Steam games that use AI for store page assets
Every game whose Steam AI disclosure mentions AI in its capsules, screenshots, trailers, store text: generated, assisted, or mentioned without detail.
- Cosmo Corgis
AI tools helped create some art assets (trees, icons, suits, backpacks, animation), assisted programming, and edited trailers and store text; music and sound are licensed, not AI.
Upcoming - 裂光のセリアーナ
The developer says generative AI was used extensively in the game, without naming which content types were AI-made.
- Tiny Garden Café
The developer states AI is used in producing all their games, without naming which parts of the game it was used for.
Upcoming - We Are Good Delivery
AI helped make promotional images and some graphical assets, and assisted with localizing in-game text and the store page; nothing is generated during gameplay.
- Hide & Swipe
AI helped write portions of the code and created some UI elements and store promotional materials before release; nothing is generated during gameplay.
- Space Travelers
Interface, event and log text and all 14 language localizations were LLM-produced under developer direction and review; some store text was drafted with AI; art and audio are not AI.
Upcoming - Archives of Disorder - Pasture Without Light
Script prose, 357 background illustrations, soundtrack, sound effects, translations, store artwork and trailer images were AI-generated; story outline and characters were handmade; nothing is generated during play.
Upcoming - Scuttled
AI helped write the code, in-game text and story logs, procedurally drawn artwork, music, and store materials including key art and trailer; nothing is generated at runtime.
Upcoming - Get Outta My Gut
Various visual assets and promotional materials were made with generative AI tools, then reviewed and refined by the developer.
Upcoming - Mythaka
Generative AI made the in-game text (items, interface, narrative) and localization, plus the Steam trailer's cinematic visuals and music; nothing is generated during gameplay.
- Jewel Reels
Pre-generated AI artwork ships in the game (workshop and interface art, jewels, visual effects) and in static store art; nothing is generated during play.
Upcoming - Cluttermancer: Tidy Up the Nightmare Alley
AI tools translated the Steam store page into languages other than English and German.
Upcoming - Bums Race Rats
An AI coding assistant helped write the game's code; the store description, marketing images and trailer were AI-made; nothing is AI-generated during play.
Upcoming - Westward Dash
All 2D art and store assets were AI-generated; the pipa melody is human-performed with AI-assisted arrangement; writing, code and 17-language localization were AI-assisted; no runtime AI.
Upcoming - OKTORAID
Some marketing artwork and some in-game illustrations were made with generative AI and hand-edited; code, design and writing are human-made.
Upcoming - Farm to Fortune
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - The Xian King
Some static art assets and store promotional texts were drafted with generative AI, then reviewed and revised by the team; nothing is generated during gameplay.
- Abraxas Online
Generative AI created or assisted some pre-generated visual assets, including character, item, environment art and Steam store artwork; nothing is generated during gameplay.
- Hollow Warden
Generative AI helped create early concept art, visual references and marketing materials, which the team reviewed and edited; nothing is generated during gameplay.
Upcoming - Hubble Bubble
Generative AI made the store page text, game translations, Steam achievement icons, some music and wall paintings; characters, environments and animations are handmade; nothing is generated during play.
- DET-33
Generative AI made music tracks, their cover art, some sound effects and portions of 2D sprites (weapons, props, enemies), hand-edited; nothing is generated at runtime.
Upcoming - Thirteen Provinces · Hanren
Generative AI made some card, character, environment, CG, UI and marketing art, music, sound effects, text, localization, and Mandarin and English voices; no runtime generation.
- Checkmate: The Red General’s Last Move
Generative tools made selected textures and supporting visual elements for in-game and store artwork; nothing is generated during gameplay.
Upcoming - 1453: Fall of Constantinople
In-game illustrations, music, ambience, most sound effects, store capsule/library art, background and trailer visuals and music were AI-generated; narrative text was human–AI co-written; nothing generates at runtime.
Upcoming - Escape from Prompt: Rogue AI
Generative AI made in-game art, UI and icons, parts of the script and dialogue, the English localization, and store capsules, screenshots and trailer; nothing is generated during gameplay.
Upcoming - Friends Park
Some sprite animations were generated with PixelLab from hand-made sprites, some store artwork used AI image tools, and some in-game text was AI-assisted; nothing is generated during play.
Upcoming - Gemfire Survival
Generative AI helped write and structure source code and draft store descriptions, with all output manually reviewed and edited; no runtime generation occurs.
Upcoming - FarmWings
The developer states the whole game was AI-generated, including all visual assets, audio, graphics and code.
- GoE: Escaping the Garden of Eden
AI tools made videos, voices, and numerous images used for and within the game, without specifying which ones.
- The Hunted
Generative AI was used for certain promotional and store artwork; design, gameplay, and programming were done by the development team.
- Elder Hills
The developer says AI was used in making the game but does not state which parts or how.
Upcoming - TEXAS DOMINOES
Generative AI was used in development generally and for some of the art; the music was entirely human-composed and performed.
- Astral Outpost
Some visual assets, mostly marketing and key art, were AI-generated and hand-finished; in-game text and translations were AI-drafted and developer-reviewed; nothing is generated during play.
- Veyrasol
3D models, 2D art, UI icons, and store capsule and banner graphics were made with generative AI and edited by the developer; some store copy was AI-assisted.
Upcoming - Obey the Beat
AI was used for localization and some promotional images; no AI was used for in-game graphics.
- BOMBACON!
Some store page images were created with AI and then edited.
Upcoming - Dairy Empire: Production Simulator
Some images were AI generated; the disclosure does not say which images or whether they are in-game or store images.
Upcoming - Graveyard Shift: A Sage's Last Stand
Some game text, procedural artwork, sound effects and store page copy were AI-made and curated by the developer; character and enemy sprites are human-made; nothing is generated during play.
Upcoming - Day 31
Some 2D promotional and menu artwork was made with generative AI and manually edited; portions of code were AI-assisted; no runtime AI generation.
Upcoming - Tomorrow Never Comes
Some visual and audio assets were made or assisted with AI tools and then edited by the developer; story, dialogue and code were human-made.
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