Steam games that use AI for store page assets
Every game whose Steam AI disclosure mentions AI in its capsules, screenshots, trailers, store text: generated, assisted, or mentioned without detail.
- Metro. Manage the Underground
Pre-generated promotional artwork and localization text were made with generative AI; nothing is generated during gameplay and no external AI services are used.
- Antique Dealer
Generative AI was used to assist with the game, but the disclosure does not say which parts.
Upcoming - The Adventures of Zippy and Bippy
Generative AI was used to create certain pre-rendered visuals, including character assets, artwork and marketing materials, which the team reviewed and selected before inclusion.
- Nightshift; Nowhere
Generative AI assisted in creating and editing certain pre-generated visual assets in the game and marketing, reviewed by developers; nothing is generated live.
Upcoming - Aftergrowth
An AI coding assistant helped write the code, and some game text and store page text was AI-drafted then hand-edited; art, music, sound and live generation use no AI.
- DON'T SWITCH
AI was used to clean up, optimize and sometimes generate meshes, make texture bases, prepare store page visuals, and handle repetitive technical passes; writing is human.
- Hivekeepers
The capsule art and some of the sound effects were generated by AI.
Upcoming - Harvest Exit Plan
Generative AI produced parts of the 3D assets, voice and narration, ambient audio, translations and store artwork, all hand-edited; nothing is generated at runtime.
Upcoming - 单机斗地主
AI was used extensively during development, but the disclosure does not say which parts of the game it covered.
Upcoming - SIFT
Generative AI helped make key art, derived store images, background art, some cosmetic and emote prop art, and parts of translated interface text; nothing is generated at runtime.
Upcoming - FIVE STAT FRENZY!
Generative AI produced some card illustrations, comic imagery and marketing artwork that were curated and art-directed; no AI is used at runtime.
- ERA-ming(时代:明末)
Code was AI-generated; promotional images were AI-generated then manually edited. The game uses a self-written semantic engine and no live AI features.
- Junkpot
Some item, charm and UI sprites and store artwork started as AI images and were reworked by the team; a large part of the code was AI-written.
Upcoming - Brawlbeards
Character illustrations, backgrounds, store capsules, promotional artwork, music and character voices were AI-generated and edited by the developer; nothing is generated during gameplay.
- Apoc Wilds
Generative AI was used for some game art, including creature art and the logo, plus music and game systems.
- Enarian: Orbital Command
AI was used in coding and unspecified content creation; the developer says design, style, direction and gameplay were human-made.
Upcoming - The World's Shortest Horror Game
AI tools drafted and localized portions of game text and Steam store copy, with developer review and editing; no AI content is generated during play.
- REOGUNA
Icons, UI skins and interface translations were made with generative AI, as was key art, whose use in the game or on the store page isn't stated.
Upcoming - Desktop Monsters
Generative AI made the Steam store and library promotional artwork (capsule, header, hero), which the developer edited; screenshots and trailer use real footage, and nothing is generated during play.
- Ship Busters
Some pre-rendered artwork and character voice audio were made with generative AI, shipping in the game and on the store page; nothing is generated at runtime.
Upcoming - Lanternfall
AI made store artwork, menu and concept art, base 3D models for characters, enemies and towers, the music, one boss voice, and some sound effects; nothing runs live.
Upcoming - Panda Fishing: The Way of Angling
AI tools made some promotional renderings and in-game scene assets, which the development team reviewed, edited and finalized.
Upcoming - Task Bar Cube
AI support was used for the game's code and the store page.
- TV Station Tycoon
Cover images and in-game movie posters were made with AI.
Upcoming - Tire Dealer Simulator
Generative AI tools assisted in making some artwork, store page graphics, 3D assets and unspecified audio; nothing is generated live during gameplay.
Upcoming - Robot City: Delivery
In-game background images and images on the Steam store page were AI-generated.
- 零氪超变
Some store page assets were AI-enhanced.
- VampOS: Red Ledger
The developer says everything was AI-made: art, music, sound, code, and the Steam page art and descriptions.
Upcoming - Life Is a Dungeon: Lean into It.
Some graphics and promotional images were AI-generated, AI translated character voices, and AI assisted with writing code; nothing is generated during gameplay.
Upcoming - Puzzle Mollusks
AI helped create images, but the disclosure doesn't say which images or how much.
- Puzzle Crustaceans
AI was used to help create images, with no detail on which images or how the output was used.
- Puzzle Whales
AI was used to help create images, with no detail on which images or how the output was used.
- Puzzle Sharks
AI was used to help create images, with no detail on which images or how much.
- Puzzle Marine Fish
AI was used to help create images, but the text does not say which images or how the output was used.
- Puzzle Snakes
AI was used to help create images, without specifying which images or how the output was used.
- Puzzle Fire
The developer says AI helped in creating images, without specifying which images or how the AI output was used.
- Puzzle Beetles
AI was used to help create images, with no detail on which images or how the output was used.
- Puzzle Scorpions
AI was used to help create images, with no detail on which images or how the output was used.
- Puzzle Butterflies
AI was used to help create images, with no detail on which images or how the results were used.
- Puzzle Wild Cats
AI helped create images, but the disclosure does not say which images or how the AI output was used.







































