Steam games that use AI for music
Every game whose Steam AI disclosure mentions AI in its soundtrack: generated, assisted, or mentioned without detail.
- Nuns With Guns
AI was used to generate unspecified assets and to audit code; the disclosure does not say which assets.
Upcoming - Cielvia-Inherited By Defeat-
AI-generated material served as a base or reference for some visual and audio elements, which the developer reworked into final assets; nothing is generated during gameplay.
- OnGrid()
AI was used to create the game's 3D models and music.
- 创世遗志
Developer used local AI tools to generate video, store page images and background music, then manually edited them; no live generation or player AI tools.
- Plunder Bay
Generative AI helped create select visual and audio elements, which were pre-generated and heavily hand-modified; no real-time AI generation or external AI services are used.
Upcoming - Nonogram Detective
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - TankFall Arena
Certain assets, possibly including promotional artwork, visual elements, audio and music, were made with generative AI assistance and then reviewed and modified; no AI runs during gameplay.
- Thump: Tiny Heart Flutters
All game images and audio were refined with generative AI.
Upcoming - Necrovoid
Generative AI made a small portion of in-game visual assets and some music tracks, reviewed and adjusted by the developer; nothing is generated during gameplay.
Upcoming - Three Kingdoms:Yi
Some art, music and sound effects were drafted with AI tools, then manually revised and post-processed; story, mechanics and written content were made without AI.
- Anomaly Jobs : Death Row
The main menu music was made with Suno.ai, two posters were generated with a local LLM, and a base mesh was generated with Meshy.
- Maximilien — A Psychological Horror Interactive Novel
AI is used partially for visual and audio presentation; story text was handwritten and translated by a professional human translator.
Upcoming - Worldkampf '72
Generative AI made pre-generated 2D art (scenario covers, achievement icons, leader portraits, concept art) that was edited, plus some of the in-game music; nothing is generated at runtime.
Upcoming - Arcade & Motel Simulator Together
AI was used for all in-game and store page translations, and also for simple materials, textures, and music, with usage unspecified.
Upcoming - Giraffe Champion 3: Halloween Party & The Ghost Guitar
Generative AI made some of the menu images and was used to edit parts of the audio tracks.
Upcoming - Topdeck Duel
Generative AI was used to create images and musical accompaniment during development; the specific uses of the images are not stated.
- 21: Dead Man's Deck
AI generated card art, paintings, some textures, mesh bases, all voices and dubs, the music and many sound effects; story, UI text and translations were AI-drafted and human-edited.
- Gridiron Manager 2026
Some in-game text, 2D art (portraits, icons, backgrounds), background music and UI sound effects were AI-generated during development and reviewed; nothing is generated during play.
- Cloud JourneyVR
Some of the music and a portion of the promotional video were generated using AI.
Upcoming - Escape from Vlogger: Runaway
The developer states only that AI was used for "media materials," without saying which assets or how.
- Call of Duty®: Modern Warfare® 4
The developer used generative AI tools to help develop some unspecified in-game assets.
- Dreams Of A Visionary
Generative AI produced some meshes and textures, audio assets including music, and voice recordings, which the team reviewed and edited before integrating.
- Ghost Algorithm
AI tools were used in promotional material, and the in-game background music was made with generative AI; the developer reviews and refines all AI output.
- Broken Soccer
AI tools assisted with music, translations, and some unspecified graphic elements during development.
Upcoming - Clearance Defence
Some game audio was made with ElevenLabs from the developer's scripts and direction; art, animation and programming are human-made, and nothing is generated during play.
Upcoming - Maldhalla
AI generated background music (hand-edited) and some sound effects, drafted title art, store text and translations that were refined by hand; nothing is generated during gameplay.
- Call of Duty®: Black Ops 6
The developers used generative AI tools to help develop some unspecified in-game assets.
- Iron Coffin Ice Queen: Her Gaze Awakens My Beast
Game content was planned and designed by humans, assisted by generative AI tools, then finished by humans; specific content types are not named.
- Ashen Knight
AI tools helped create some UI elements, audio and localization before release; nothing is AI-generated during gameplay.
- It Wants You To Stay
AI tools were used to create code, many of the 3D models, sound effects, music, and videos; some 3D models are human-made free assets.
- I, Spy
The disclosure lists artwork, music, voice acting and environment as AI-related areas without saying how AI was used.
Upcoming - Inearth
The developer says visuals and audio were made with a mix of AI and manual work, without specifying which assets or how.
Upcoming - SummitJourney
AI tools helped write code; generative AI created or assisted with portions of art, logo, music, sound effects, text, localization, and store materials. No runtime AI.
- EA SPORTS FC™ 27
Generative AI may have been used for pre-rendered or live-generated content, described as human-led, with no specific assets identified.
- Post-Utopia: Europe2999
Graphic and musical elements in the game were pre-generated by AI.
- Risk it Little Biscuit
The developer states that code and unspecified assets were AI-generated.
- Shadows of War 2
Texts, translations, image assets and music were created partly or fully with generative AI models.
- EA SPORTS™ Madden NFL 27
Generative AI may have been used for pre-rendered or live-generated content, described as human-led, with no specific assets named.
- Leafman
Generative AI tools were used for the game's art, music, sound, text and marketing materials; nothing is generated during play.
- Future Fab Heroes
Generative AI was used for video and audio, and AI assisted with scripting; the specific assets and the meaning of scripting are not stated.







































