Steam games that use AI for music
Every game whose Steam AI disclosure mentions AI in its soundtrack: generated, assisted, or mentioned without detail.
- The Curse of Ooty
Some 3D props (Meshy AI), some images such as wall paintings, and the main menu song (Suno AI) are AI-generated; nothing is generated during play.
Upcoming - The Seven Deadly Sins: Origin
AI tools were used in a limited way to create certain 2D prop assets, some soundtrack pieces, and some language localizations, with team review and final touches.
- Call of Duty®: Black Ops 7
The developers used generative AI tools to help develop some unspecified in-game assets.
- Mumble Pines: The Arrival
The developer states AI was used during the game's creation but does not say which assets or parts were affected.
- Tomb Raider: Legacy of Atlantis
AI-assisted tools supported early exploration and temporary content; such assets were replaced or refined by humans, with no specific layers named.
Upcoming - Blue Archive
Procedural and AI-based tools may support content creation, and a TTS tool produces some voice lines for the characters Arona and Plana.
- Coin Pusher Millionaire
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - A.L.A.R.M. - Autistic Lovely Assassins Rise of the Matriarchy
Five of 42 music tracks were made with Suno, then edited, reconstructed and mixed by the team; writing and artwork are described as human-made.
Upcoming - PC Cafe Simulator
Generative AI was used to create some unspecified in-game assets.
Upcoming - Better Days Pending
Generative AI assisted pre-authored dialogue, localization, art, procedural models, animations and marketing, and synthesized the music and sound; nothing is AI-generated during gameplay.
Upcoming - Anno 117: Pax Romana
AI tools were used to help create some unspecified in-game assets, which the developers say were finished by the team.
- Stellacore Defense
All background music is pre-generated AI audio from Pixabay; localized texts and tutorial content were made with AI tool assistance and reviewed.
Upcoming - Some Things Stay Broken
Generative AI created or assisted with art, prerecorded voices, music, sound effects, narrative text and store materials; nothing is generated during play.
- ASPIS
AI tools were used for select music tracks, voice-over lines, and visual assets; the rest was designed by the solo developer.
- Tiny Fishing Club
Generative AI assisted with some in-game music and was used for selected Steam store page images, with team review and curation.
Upcoming - Take Off The Rocket
Some level layouts were drafted with AI tools and some music tracks were generated with AI, then edited by the developer; art and sound effects used no AI.
- Killer Santa 1990
Generative AI was used to create or modify some unspecified audio and visual assets in the game.
- Dark and Darker
The developer says AI-powered tools are now used in content creation, while core elements of the game are still made by people.
- Call of Duty®: Warzone™
The developer used generative AI tools to help develop some unspecified in-game assets.
- Call of Duty®
The developer used generative AI tools to help develop some unspecified in-game assets.
- OPERATOR
AI tools assisted development of some unspecified in-game content; the developer says the final product reflects its own team's creativity.
- ArcanoPlay
Generative AI created some in-game content during development, unspecified, and artwork for the Steam store page; nothing is AI-generated during gameplay.
Upcoming - ARC Raiders
Developers say they may use procedural and AI-based tools to assist content creation, without naming which content, and say the final product reflects their team's work.
- Vegas Infinite by PokerStars
Some unspecified assets were created with generative AI tools during development, with no detail on which kinds.
- PUBG: BATTLEGROUNDS
The developer says AI tools helped develop some in-game content, without naming which content or how the tools were used.
























