Steam games that use AI for music
Every game whose Steam AI disclosure mentions AI in its soundtrack: generated, assisted, or mentioned without detail.
- AUREUS GEMWORKS ― リリトリオンの宝石工場
Generative AI produced visual assets, music, audio, in-game text, localization and promotional materials, which the developer then edited and adjusted.
- Headbutt Dino
Card illustrations, 3D models, music, sound effects, code and translations from Korean were AI-generated and hand-edited; all content is pre-generated, nothing at runtime.
- Second Source
The soundtrack was made with generative AI music tools and then edited; part of the game text and store page was written with AI assistance and reviewed.
- Aetas
AI tools helped create unit models and animations, parts of building art and icons, the music, translations and parts of the text; no AI runs during play.
- Steel & Fortune
Generative AI made some images, music, text, translations, and store and promotional materials in advance; nothing is generated during gameplay.
- Picpic
AI generated puzzle images, character illustrations, cosmetic art, promotional visuals and music, and assisted localization; no AI content or code is generated during gameplay.
Upcoming - Cozy Associations
Generative AI made the game's artwork, music, sound effects, translations, and store and promotional artwork; nothing is generated during gameplay.
Upcoming - MEGA TAG PANIC
AI made first drafts of character models (hand-edited afterward), two main-menu music tracks, and the game and studio logos; nothing is generated during play.
Upcoming - The Way: The Beloved's Testimony
All code, images, sounds, songs, and writing in the game were generated by AI.
- Thumb Hiker
Generative AI created the game's artwork, promotional materials and programming framework, and also its audio, which the text doesn't break down.
Upcoming - Mine Heroes
Generative AI made store artwork, chapter illustrations, background music and the trailer; game logic was AI-drafted and developer-reviewed; in-game text and design are hand-authored.
- OVERPAINT
Generative AI made anime-style versions of public-domain paintings, some character art, the background music, and translations into some languages.
Upcoming - Baccarata
Some audio was made with AI assistance; the text does not specify which audio elements or how.
- RE:COPY
Generative AI assisted with code, text, localization, audio, and some visual assets, without specifying which assets or how the output was used.
Upcoming - Mystic Realm
Generative AI assisted pre-rendered character and environment art, animations, music, sound effects, and portions of writing and localization, all shipped as fixed assets; nothing is generated at runtime.
Upcoming - Mimicry Kingdom
Generative AI made some 3D models, music, sound effects and code, drafted or revised some in-game text, translated text into English, and made store images and description.
Upcoming - Money Burner
Generative AI assisted with creating artwork and textures, preparing audio, and drafting written content.
- Backwards
AI generation was used for some visual assets and for audio including voice-over and sound effects; story, dialogue and design were developer-created.
Upcoming - RunGun Riot
Generative AI made the game's artwork, music, voices, sound effects, and store and promotional artwork; no AI content is generated during gameplay.
Upcoming - GuGuGaGa-DeskPet
Visual assets, music tracks and programming code were made with generative AI assistance; nothing is AI-generated during gameplay, as all content is pre-generated.
- Pawnimals
Generative AI helped create some visual assets, character artwork, animations and voice/audio content, reviewed and edited by the developer; no player-prompted generation during gameplay.
- Bone Idle
Generative AI was used for some unspecified visual and audio assets and for translations; nothing is generated during gameplay.
- GomokuSoccer
The background music was generated with Suno AI.
- Music Maniaz
Official music, song artwork, and drum animations were made with generative AI; nothing is generated during play and there is no runtime AI connection.
Upcoming - DRIFTIT
The soundtrack was generated with Suno, the store page text was written with an AI assistant, and no AI runs during gameplay.
- Ping Pong Attack: Return of the Pong
Some background music tracks were generated with Suno, and some pre-rendered cinematic videos and visual assets were made with DaVinci AI; nothing is generated at runtime.
- 模拟穿越-三国
Generative AI produced some character illustrations, environment and UI art, music, sound effects, and written content, which the developer selected and edited.
- Nut Runner
Generative AI tools assisted in creating selected visual, audio and creative assets, which the developer reviewed and selected for the final game.
- KickOff
Character art, backgrounds, icons, Portuguese and English voices, some sound effects and cutscene music were AI-generated; code was AI-assisted; story and script are human-written.
- Brokeline
AI generated images, some dialogue, translations, music and visual design assets in the game, plus images in Steam store and promotional materials.
Upcoming - Investors Paradise
The game contains AI-generated content, but the disclosure does not say which assets or how AI was used.
Upcoming - Meteors Are Art
AI was used for sound, translation, and some icons, without details on how it was used.
- QuestAway
Some art (character and enemy models, portraits, icons), trailer music, some sound effects and voices were AI-generated and team-edited; nothing is generated at runtime.
- Play and Learn: German
Some pre-made artwork, audio and/or text was made with generative AI and developer-edited; nothing is AI-generated during gameplay.
- Trapoint
3D models, 2D art, sound, music, UI text and English localization were AI-generated from the developer's prompts, then hand-edited and integrated.
- FOOTBALL EXECUTIVE 27
Generative AI made pre-generated background artwork and stadium audio assets shipped in the game; nothing is AI-generated or connected to AI services during gameplay.
- INKBORN
Store capsules and key art were generated with an image model, then edited by hand; ambient background music was generated with an AI music tool and edited.
Upcoming - NumeNume
Background music was generated with AI tools, and in-game text translations were produced with AI assistance.
- PARRYGON
Music, sound effects and store art were AI-generated and ship pre-made in the build; nothing is generated live during play.
Upcoming - Auto Ball
Two music tracks were AI-generated, and all non-English text was translated using AI translation tools.







































