Steam games that use AI for store page assets
Every game whose Steam AI disclosure mentions AI in its capsules, screenshots, trailers, store text: generated, assisted, or mentioned without detail.
- Motor Havoc
AI assisted some pre-rendered assets (effects, UI, background and promotional art, marketing); the final release is stated to contain no AI content, and nothing is generated during play.
Upcoming - 鉄道運行管理シミュレーターPro - Railway Dispatcher Pro -
Generative AI made some store page images, some in-game graphics, parts of the code, and all non-Japanese translations of in-game text, manual and store page.
- MOGUMOGU! POOP BATTLE
Generative AI made some background images and marketing materials and assisted animation production; the development team adjusted the final assets.
Upcoming - FerzGate
AI was used to improve the language and readability of the in-game tutorial text and the Steam store page text.
Upcoming - FlipBAKA
Some in-game and store artwork was AI-generated, some translations were AI-assisted, and parts of the code were written with AI tools; music is not AI.
Upcoming - Dice Sort Together: Arcane Hall
AI helped correct grammar in in-game text, which was reviewed and adjusted by hand, and modified some store visuals.
Upcoming - SpudFall
An AI assistant helped design and write the code that procedurally creates the visuals and synthesized music, and drafted store page text; nothing is AI-generated during play.
- EXORCISMUS: Vade Retro Satana
AI assisted with some programming tasks, refined selected graphical assets and photos, and created or enhanced some voice-over and audio elements, all reviewed by the developer.
Upcoming - Bible Putt Putt
AI helped write portions of the script, produced some vocal music and voice work, and made some images used in the game and store materials.
- Rouge Process
Some 2D game assets plus the store page logo and banners were made with AI.
Upcoming - OIL & HORROR
Some still images were made with AI assistance, and AI helped with code bug fixes.
Upcoming - 3DMOBA
Images in the game, on its Steam store page and in promotional materials were made with generative AI before release; nothing is generated during gameplay.
- Don't Make a Sound
Generative AI assisted translating the store page and in-game text from Simplified Chinese into six other languages; all other content was made by the developer.
Upcoming - Anubis: Wrath of the Underworld
Some textures and 3D models were AI-made, and video content also used AI, with unspecified use.
- Necromancer: Ash & Bone
AI tools generated art assets used on the store page and in the game.
Upcoming - BudMageddon
Various visual assets and materials were created with generative AI tools, then reviewed and refined by the developer.
- The orb
AI was used to create the Steam page design, which was based on the game's 3D models.
Upcoming - One Thought to Buddhahood
Generative AI helped write narrative and dialogue text, generated environments, character portraits and cover art, and assisted translation and music-synthesis programming; no AI runs during play and there is no synthetic voice.
- Fibonex
Generative AI made some pre-generated 2D art (machines, enemies, environments) and assisted with in-game text, English and German localization, and store materials.
- ShapeGrow
Generative AI assisted in creating and editing some in-game written content and Steam store page text, reviewed by the developer; no AI generation during gameplay.
- Cyber Neon: Core Protocol
AI was used for some unspecified scenes and for promotional renderings.
Upcoming - Curse of Baghdad
AI produced some placeholder music and conceptual artwork during development and promotional design; story and dialogue are stated as human-made, with human review before release.
- Spirit Route
Generative AI made portions of the logo, character icon artwork, and store page promotional images, some combining in-game screenshots with AI-assisted artwork.
- Juice Stand Tycoon
Some store page and capsule/community images were made with generative AI, and the promotional trailer uses Suno-generated music; nothing is AI-generated at runtime.
- Weed Lord Simulator
AI was used to create certain promotional and marketing assets; no AI content is generated during gameplay.
- 创世遗志
Developer used local AI tools to generate video, store page images and background music, then manually edited them; no live generation or player AI tools.
- Idle Slots: Casino HQ
Promotional banners, store capsules and marketing illustrations were AI-generated; in-game visuals, mechanics and code are custom-built with no runtime generation.
Upcoming - Return to Planet Zoveka
Some marketing images, cutscene backgrounds and in-game sprites use AI-generated base images edited by hand; music is stated as original.
Upcoming - Nonogram Detective
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - TankFall Arena
Certain assets, possibly including promotional artwork, visual elements, audio and music, were made with generative AI assistance and then reviewed and modified; no AI runs during gameplay.
- OctoDock: Cozy & Chill
Store page assets and some in-game backgrounds were created with AI.
Upcoming - 7 Millimeters
AI tools assisted in creating the store capsule images and logo.
- Prison Chain: The Unredeemed Thought
Two startup splash images were AI-generated then manually modified; store descriptions and in-game text translations were AI-assisted and human-reviewed. Other content is stated as human-made or licensed.
Upcoming - Gold Admiral
Selected in-game artwork and selected Steam store and marketing art (capsules, background, promotional graphics) were made with generative AI, reviewed and edited; nothing is generated at runtime.
- 君临传奇之风起云涌
AI was used to assist in creating promotional materials.
- Camille Queen of Chess bots
The store page artwork, a playing card image of the Camille queen character, was generated by AI.
- Shift Chess
AI assisted code completion, produced localization translations, and enhanced hand-drawn library cover art and promotional images.
Upcoming - 至尊传说之屠龙战神
AI was used to assist in generating the game's promotional materials.
- Arcade & Motel Simulator Together
AI was used for all in-game and store page translations, and also for simple materials, textures, and music, with usage unspecified.
Upcoming - Topdeck Duel
Generative AI was used to create images and musical accompaniment during development; the specific uses of the images are not stated.







































