Steam games that use AI for music
Every game whose Steam AI disclosure mentions AI in its soundtrack: generated, assisted, or mentioned without detail.
- Dead Last
Some visual and audio assets were made with AI tools and edited; nothing is AI-generated during gameplay.
Upcoming - Between Empires
Selected 2D art, portraits, unit illustrations, interface imagery, trailer/store art, parts of the soundtrack, and some descriptive/localization text were AI-generated and edited; nothing is generated at runtime.
Upcoming - Trolley Problem Is Not Problem
Generative AI assisted in creating 3D models, background music, sound effects, and draft translations.
- Defend the Sacred Well
Generative AI made some 3D models, textures, artwork, music, and store marketing materials including the teaser; nothing is generated during play.
- One More Commit
Selected visual and audio assets were made with generative AI; English and Italian localization was AI-assisted and developer-reviewed; no AI generation occurs during gameplay.
Upcoming - PenRogue
Generative AI made code, character artwork, backgrounds, UI assets, music, sound effects and text, with the developer reviewing and integrating the output.
- traitor gamble
AI generated some UI art, icons, 3D models and textures, music, character and dealer voice lines, and localized text; Codex was also used; nothing is generated at runtime.
- DECIBLOW
Generative AI was used for localization and partially for some music, with heavy human involvement in a DAW.
Upcoming - Tidy Up the Halloween Shop
Generative AI was used across development, including visual art, 3D models, logo, audio and localization, plus a full AI-made 1950s-style soundtrack, usually with human editing.
- Colony Battle Arena
Generative AI made parts of the 3D unit and vehicle models and textures, key and store art, backgrounds, voice lines and music, then developer-edited.
- DeepCore Breach
Generative AI produced much of the art (enemies, turrets, bosses, effects, maps, UI icons, logo), the music, and part of the code; no runtime generation.
- Cowpokers: Dead Man's Frontier
AI tools assisted visual artwork, audio and some text; no AI generation happens during gameplay.
Upcoming - Dirt Ruckus
The music was generated with AI tools.
- Astrology 101
Generative AI assisted in creating the store page promotional artwork and the in-game music.
- Backrooms Blocks
The developer states AI altered the game's direction, without saying which assets or parts of the game were affected.
- Devotheon
Generative AI was used to create or assist with some pre-generated visual and audio assets, which the developer reviewed and selected.
Upcoming - Groundwork Simulator
Generative AI tools were used to assist with some unspecified assets.
- Project Neko
Some game content and promotional materials were made with generative AI assistance; developers review the final content, and nothing is AI-generated during gameplay.
- SUSPENCIL
AI generated translations into all non-Japanese languages, background music, some sound effects, and some artwork and icons; an external AI judges typed answers in one mode.
- Flamebound Tactics
Background music was made with Suno, localized in-game text was AI-produced, and Steam store, library and marketing artwork was AI-made; no gameplay images or live generation.
- KEEP IT ON HER
AI generated code, character and environment assets, title and promotional artwork, audio, narrative text and translations; no AI content is generated during play.
- Frontier
Generative AI was the primary tool for programming, artwork, audio, writing and other assets, directed and reviewed by the developer; no AI runs during gameplay.
- Remnants of Vaedra: Tales of the Dicebound
Generative AI produced shipped artwork, music, voice narration, story text and promotional materials; no AI content is generated during gameplay or via external services.
- Wok King
Pre-generated visual and audio assets were made with generative AI assistance and then reviewed and edited by the team; nothing is generated during play.
- Murciavania
Art and music were made with generative AI and reviewed; code, room design, writing and translations used AI assistance; sound effects are code-synthesized; nothing is generated during play.
Upcoming - SHOGITOON
Generative AI assisted with programming and was used to create visual and audio assets, without specifying which ones.
- CosmoLaunch System
AI-assisted programming of game algorithms; selected graphics and the audio design were AI-generated; no AI generation occurs during gameplay.
- ROGRID
Generative AI created artwork and unspecified sound content, and assisted with localization and translation.
- Tadas vs. Spartacus
Generative AI assisted creating and refining unspecified game content and store/marketing materials, with output reviewed and curated by the developer.
- Yellow Terminal
Background music, translations into nine non-Korean languages, and achievement icons were AI-generated; game design, original Korean writing, and character pixel art are human-made.
- Armed Monsters
Generative AI helped create or modify some visual assets (characters, monsters, environments, items), store promotional images, and some in-game music.
- Cats Bring Wealth And Prosperity
AI produced localization/translations and the soundtrack, and generated base materials for in-game graphics that were then manually post-processed.
- Platformino
The in-game background music was produced in advance using AI audio generation tools.
- Anima Trium
AI generated some visual assets including logo artwork, some music, and translations, and assisted with writing some game scripts; nothing is generated during gameplay.
- Adventurer 95
Generative AI made some artwork, music, text, translations and promotional material in advance; nothing is generated during play and the game uses no AI services.
Upcoming - 和同開珎オンライン
Background music was generated with Suno; word definitions were AI-assisted and developer-reviewed; AI aided programming; nothing is generated during gameplay and visuals are pre-made.
Upcoming - SLING CITY
Some cosmetic artwork and icons and the original music soundtrack were made with generative AI before release; nothing is generated during gameplay.
- Cards Rumble: Clash Of Elements
Generative AI made some card artwork and illustrations, music, sound effects, and voice lines, reviewed and edited by the team; nothing is generated during play.
Upcoming - Finsanity
Some game assets were made with generative AI, and artists are working to replace the generated content; specific asset types are not named.
- Russpuppy Play & Learn
Pre-rendered AI-generated art, sound effects and music are included in the game.
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