Steam games that use AI for store page assets
Every game whose Steam AI disclosure mentions AI in its capsules, screenshots, trailers, store text: generated, assisted, or mentioned without detail.
- ENROQUIA
AI made James's synthetic voice, music, intro video, 3D props and textures, paintings, character designs, in-game text, 12-language translations and promotional material; chess engine and live play use no AI.
Upcoming - Keep It Trolling: Fantasy Edition
Generative AI created 2D card illustrations, environmental backgrounds, and store capsule graphics, which were curated and manually edited before shipping.
- Sketch Defense
AI tools assisted development and the preparation of store-page text and artwork; nothing is AI-generated during play.
- Looks Like It Fits
Generative AI made artwork for the truck, cargo, environments, route illustrations and store materials, and assisted with writing and localization; nothing is generated during gameplay.
- STAR CIPHER
AI generated character, environment, comic and achievement artwork, store art, music and English pronunciation audio, and assisted with learning dialogue and localization; nothing is generated during gameplay.
- Gems & Palace
Pre-generated AI gemstone, tool, environment, achievement and promotional artwork, music and sound effects were curated and edited by the developer; AI drafted localizations; no runtime generation.
- 猫咪之家 CatHome
AI assisted with bug fixes and creating some art assets, and AI generated the promotional assets.
- Rock Hunter
AI tools assisted in creating the game's store assets.
- Pick & Roll Manager
AI generated player portraits, background illustrations, ambient videos, music, a synthetic commentator voice and part of the store art, all hand-edited; sound effects are public-domain; nothing is generated live.
- Veins of the Sleeping Moon
Generative AI helped create character, environment, item and UI art, store artwork, and parts of the story and localization; nothing is generated during play.
- Howling Woods
Generative AI made music, sound effects, interface icons, store art, some set-piece models and parts of the code, all reworked by hand; nothing is generated during play.
- STICKSHOT: Comic War
Claude generated the code, procedural 3D models, levels, effects, in-game music, some UI art, store assets and translations; Gemini made menu music; ElevenLabs made voices; sound effects are recordings.
- Joker's Knock
Generative AI assisted creation and refinement of some visual assets, marketing materials and localizations; nothing is AI-generated during gameplay.
- 28 Dawns
AI tools made some visual assets, textures, music and sound effects, assisted English localization, and produced store promotional illustrations and synthetic voice performances; nothing is generated at runtime.
- Physics Exam Trainer
Generative AI helped create some visual and promotional assets, which the developer selected and edited; no AI generates content during gameplay.
- ROTORORA Drone Racing
Generative AI made the background music and sound effects, and assisted with store text and translations; nothing is generated during gameplay.
- GRID DEFENSE: GRID WAR
Generative AI made portions of the art, cinematics, music, sound effects, voice recordings, text, localization and store marketing materials; nothing is generated during gameplay.
Upcoming - Halloween 3D
Store capsule art, library artwork and some store page text were made with AI tools and developer-reviewed; no AI content is generated during play.
- Phantom Fleet
AI assisted card art, icons, UI, backgrounds, textures, some effects, in-game descriptions and store text; music and sound effects come from AI-assisted synthesis code; nothing generated at runtime.
- Tsudoi
Store page text, UI labels and menus, and the English translation were AI-drafted then human-edited; AI coding assistants were used; art, models, textures and sounds are not AI-generated.
- Television Dynasty Manager
Generative AI made store artwork, logos, the main menu background and eight-language translations, and helped with some in-game descriptions; all was hand-reviewed and edited.
Upcoming - CRUSH LOAD
Generative AI made some artwork, character animation assets, music, and promotional artwork before release; nothing is generated during gameplay.
- Little Pot, Big Seasons
Four background music tracks were generated with Suno AI, and the application icon's source image was AI-generated then manually processed; 3D models, textures, illustrations and sound effects are procedural without AI.
- らくがきスマッシュ / Doodle Smash
Generative AI made store key art and capsules, some in-game images (UI decorations, backgrounds, illustrations), and background music and jingles, all hand-edited; nothing is generated during play.
- Shark Tales: Reef Rogues
Some artwork, store and marketing materials were made or refined with generative AI, and some music was generated with ACE-Step; nothing is generated during play.
- Tow Rage
Some store page promotional images (capsule art) were made with generative AI tools; the developer states in-game content is not AI-generated.
- Owl Skips
Generative AI was used for visual concepting and some pre-generated art assets, including upgrade icons, rope textures, and parts of the logo/branding.
Upcoming - Undead Gunline
Some promotional artwork and the game icon were made with generative AI; screenshots and trailer are captured from the game, and nothing is generated during play.
- Last Light: Chalk Creek
All voices are AI text-to-speech, music is Suno-generated, some sound effects and several illustrations, portraits, logo and store art are AI-made; nothing is generated during play.
- 戦う情報システム部
In-game images and store art were made with image-generation AI and edited by a human; Gemini drafted the scenario and dialogue, Claude Code implemented and revised; nothing is generated at runtime.
Upcoming - Hippocratic Chaos
Some 3D models, artwork, audio and promotional artwork were made with generative AI and shipped pre-generated; nothing is AI-generated during gameplay.
- THE GRAVES VIGIL
Pre-generated AI was used for 2D backgrounds, environment graphics, character sprites and promotional store imagery; no AI generation runs during gameplay.
Upcoming - Hero Football Manager
AI wrote the game's code, including code that draws pixel art and synthesizes many sounds and music tracks, and helped write and translate in-game text and the store page.
- STARSHIP: EMBER REACH
Generative AI made pre-generated artwork, textures, promotional art, store descriptions and localization, which were reviewed; nothing is generated during gameplay.
- Railwright
Generative AI helped create and iterate on selected promotional artwork and graphics for the store page and marketing; gameplay screenshots are real and no AI generates content during play.
- Between Empires
Selected 2D art, portraits, unit illustrations, interface imagery, trailer/store art, parts of the soundtrack, and some descriptive/localization text were AI-generated and edited; nothing is generated at runtime.
Upcoming - Flockway
Disclosure covers Steam store and library assets (capsule images, logo, icons) without stating how AI was used; gameplay screenshots were captured directly from the game.
- Arcade with Friends
Generative AI made promotional artwork for the Steam store and assisted with in-game localization; nothing is generated during gameplay, and screenshots and footage are real captures.
- Defend the Sacred Well
Generative AI made some 3D models, textures, artwork, music, and store marketing materials including the teaser; nothing is generated during play.
- Ammo Eater
Steam store and library assets, including capsule images, logo and icons, were AI-made; gameplay screenshots were captured directly from the game.







































