Steam games that use AI for store page assets
Every game whose Steam AI disclosure mentions AI in its capsules, screenshots, trailers, store text: generated, assisted, or mentioned without detail.
- Deuce Dash
The disclosure covers Steam store and library images (capsules, logo, icons) without stating how AI was used; gameplay screenshots were captured directly from the game.
- GRID64
Generative AI created visual assets, including store page illustrations, promotional materials, and in-game graphic elements.
- Tidy Up the Halloween Shop
Generative AI was used across development, including visual art, 3D models, logo, audio and localization, plus a full AI-made 1950s-style soundtrack, usually with human editing.
- Colony Battle Arena
Generative AI made parts of the 3D unit and vehicle models and textures, key and store art, backgrounds, voice lines and music, then developer-edited.
- Watershed
AI coding assistants helped write parts of the source code and some store and marketing text; no AI art, audio, narrative, or live generation.
- Astrology 101
Generative AI assisted in creating the store page promotional artwork and the in-game music.
- Backrooms Blocks
The developer states AI altered the game's direction, without saying which assets or parts of the game were affected.
- Afternoon Paws
Generative AI helped create in-game visuals, animations and promotional art, plus portions of writing and localization, all reviewed and edited; nothing is generated during gameplay.
- Bird Empire
AI-assisted pre-generated artwork appears in store and marketing materials and some in-game 2D visuals; no generative AI runs during gameplay.
- Bathyscaphe
All artwork on the Steam store page was generated using AI.
- Farm Story Life
The introductory video on the Steam store page was created with generative AI tools.
Upcoming - Groundwork Simulator
Generative AI tools were used to assist with some unspecified assets.
- Clocking Out
AI tools helped with code, interface text, localization, in-game comic illustrations, and key art, logo and icon drafts; all output was developer-reviewed, and nothing is generated at runtime.
- Coins Must Be Made
Generative AI was used to create the store capsule artwork.
Upcoming - Project Neko
Some game content and promotional materials were made with generative AI assistance; developers review the final content, and nothing is AI-generated during gameplay.
- Flamebound Tactics
Background music was made with Suno, localized in-game text was AI-produced, and Steam store, library and marketing artwork was AI-made; no gameplay images or live generation.
- KEEP IT ON HER
AI generated code, character and environment assets, title and promotional artwork, audio, narrative text and translations; no AI content is generated during play.
- Elementys
Generative AI helped draft portions of the Steam store text and create or refine some promotional pixel-art banners; no AI runs during gameplay.
Upcoming - LAST SHELTER
Some visual assets (character portraits, icons, promotional artwork) were created or refined with generative AI and edited by the developer; nothing is generated during gameplay.
Upcoming - Footage: FLIR
Some store text, in-game UI text and translations were drafted with generative AI; in-game voices use pre-recorded TTS audio; nothing is generated during gameplay.
- Shape Gomoku
Generative AI made or helped make some art (logos, backgrounds), Steam capsules and library art, plus store descriptions and localization text; nothing is generated at runtime.
- Remnants of Vaedra: Tales of the Dicebound
Generative AI produced shipped artwork, music, voice narration, story text and promotional materials; no AI content is generated during gameplay or via external services.
- Endless Valkyrie
AI was used for some unspecified scenes and for promotional renderings.
Upcoming - SHOGITOON
Generative AI assisted with programming and was used to create visual and audio assets, without specifying which ones.
- Clean your Garden
Generative AI made part of the 2D art (bugs, backgrounds, icons) and store art, assisted code writing and English translation; no runtime AI.
- Raze the Zombie Horde
Some pre-generated AI character models, weapon models, related images, and promotional store artwork ship in the game; nothing is generated during play.
- Fresh Market Simulator
AI generated decorative artwork, shop-window background textures, Steam capsule and library artwork, logos and icons; nothing is AI-generated during gameplay.
- Tadas vs. Spartacus
Generative AI assisted creating and refining unspecified game content and store/marketing materials, with output reviewed and curated by the developer.
- GRID OPS
AI generated the store capsule and library promotional imagery; in-game art is stated to be human-made or from licensed asset packs.
- Anime Shop Chaos: Tidy Up!
AI generated some store page images and in-game images, plus concept art for certain 3D models; the team reviewed and edited the output.
Upcoming - 赛博拼豆
Generative AI made fixed reinterpretations of public-domain paintings included in the game, plus promotional/store artwork; no AI content is generated during gameplay.
- Frag Party
Generative AI made the promotional key art for store capsules, a few static wallpaper backdrops, and the six non-English interface translations.
- Pinecrest Mill
Steam store and library artwork, including capsule images, logo and icons, was generated with AI; gameplay screenshots were captured from the game.
- Armed Monsters
Generative AI helped create or modify some visual assets (characters, monsters, environments, items), store promotional images, and some in-game music.
- Crazy Delivery
Generative AI tools were used to help create promotional artwork for the game.
- Trick or Eat
AI generated the logo and some promotional material, a handful of 3D prop models, and the translations of in-game text into additional languages.
- Anima Trium
AI generated some visual assets including logo artwork, some music, and translations, and assisted with writing some game scripts; nothing is generated during gameplay.
- Aquarium Party
AI image tools helped make store and marketing artwork, and AI super-resolution upscaled original hand-drawn Zen mode backgrounds; story text and music are human-made.
- Bungee Simulator: Freefall
Some promotional artwork on the store page was generated with AI.
- Ourself
Game icon and promotional images were made with generative AI; store page text and translations were AI-drafted and developer-checked; nothing is generated during play.
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