Steam games that use AI for translation
Every game whose Steam AI disclosure mentions AI in its localized versions: generated, assisted, or mentioned without detail.
- Thirteen Provinces · Hanren
Generative AI made some card, character, environment, CG, UI and marketing art, music, sound effects, text, localization, and Mandarin and English voices; no runtime generation.
- Escape from Prompt: Rogue AI
Generative AI made in-game art, UI and icons, parts of the script and dialogue, the English localization, and store capsules, screenshots and trailer; nothing is generated during gameplay.
Upcoming - Dive Log: A Focus Voyage
AI tools were used for programming assistance and multilingual localization, with no detail on how localization output was used.
Upcoming - Chess Army
The game's translations were generated with AI assistance because the developer lacks budget for professional translators.
Upcoming - Astral Outpost
Some visual assets, mostly marketing and key art, were AI-generated and hand-finished; in-game text and translations were AI-drafted and developer-reviewed; nothing is generated during play.
- Touhou Bansho Cards
Generative AI created and enhanced images for the game's art, and was used to translate the game's localized content.
Upcoming - Obey the Beat
AI was used for localization and some promotional images; no AI was used for in-game graphics.
- HAPPY PROPAGANDA
Generative AI may be used to assist with localization, with all final text reviewed and edited by the developer.
Upcoming - Whispers of the Night
Some 2D backgrounds and character illustrations were AI-generated then hand-edited; parts of the code and localized text were written with an AI assistant and reviewed. Nothing is generated during play.
- SIX
Some sound effects, some textures and images, the dialogue, and the Spanish/English texts were AI-assisted and developer-reviewed; nothing is generated at runtime.
- Cellar Keeper
Generative AI served as a supporting tool for designing some fictional bottle brands and for language translation.
- 鉄道運行管理シミュレーターPro - Railway Dispatcher Pro -
Generative AI made some store page images, some in-game graphics, parts of the code, and all non-Japanese translations of in-game text, manual and store page.
- FlipBAKA
Some in-game and store artwork was AI-generated, some translations were AI-assisted, and parts of the code were written with AI tools; music is not AI.
Upcoming - Sudokiller
Generative AI was used to translate some supported languages; artwork, characters, writing, puzzles and gameplay were made by the team.
Upcoming - Type the World
AI tools were used in programming and localization; all audiovisual assets were made by human artists.
Upcoming - Chako
AI tools were used to create select 2D backgrounds (main menu and event nodes) and to translate text, all pre-generated during development.
Upcoming - Don't Make a Sound
Generative AI assisted translating the store page and in-game text from Simplified Chinese into six other languages; all other content was made by the developer.
Upcoming - Airline Legacy
Generative AI tools assisted with some artwork, music, in-game text, and translations, which the developer reviewed; nothing is generated live during gameplay.
- Rift Raiders
Unit and hero sprites and some icons were made with the PixelLab AI pixel art tool; AI helped with translations.
Upcoming - Hauntasy
AI was used for graphical assets and localization, but the text doesn't say how it was used.
Upcoming - One Thought to Buddhahood
Generative AI helped write narrative and dialogue text, generated environments, character portraits and cover art, and assisted translation and music-synthesis programming; no AI runs during play and there is no synthetic voice.
- Mafia: Night falls
Generative AI helped produce the game's localizations.
Upcoming - BioSphere: Genesis
Some 2D vector artwork and portions of game text and localization were made with generative AI (Claude) and reviewed by the developer.
- Fibonex
Generative AI made some pre-generated 2D art (machines, enemies, environments) and assisted with in-game text, English and German localization, and store materials.
- Pickie Grappy
Three licensed background music tracks were AI-created or AI-modified by their original creators, and AI translation tools assisted text localization; other art and audio are human-made.
Upcoming - Business Rivals
AI tools were used to translate the game's content into other languages.
Upcoming - One Way Tickets
AI tools were used for part of the Traditional Chinese and English localization, with all text manually reviewed and proofread.
- Primal One
Generative AI assisted translation of some in-game text into some languages; the developer reviews and edits all AI translations before inclusion.
Upcoming - Prison Chain: The Unredeemed Thought
Two startup splash images were AI-generated then manually modified; store descriptions and in-game text translations were AI-assisted and human-reviewed. Other content is stated as human-made or licensed.
Upcoming - Shift Chess
AI assisted code completion, produced localization translations, and enhanced hand-drawn library cover art and promotional images.
Upcoming - Arcade & Motel Simulator Together
AI was used for all in-game and store page translations, and also for simple materials, textures, and music, with usage unspecified.
Upcoming - 21: Dead Man's Deck
AI generated card art, paintings, some textures, mesh bases, all voices and dubs, the music and many sound effects; story, UI text and translations were AI-drafted and human-edited.
- Behind the Corner
AI generated background marketing and store assets, helped with code optimization, bug-hunting and localization, and a small number of in-game assets are AI-generated; nothing is generated live.
- WORJONG
AI assisted with translation and dictionary creation, and humans review everything afterward.
Upcoming - INTUS
Some translations were made with generative AI assistance and then reviewed and edited by the developer; nothing is AI-generated live during gameplay.
Upcoming - Deep Frost
Four in-game story images were generated with Google Gemini and resized; translations were machine-assisted; no generative AI runs during play.
Upcoming - DragonSword : Awakening
AI translated certain in-game dialogue plus Steam page and community post text; no generative AI used for other in-game content resources.
- Open Sourcerer
Generative AI was used for first-wave localization and some software implementation using Claude Code.
- Outposters
AI tools produced draft translations of the game's text, which were then reviewed and edited manually.
Upcoming - CYBERLIFE
Generative AI tools assisted with English localization of developer-written text; nothing is AI-generated during gameplay, and human translations are preferred where possible.
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