Steam games that use AI for store page assets
Every game whose Steam AI disclosure mentions AI in its capsules, screenshots, trailers, store text: generated, assisted, or mentioned without detail.
- Brokeline
AI generated images, some dialogue, translations, music and visual design assets in the game, plus images in Steam store and promotional materials.
Upcoming - Investors Paradise
The game contains AI-generated content, but the disclosure does not say which assets or how AI was used.
Upcoming - Dynastia FC
AI assisted with coding and translations, and some store graphics used AI to combine game scenes with human-made art.
- Balance Due
Generative AI made some in-game UI images and graphical assets and the trailer's background music, and assisted translation and localization of in-game text.
- QuestAway
Some art (character and enemy models, portraits, icons), trailer music, some sound effects and voices were AI-generated and team-edited; nothing is generated at runtime.
- Idle Plinko
Generative AI made some artwork and visual assets, including store page artwork and in-game icons, which the developer reviewed and integrated.
- Mimic2 - Idle MMORPG
Generative AI helped create 2D art (icons, sprites, backgrounds), edited by hand, and the trailer background music is AI-generated; nothing is generated during play.
Upcoming - Black Hole Simulator
AI produced the game's localization, the achievement textures, and the title card shown in the trailer.
Upcoming - Proppy
Generative AI helped create some pre-generated visual assets and text/localization, reviewed and edited by the team; nothing is generated in real time during gameplay.
Upcoming - Idle Reef
Generative AI made some 2D underwater background art and store page graphics; language models wrote store descriptions and localized the game, with manual review and editing.
Upcoming - TCG: Collector’s Mess
Trading-card and promotional art, in-game sound effects and ambience, and trailer music and effects were AI-generated; in-game music is human-made; nothing is generated during play.
- INKBORN
Store capsules and key art were generated with an image model, then edited by hand; ambient background music was generated with an AI music tool and edited.
Upcoming - PARRYGON
Music, sound effects and store art were AI-generated and ship pre-made in the build; nothing is generated live during play.
Upcoming - CUE-RIOUS
AI wrote the game-specific code, and generative AI made artwork, localization and store text; trailers were AI-edited. No live generative AI runs during play.
- Tidy Arcana
Generative AI created store page thumbnails based on the developer's own scene work.
Upcoming - Neon Apocalypsis
Sound effects, translated localization text, and promotional trailer videos were produced with generative AI tools, then reviewed and edited by the development team.
- Pixelia
AI was used in development to enable a solo developer, with no specific layers named; the developer hopes others will later replace the AI parts.
- Goddess Cultivation: Idle RPG
AI tools assisted with creating select store page assets, which the developer says are original designs made by its internal team.
- Forge Shop
Some displayed visuals were made with AI assistance, but the text doesn't say which visuals or how the AI was used.
- GARITO
A mascot character portrait was generated with Recraft and hand-edited, appearing in-game and in store artwork; code, text, audio are human-made and no runtime AI.
Upcoming - Contracting at a Tech Giant
Generative AI was used to create or refine some pre-rendered 2D art, promotional assets, writing, localization and code; nothing is generated at runtime.
- PODYEZD 8
AI created visual assets, sound and music, translations of the store page and in-game text, and parts of the source code; nothing is generated during play.
Upcoming - Tainted Tide
AI generated in-game images, animated cutscenes, logo, store images, and some music; AI assisted coding and grammar correction; nothing is generated during play.
Upcoming - Idle Frontier
Generative AI made or assisted with artwork, backgrounds, promotional images, logos, narrative, dialogue, encyclopedia text, localization and store copy; AI tools also aided programming; nothing is generated during play.
- Fate Candle: Three Kingdoms - Chronicle Restored
Some 2D art, marketing assets, sound effects, and Simplified Chinese voice-over were AI-generated; localization drafts were AI-made; no AI content is generated during gameplay.
Upcoming - SpaceBuddies
Some 3D models (Rodin), marketing imagery (ChatGPT), sound effects (Eleven Labs) and background music (Suno) were AI-generated and edited by the team; nothing is generated during gameplay.
- Deer Hunting - The Season 2
Generative AI made select visual assets: loading screen illustrations, Steam achievement artwork and promotional backgrounds, all created during development and none generated during gameplay.
- City Walker
Some pre-made game content and the store page texts were made with generative AI, then reviewed and edited by the team; nothing is generated during play.
- Puzzle Nuts
The developer says AI helped in creating images, without specifying which images or how the output was used.
- Puzzle Shrimps
AI was used to help create images, with no detail on which images or how the output was used.
- Puzzle Spiders
AI was used to help create images, but the disclosure doesn't say which images or how much.
- Puzzle Fireworks
The developer says AI helped create images, without specifying which images or how the output was used.
- Puzzle Sweets
AI helped create images, with no detail on which images or how much of the output ships.
- Soraseed Desktop 2026
Generative AI was used to create some images for the store page and promotional materials.
- Pixel Chaos: Tidy Up the Museum
Some store page images were AI-generated and then edited, and some in-game images were also AI-generated.
Upcoming - Daisy's Dead
The developer says the game and its assets were created with help from generative AI tools, without naming specific assets.
Upcoming - Daydream Cat: DreamSpirits Idle Adventure
No AI was used for visual art; AI made initial drafts of some music tracks, which were manually edited, and helped draft and edit some store descriptions.
Upcoming - Cutset
Store and capsule artwork was drafted with generative AI then palette-quantized and hand-adjusted; non-English/Chinese interface translations are machine translated; in-game visuals contain no AI and nothing is generated at runtime.
Upcoming - IAI // BREAKER
Some character illustrations, backgrounds and promotional artwork were AI-generated and curated by the developer; nothing is generated during gameplay.
Upcoming - Junkyard Astronauts
Code was largely AI-written; 3D models, textures and layouts come from AI-assisted procedural scripts; most sound effects and all music are AI-generated; some store text drafted with AI.
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