-rendered 2D art, promotional assets, writing, localization and code; nothing is generated at runtime.
- Hell: Rancor
Some in-game images, textures, creature sound effects, text, and translations were made with generative AI as pre-generated assets; nothing is generated during gameplay.
Upcoming - Seven Doors
Generative AI assisted in creating and refining some visual assets, textures, unspecified audio, and English translations of in-game text.
Upcoming - PODYEZD 8
AI created visual assets, sound and music, translations of the store page and in-game text, and parts of the source code; nothing is generated during play.
Upcoming - Idle Frontier
Generative AI made or assisted with artwork, backgrounds, promotional images, logos, narrative, dialogue, encyclopedia text, localization and store copy; AI tools also aided programming; nothing is generated during play.







































