Steam games that use AI for store page assets
Every game whose Steam AI disclosure mentions AI in its capsules, screenshots, trailers, store text: generated, assisted, or mentioned without detail.
- Siege Masters
A store image was generated by AI.
- Needle Guardian 〜針の番人〜
Generative AI tools were used to create some artwork and marketing materials, which the developer edited, curated, and integrated into the game.
- Kron Wars
Some spaceship designs, environment artwork and promotional videos were made with generative AI and reviewed by the team; no gameplay, text or decisions are generated at runtime.
- Behind the Corner
AI generated background marketing and store assets, helped with code optimization, bug-hunting and localization, and a small number of in-game assets are AI-generated; nothing is generated live.
- PixelBoss: Shattered Depths
AI was used to create the game's banner.
- Companion Baduk
AI was used for occasional placeholder graphics, parts of companion character backstories, the promotional trailer, and some sound effects.
- merchant GAME
Generative AI (such as Google Gemini) was used for the game's background images and for some of the store page banner images.
- Knightoria
Some artwork and marketing materials were made with generative AI; the content is pre-rendered and not generated during gameplay.
- Breeze Of Adventure
AI was used to create in-game sound effects and 2D promotional art.
Upcoming - Cloud JourneyVR
Some of the music and a portion of the promotional video were generated using AI.
Upcoming - Real Life Simulator
Generative AI assisted some visual assets (concept art, UI elements, store capsules) and initial ideation; the developer edited and refined everything, and no live generation occurs.
- Harvest Looper
AI-generated art was used to create the capsule art, library art and logo for the store page.
Upcoming - DragonSword : Awakening
AI translated certain in-game dialogue plus Steam page and community post text; no generative AI used for other in-game content resources.
- Escape from Vlogger: Runaway
The developer states only that AI was used for "media materials," without saying which assets or how.
- Grinner's Diner
3D models, textures, logo and sound effects were partially AI-made and edited; the teaser trailer announcer voice is AI text-to-speech; store art uses the logo.
Upcoming - Ball Bugz
The store images were generated with AI.
- Ghost Algorithm
AI tools were used in promotional material, and the in-game background music was made with generative AI; the developer reviews and refines all AI output.
- Maldhalla
AI generated background music (hand-edited) and some sound effects, drafted title art, store text and translations that were refined by hand; nothing is generated during gameplay.
- Coin Harvest
AI was used for some store page assets and select supporting in-game art, which the developer says were directed and edited by humans.
- Iron Coffin Ice Queen: Her Gaze Awakens My Beast
Game content was planned and designed by humans, assisted by generative AI tools, then finished by humans; specific content types are not named.
- Drive With Friends
Some store art was generated with AI assistance.
Upcoming - It Wants You To Stay
AI tools were used to create code, many of the 3D models, sound effects, music, and videos; some 3D models are human-made free assets.
- Esports Manager: FPS
Generative AI made concept art, UI mockups, and marketing materials; no AI is used during gameplay, and in-game content is developer-authored.
- Wartide
AI was used for some store page assets and select in-game art in supporting roles, with human direction, editing and placement.
- CPM 2
Neural networks enhanced 2D loading screens and promo banners made from screenshots, then hand-corrected; AI helped translate text and generated the racing announcer's voice.
- TitleIt!
Some artwork, promotional images and translations were made with generative AI; an external AI service generates photo captions for computer players during play.
- BurgerJoint: Fast Food Simulator
AI-generated content is used only for the game's logo; the developer states the rest of the game contains no AI-generated content.
- SummitJourney
AI tools helped write code; generative AI created or assisted with portions of art, logo, music, sound effects, text, localization, and store materials. No runtime AI.
- Barfender: CO-OP Bar Simulator
Generative AI was used for narration/voice acting, with the voice artist's consent, and for Steam capsules; visual assets are human-made.
- Speed Rivals - Model Trains
AI tools assisted with store descriptions, in-game text, and select marketing images; the developer says no AI content is in gameplay, assets, or systems.
Upcoming - EA SPORTS FC™ 27
Generative AI may have been used for pre-rendered or live-generated content, described as human-led, with no specific assets identified.
- Ekoman
In-game menus, cutscenes, and store page texts were translated into other languages using AI.
Upcoming - The Midnighters
Certain visual elements in the introductory cinematic and the Steam capsule artwork were AI-generated and edited; nothing is generated in real time during gameplay.
Upcoming - Bunny Hopper
AI was used to create the game's banner image.
- Super Egg & TCG Card Shop Simulator: Prologue
Some store page images and some in-game images were made with AI; the store images were then edited.
Upcoming - GORA
Generative AI made some environment artwork and branding, and assisted with localization and store text; nothing is generated during play.
- Teddy Horses
AI was used for the Steam capsule image and some in-game visuals.
- Arctic Roll
Several in-game images and marketing images were AI-generated and retouched before use.
Upcoming - EA SPORTS™ Madden NFL 27
Generative AI may have been used for pre-rendered or live-generated content, described as human-led, with no specific assets named.
- Leafman
Generative AI tools were used for the game's art, music, sound, text and marketing materials; nothing is generated during play.







































