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Is Graveyard Shift: A Sage's Last Stand AI generated?

MONKEYMAN GAMESComing Oct 27, 2026Demo availableSteam page ↗

Some game text, procedural artwork, sound effects and store page copy were AI-made and curated by the developer; character and enemy sprites are human-made; nothing is generated during play.

The disclosure hedges how much was made with AI ("some", "certain assets").

Graveyard Shift: A Sage's Last Stand header image

AI by part, from the developer's disclosure

4 of 9 parts mention AI

What the developer wrote

Some game text, procedural artwork, sound effects, and store page copy were created with AI assistance, then reviewed and curated by the developer. Character and enemy sprites are licensed, human-made pixel art. No content is AI-generated during gameplay.

Steam "AI Generated Content Disclosure" · first seen Oct 26, 2026 · last checked Oct 26, 2026

Part by part

ArtIn-game art, sprites, textures, 3D modelsAI-generated
Store pageCapsules, screenshots, trailers, store textAI-generated
VoiceVoice acting and narrationNot mentioned
MusicSoundtrackNot mentioned
Sound effectsSound effects and ambienceAI-generated
WritingStory, dialogue, item and quest textAI-generated
TranslationLocalized versionsNot mentioned
CodeProgramming and toolingNot mentioned
Live generationContent generated while you playSays no AI
  • AI-generated
  • AI-assisted
  • Mentioned, unclear
  • Says no AI
  • Not mentioned

Player reports

Played Graveyard Shift: A Sage's Last Stand? Soon you'll be able to sign in with Steam and report what you saw in each part.

Reports from players with the game in their library will sit next to the developer's disclosure, never replace it.