Steam games that use AI for music
Every game whose Steam AI disclosure mentions AI in its soundtrack: generated, assisted, or mentioned without detail.
- Beastwood Haven
Pre-rendered achievement images and music are AI-generated; no AI generation code or content is used during gameplay.
- Pixelia
AI was used in development to enable a solo developer, with no specific layers named; the developer hopes others will later replace the AI parts.
- Synapse Grid
AI assisted with concept references, music, voice-over and short video clips; gameplay, levels and code are hand-made, and nothing is generated during play.
Upcoming - Seven Doors
Generative AI assisted in creating and refining some visual assets, textures, unspecified audio, and English translations of in-game text.
Upcoming - PODYEZD 8
AI created visual assets, sound and music, translations of the store page and in-game text, and parts of the source code; nothing is generated during play.
Upcoming - Tainted Tide
AI generated in-game images, animated cutscenes, logo, store images, and some music; AI assisted coding and grammar correction; nothing is generated during play.
Upcoming - Dystopia
The radio's music, DJ voices, lyrics, song titles and artist names are AI-generated and streamed to players; 3D environments are AI-generated with World Labs' Marble.
- Rookie Rook
Generative AI made the shipped music, sound effects, some 2D art (illustrations, interface) and some translations, reviewed by the developer; nothing is generated during play.
Upcoming - 呪ショッピング
Some images, text, and sound were made with generative AI and edited by the developer; story, scenario, and game design are human-made.
Upcoming - Last Civilization: Inherited Flame
Some images, music, written text and translations were AI-generated before release and shipped as fixed content, with developer review and editing; nothing is generated at runtime.
Upcoming - SpaceBuddies
Some 3D models (Rodin), marketing imagery (ChatGPT), sound effects (Eleven Labs) and background music (Suno) were AI-generated and edited by the team; nothing is generated during gameplay.
- City Walker
Some pre-made game content and the store page texts were made with generative AI, then reviewed and edited by the team; nothing is generated during play.
- Daisy's Dead
The developer says the game and its assets were created with help from generative AI tools, without naming specific assets.
Upcoming - Daydream Cat: DreamSpirits Idle Adventure
No AI was used for visual art; AI made initial drafts of some music tracks, which were manually edited, and helped draft and edit some store descriptions.
Upcoming - Junkyard Astronauts
Code was largely AI-written; 3D models, textures and layouts come from AI-assisted procedural scripts; most sound effects and all music are AI-generated; some store text drafted with AI.
Upcoming - Antique Dealer
Generative AI was used to assist with the game, but the disclosure does not say which parts.
Upcoming - 单机斗地主
AI was used extensively during development, but the disclosure does not say which parts of the game it covered.
Upcoming - Wok Your Way to Fame
Pre-generated 2D artwork and music were made with generative AI assistance and edited by the developer; nothing is generated at runtime.
- The Adventures of Portos
Music was made with AI as 30-second pieces from multiple prompts, then snipped and edited together into the soundtrack.
Upcoming - Who's Cheating?
AI-based tools assisted content creation including 3D modelling, voice lines, music and translations, with all of it reviewed by the team.
- Phasewright
The background music soundtrack was generated with a locally run AI music model, then curated and edited by hand; puzzles and design are human-made.
- Fragments of Ember
Some music and portions of localized text were made with generative AI assistance, then reviewed and edited by the developer; nothing is generated during gameplay.
Upcoming - Crypto Market Rivals
AI tools assisted portions of the artwork, text, development code and audio-production scripts; music and sound effects are procedurally synthesized, and nothing is AI-generated during gameplay.
- Brawlbeards
Character illustrations, backgrounds, store capsules, promotional artwork, music and character voices were AI-generated and edited by the developer; nothing is generated during gameplay.
- Apoc Wilds
Generative AI was used for some game art, including creature art and the logo, plus music and game systems.
- Beta Earth: Sovereignty Next
Pre-generated AI-assisted text, artwork, maps, and music ship in the game and its Digital Library; nothing is generated during play and no external AI service is used.
- HIRUGAO
Some background images were made with AI generation tools and processed to fit the pixel art style; the music was created with AI tools.
Upcoming - Enarian: Orbital Command
AI was used in coding and unspecified content creation; the developer says design, style, direction and gameplay were human-made.
Upcoming - CUSTOM PENNANT BASEBALL
The game's five background music tracks were produced with a generative AI music tool.
- Jane Friday: After Hours
Some art and audio assets were made with generative AI tools and then selected and edited by the developer; writing and code are human-authored.
- Just another Tank game
AI was used as a coding assistant and to create the game's music.
- Lanternfall
AI made store artwork, menu and concept art, base 3D models for characters, enemies and towers, the music, one boss voice, and some sound effects; nothing runs live.
Upcoming - Pixel Nightshift: The Vesta Protocol
Character voices, music and sound effects were AI-generated; some pixel art began as heavily reworked AI drafts; translations were AI-assisted; nothing is generated during gameplay.
Upcoming - MECCHA LIAR
Generative AI was used to create sounds and unspecified materials in the game.
- Tire Dealer Simulator
Generative AI tools assisted in making some artwork, store page graphics, 3D assets and unspecified audio; nothing is generated live during gameplay.
Upcoming - CHECKBORNE - A CHESS ADVENTURE
Generative AI made visual and audio content that was reviewed by the developer and ships in the game; nothing is AI-generated during gameplay.
Upcoming - Terran Dawn
3D meshes, 2D art, some sound effects, music, voice-over and video presenters are AI-generated; translation and some code were AI-assisted; nothing generates at runtime.
Upcoming - VampOS: Red Ledger
The developer says everything was AI-made: art, music, sound, code, and the Steam page art and descriptions.
Upcoming - Courage and Faith: Into the Dark Woods
AI-assisted tools made the game's artwork, music and sound effects, and live generative AI writes narrative text during gameplay from player choices, combat, conditions and equipment.
Upcoming - DaiDee 大弟
Generative AI made portions of the game's artwork, sound and localization, which the developer reviewed, edited, palette-matched and curated.
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