Steam games that use AI for music
Every game whose Steam AI disclosure mentions AI in its soundtrack: generated, assisted, or mentioned without detail.
- 古今東西ダービー
BGM was made with Suno and curated by the developer; race commentary voice is synthesized by VOICEVOX at runtime from human-written lines; the game icon was made with Claude Code.
Upcoming - 裂光のセリアーナ
The developer says generative AI was used extensively in the game, without naming which content types were AI-made.
- Verdict of the Forge
Generative AI helped create certain visual assets, audio assets and programming code, which the developer reviewed and edited; nothing is AI-generated during gameplay.
- Tiny Garden Café
The developer states AI is used in producing all their games, without naming which parts of the game it was used for.
Upcoming - Neon Breaker: Endless Arcade
AI was used to enhance visuals, audio and gameplay performance, with no detail on which assets or how.
Upcoming - Conjurariun
AI-generated images were used for some in-game visual assets and artwork, and AI-generated music is used in the main menu; programming was done by the developer.
- Hallucination
Generative AI produced some background images, character illustrations, music and sound effects, which the developer selected and edited; story and scenario were human-written.
Upcoming - Archives of Disorder - Pasture Without Light
Script prose, 357 background illustrations, soundtrack, sound effects, translations, store artwork and trailer images were AI-generated; story outline and characters were handmade; nothing is generated during play.
Upcoming - Scuttled
AI helped write the code, in-game text and story logs, procedurally drawn artwork, music, and store materials including key art and trailer; nothing is generated at runtime.
Upcoming - Zombie Cropse
Generative AI created portions of the game's artwork, sound and localization, with the developer reviewing, editing and palette-matching each asset.
Upcoming - Westward Dash
All 2D art and store assets were AI-generated; the pipa melody is human-performed with AI-assisted arrangement; writing, code and 17-language localization were AI-assisted; no runtime AI.
Upcoming - Farm to Fortune
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - Spellk
Some artwork and music in the game is AI-generated, alongside artwork made by contracted human artists.
Upcoming - Gorgeous Baby Bella
AI tools assisted programming and were used to create some audio and 3D assets, which developers reviewed, edited and integrated.
Upcoming - Hubble Bubble
Generative AI made the store page text, game translations, Steam achievement icons, some music and wall paintings; characters, environments and animations are handmade; nothing is generated during play.
- DET-33
Generative AI made music tracks, their cover art, some sound effects and portions of 2D sprites (weapons, props, enemies), hand-edited; nothing is generated at runtime.
Upcoming - Thirteen Provinces · Hanren
Generative AI made some card, character, environment, CG, UI and marketing art, music, sound effects, text, localization, and Mandarin and English voices; no runtime generation.
- 1453: Fall of Constantinople
In-game illustrations, music, ambience, most sound effects, store capsule/library art, background and trailer visuals and music were AI-generated; narrative text was human–AI co-written; nothing generates at runtime.
Upcoming - FarmWings
The developer states the whole game was AI-generated, including all visual assets, audio, graphics and code.
- Elder Hills
The developer says AI was used in making the game but does not state which parts or how.
Upcoming - Department of Final Judgment
Generative AI helped create selected visual and audio assets and refine some written content; nothing is AI-generated during gameplay.
Upcoming - The Loomsong Chronicle Idle
Codex and Claude Code helped with coding and content shaping, Suno generated the music, and Codex helped generate art and in-game assets; lore and scripting were hand-written.
- Road to FIRE
Generative AI helped create and edit some visual assets, music/sound materials, and scripts, all reviewed and adjusted by the developer.
Upcoming - Moo Who?
The game's music and some GUI icons were created with AI assistance.
- Tomorrow Never Comes
Some visual and audio assets were made or assisted with AI tools and then edited by the developer; story, dialogue and code were human-made.
Upcoming - Facrobry
AI was used to create the game's music.
Upcoming - Maiden Covenant: The Infernal Citadel
Some unspecified assets were created with AI assistance; the disclosure does not say which assets or how AI was used.
Upcoming - SpudFall
An AI assistant helped design and write the code that procedurally creates the visuals and synthesized music, and drafted store page text; nothing is AI-generated during play.
- Hatch'n'Wall
Some music and unspecified assets were made with generative AI and then manually reworked by the developer; design, code and integration are human-made.
Upcoming - EXORCISMUS: Vade Retro Satana
AI assisted with some programming tasks, refined selected graphical assets and photos, and created or enhanced some voice-over and audio elements, all reviewed by the developer.
Upcoming - Nonogram Art
AI generated in-game image assets and Suno AI created the background music; the visual and audio materials were manually reviewed and edited.
Upcoming - Bible Putt Putt
AI helped write portions of the script, produced some vocal music and voice work, and made some images used in the game and store materials.
- Hack And Slash Fury 2: Lancelot Betrayal
AI was used only to create the main menu song and the main menu cover image.
Upcoming - Airline Legacy
Generative AI tools assisted with some artwork, music, in-game text, and translations, which the developer reviewed; nothing is generated live during gameplay.
- Digital Romance Memoir
The soundtrack was made with Suno and some images were AI-generated; text, scripts, dialogue and design are stated as human-authored.
Upcoming - One Thought to Buddhahood
Generative AI helped write narrative and dialogue text, generated environments, character portraits and cover art, and assisted translation and music-synthesis programming; no AI runs during play and there is no synthetic voice.
- Crowns & Chaos
AI helped with some early visual concepts, sprite bases, music/audio drafts and voice/audio prototypes, which the team edited and refined; nothing is generated during gameplay.
- Five-Star Courier and the Fog That Reeks of Death
AI generated code and served as an auxiliary tool for composing background music.
Upcoming - Pickie Grappy
Three licensed background music tracks were AI-created or AI-modified by their original creators, and AI translation tools assisted text localization; other art and audio are human-made.
Upcoming - Curse of Baghdad
AI produced some placeholder music and conceptual artwork during development and promotional design; story and dialogue are stated as human-made, with human review before release.







































