Steam games that use AI for store page assets
Every game whose Steam AI disclosure mentions AI in its capsules, screenshots, trailers, store text: generated, assisted, or mentioned without detail.
- Mouse Mortar CE
Generative AI was used to help with the store page and the coding of game elements.
Upcoming - Adventurer 95
Generative AI made some artwork, music, text, translations and promotional material in advance; nothing is generated during play and the game uses no AI services.
Upcoming - 1.76流派传奇
The store page was created using AI-assisted tools.
- Catch The Ducks
Generative AI produced selected pre-generated text and localization in the game, plus Steam store page and marketing materials; nothing is generated during gameplay.
- The 31st Student
Generative AI was used for selected store and library artwork and some localization text, all made before release; no real-time AI generation.
- Lantern Hollow
Artists used AI image generation and mesh builder tools to help create some promotional content and digital art.
Upcoming - Through the Void: Echoes
Generative AI made the narrator's voice lines, a few cosmetic weapon models, some 2D interface and loading art, the intro painting, and some promotional artwork.
- Fishpals
AI tools made some sound effects and voice audio, and helped with store-page text; all are pre-made rather than generated during play.
Upcoming - Court of Lies
Some promotional artwork, such as the store capsule, was made with generative AI and hand-edited; in-game content and code are stated as AI-free.
- Sort Them Cats
Some store page images and some in-game images were AI-generated, with human edits made to the store images.
Upcoming - Tales of the Immortal Path
The trailers, in-game artwork, and translations were generated using AI.
- AUREUS GEMWORKS ― リリトリオンの宝石工場
Generative AI produced visual assets, music, audio, in-game text, localization and promotional materials, which the developer then edited and adjusted.
- Second Source
The soundtrack was made with generative AI music tools and then edited; part of the game text and store page was written with AI assistance and reviewed.
- Steel & Fortune
Generative AI made some images, music, text, translations, and store and promotional materials in advance; nothing is generated during gameplay.
- Picpic
AI generated puzzle images, character illustrations, cosmetic art, promotional visuals and music, and assisted localization; no AI content or code is generated during gameplay.
Upcoming - Cozy Associations
Generative AI made the game's artwork, music, sound effects, translations, and store and promotional artwork; nothing is generated during gameplay.
Upcoming - Idle Demon Lord II
AI was used for some scenes, with the method unspecified, and for promotional renderings.
Upcoming - Thumb Hiker
Generative AI created the game's artwork, promotional materials and programming framework, and also its audio, which the text doesn't break down.
Upcoming - Mine Heroes
Generative AI made store artwork, chapter illustrations, background music and the trailer; game logic was AI-drafted and developer-reviewed; in-game text and design are hand-authored.
- Puzzle Penguins
AI helped in creating images, with no detail on which images or how much of the final result is AI output.
- Puzzle Water Flowers
AI was used to help create images, with no detail on which images or how much.
- Puzzle Rivers
AI helped create images, but the disclosure does not say which images or how much of the result ships.
- Puzzle Lakes
The developer says AI helped in creating images, without specifying which images or how the AI was used.
- Puzzle Rain
The developer says AI helped in creating images, without specifying which images or how the output was used.
- Puzzle Musical Instruments
AI was used to help create images, with no detail on which images or how much of the result ships.
- Puzzle Jungle
AI helped create images, but the disclosure does not say which images or how its output was used.
- Puzzle Stones
AI was used to help create images, with no detail on which images or how much of the result ships.
- Puzzle Dolphins
AI was used to help create images, with no detail on which images or how much of the result ships.
- THERMAL RUNAWAY
AI drafted interface strings, achievement text, translations into 13 languages, and the store page, all reviewed and edited by the developer; no AI art, audio, or live generation.
- Mimicry Kingdom
Generative AI made some 3D models, music, sound effects and code, drafted or revised some in-game text, translated text into English, and made store images and description.
Upcoming - 記帳戦隊
Character art, backgrounds, effects, and store images were made with generative AI and curated by humans; text, design, and code were handwritten.
- Demonfall Continent
AI tools were used to generate some promotional store page materials and certain in-game visual assets.
Upcoming - RunGun Riot
Generative AI made the game's artwork, music, voices, sound effects, and store and promotional artwork; no AI content is generated during gameplay.
Upcoming - GuGuGaGa-DeskPet
Visual assets, music tracks and programming code were made with generative AI assistance; nothing is AI-generated during gameplay, as all content is pre-generated.
- Dino Dome: Tidy Up!
AI tools helped create and refine a small selection of visual assets, and polished grammar in some in-game and store text, with human review and edits.
- Manager's Decision
Some visual assets in the game and on its store page were made with generative AI, then edited and integrated.
- DRIFTIT
The soundtrack was generated with Suno, the store page text was written with an AI assistant, and no AI runs during gameplay.
- Bunker Tidy Up
AI was used to create promotional materials for the game's Steam page.
- GroundInFlames
Some images were AI-generated and AI-assisted tools supported parts of production; all output was reviewed, edited and integrated by hand.
Upcoming - Homegrown: Sports Agent Empire
AI assisted the logo, brand illustrations, header art and store/marketing imagery, which were curated and edited by hand; writing is human-made and nothing is generated at runtime.







































