Steam games that use AI for translation
Every game whose Steam AI disclosure mentions AI in its localized versions: generated, assisted, or mentioned without detail.
- Rookie Rook
Generative AI made the shipped music, sound effects, some 2D art (illustrations, interface) and some translations, reviewed by the developer; nothing is generated during play.
Upcoming - Fate Candle: Three Kingdoms - Chronicle Restored
Some 2D art, marketing assets, sound effects, and Simplified Chinese voice-over were AI-generated; localization drafts were AI-made; no AI content is generated during gameplay.
Upcoming - Last Civilization: Inherited Flame
Some images, music, written text and translations were AI-generated before release and shipped as fixed content, with developer review and editing; nothing is generated at runtime.
Upcoming - TRENCHWORMS
AI-assisted illustrated scenes appear between campaign levels, and AI helped translate languages other than the human-made English, Polish and Russian.
Upcoming - Cutset
Store and capsule artwork was drafted with generative AI then palette-quantized and hand-adjusted; non-English/Chinese interface translations are machine translated; in-game visuals contain no AI and nothing is generated at runtime.
Upcoming - Hurl
Localisation (translated versions of the game) was done through AI.
- Demolition Empire
Some pre-generated visual assets were made with generative AI assistance, and AI tools also assisted with localization and development; the developer reviewed all final content.
- Metro. Manage the Underground
Pre-generated promotional artwork and localization text were made with generative AI; nothing is generated during gameplay and no external AI services are used.
- Harvest Exit Plan
Generative AI produced parts of the 3D assets, voice and narration, ambient audio, translations and store artwork, all hand-edited; nothing is generated at runtime.
Upcoming - SIFT
Generative AI helped make key art, derived store images, background art, some cosmetic and emote prop art, and parts of translated interface text; nothing is generated at runtime.
Upcoming - Who's Cheating?
AI-based tools assisted content creation including 3D modelling, voice lines, music and translations, with all of it reviewed by the team.
- Confined Space - Module Madness
French, Spanish, Italian, Japanese and Korean localisations are AI-made, and AI assisted with writing and restructuring parts of the code; art, sound, music and writing are human-made.
Upcoming - Habitat: The Endless Terrarium
Base 3D animal models were AI-generated, then rigged, animated and hand-finished; translations were AI-drafted and developer-reviewed; nothing is generated during play.
Upcoming - Circle to another motion
AI was used to translate the game's text from Japanese to English.
Upcoming - Fragments of Ember
Some music and portions of localized text were made with generative AI assistance, then reviewed and edited by the developer; nothing is generated during gameplay.
Upcoming - Before I Turn: Survival Auto Battler
AI was used in the game's localization, with no detail on how it was applied.
Upcoming - Fun, Cool, Sexy City Life
A generative AI language model translated the original Korean dialogue into English, and that translation is in the game.
Upcoming - The World's Shortest Horror Game
AI tools drafted and localized portions of game text and Steam store copy, with developer review and editing; no AI content is generated during play.
- REOGUNA
Icons, UI skins and interface translations were made with generative AI, as was key art, whose use in the game or on the store page isn't stated.
Upcoming - A cointoss roguelike
AI was used to produce the game's translations.
Upcoming - Arctic Adventure
Generative AI was used for localization (translations) only.
Upcoming - Pixel Nightshift: The Vesta Protocol
Character voices, music and sound effects were AI-generated; some pixel art began as heavily reworked AI drafts; translations were AI-assisted; nothing is generated during gameplay.
Upcoming - Monmusu Rush
Some card icon art was AI-assisted, all translations are AI-generated, help and character text is AI-generated then edited, and story drafts were rewritten; balance used AI simulation.
Upcoming - Terran Dawn
3D meshes, 2D art, some sound effects, music, voice-over and video presenters are AI-generated; translation and some code were AI-assisted; nothing generates at runtime.
Upcoming - Ghost in the SQL Data
AI assisted with programming and produced the game's translations.
Upcoming - DaiDee 大弟
Generative AI made portions of the game's artwork, sound and localization, which the developer reviewed, edited, palette-matched and curated.
Upcoming - Life Is a Dungeon: Lean into It.
Some graphics and promotional images were AI-generated, AI translated character voices, and AI assisted with writing code; nothing is generated during gameplay.
Upcoming - Re:Draw
Dialogue, tutorial text, descriptions and all localizations were generated with a large language model from the developer's concept; music, sound and gameplay are not AI-generated.
Upcoming - Quartermark
Generative AI was used to translate the game's text into other languages.
- We Are Good Delivery
AI helped make promotional images and some graphical assets, and assisted with localizing in-game text and the store page; nothing is generated during gameplay.
- Space Travelers
Interface, event and log text and all 14 language localizations were LLM-produced under developer direction and review; some store text was drafted with AI; art and audio are not AI.
Upcoming - Archives of Disorder - Pasture Without Light
Script prose, 357 background illustrations, soundtrack, sound effects, translations, store artwork and trailer images were AI-generated; story outline and characters were handmade; nothing is generated during play.
Upcoming - Mythaka
Generative AI made the in-game text (items, interface, narrative) and localization, plus the Steam trailer's cinematic visuals and music; nothing is generated during gameplay.
- Abyssal Moonlight-Chapter1
AI assisted with English translation, spell checking, and code writing; illustrations, pixel art, Live2D, music, and voice acting were fully human-made.
Upcoming - Zombie Cropse
Generative AI created portions of the game's artwork, sound and localization, with the developer reviewing, editing and palette-matching each asset.
Upcoming - Westward Dash
All 2D art and store assets were AI-generated; the pipa melody is human-performed with AI-assisted arrangement; writing, code and 17-language localization were AI-assisted; no runtime AI.
Upcoming - Megastore: Tidy Up Together
AI tools helped with some translations and created two in-game textures, which humans then edited, refined and reviewed before release.
- Giblings
2D map art started as hand-drawn sketches, was coloured and upscaled with AI, then refined by hand; localisation was AI-translated and reviewed by native speakers.
- Galactiball
AI created textures, the rigged player model, localization translations, some code, and initial footstep, goal and ball bounce sounds later edited; music and animations are human-made.
- Hubble Bubble
Generative AI made the store page text, game translations, Steam achievement icons, some music and wall paintings; characters, environments and animations are handmade; nothing is generated during play.







































