Steam games that use AI for writing
Every game whose Steam AI disclosure mentions AI in its story, dialogue, item and quest text: generated, assisted, or mentioned without detail.
- Mythaka
Generative AI made the in-game text (items, interface, narrative) and localization, plus the Steam trailer's cinematic visuals and music; nothing is generated during gameplay.
- Westward Dash
All 2D art and store assets were AI-generated; the pipa melody is human-performed with AI-assisted arrangement; writing, code and 17-language localization were AI-assisted; no runtime AI.
Upcoming - Farm to Fortune
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - Thirteen Provinces · Hanren
Generative AI made some card, character, environment, CG, UI and marketing art, music, sound effects, text, localization, and Mandarin and English voices; no runtime generation.
- Undermoon
Some sound effects, written content, and artwork were AI-generated and then manually edited and refined by the developer.
Upcoming - 1453: Fall of Constantinople
In-game illustrations, music, ambience, most sound effects, store capsule/library art, background and trailer visuals and music were AI-generated; narrative text was human–AI co-written; nothing generates at runtime.
Upcoming - Escape from Prompt: Rogue AI
Generative AI made in-game art, UI and icons, parts of the script and dialogue, the English localization, and store capsules, screenshots and trailer; nothing is generated during gameplay.
Upcoming - Friends Park
Some sprite animations were generated with PixelLab from hand-made sprites, some store artwork used AI image tools, and some in-game text was AI-assisted; nothing is generated during play.
Upcoming - FarmWings
The developer states the whole game was AI-generated, including all visual assets, audio, graphics and code.
- Elder Hills
The developer says AI was used in making the game but does not state which parts or how.
Upcoming - TEXAS DOMINOES
Generative AI was used in development generally and for some of the art; the music was entirely human-composed and performed.
- Department of Final Judgment
Generative AI helped create selected visual and audio assets and refine some written content; nothing is AI-generated during gameplay.
Upcoming - Astral Outpost
Some visual assets, mostly marketing and key art, were AI-generated and hand-finished; in-game text and translations were AI-drafted and developer-reviewed; nothing is generated during play.
- The Loomsong Chronicle Idle
Codex and Claude Code helped with coding and content shaping, Suno generated the music, and Codex helped generate art and in-game assets; lore and scripting were hand-written.
- Veyrasol
3D models, 2D art, UI icons, and store capsule and banner graphics were made with generative AI and edited by the developer; some store copy was AI-assisted.
Upcoming - Scam With Your Friends
AI generates real-time dialogue and responses for fictional in-game characters, reacting dynamically to player conversations and actions during play.
- WAZATO: Sabotage or Mistake?
Generative AI made title screen art, lobby background and some UI decorations, edited by the team; AI also helped draft mini-game prompts; no runtime AI.
Upcoming - Road to FIRE
Generative AI helped create and edit some visual assets, music/sound materials, and scripts, all reviewed and adjusted by the developer.
Upcoming - Graveyard Shift: A Sage's Last Stand
Some game text, procedural artwork, sound effects and store page copy were AI-made and curated by the developer; character and enemy sprites are human-made; nothing is generated during play.
Upcoming - SIX
Some sound effects, some textures and images, the dialogue, and the Spanish/English texts were AI-assisted and developer-reviewed; nothing is generated at runtime.
- Mars Directive
LLM-powered autonomous characters generate dialogue and make decisions in real time during play, observing surroundings and communicating with the player and each other.
- FerzGate
AI was used to improve the language and readability of the in-game tutorial text and the Steam store page text.
Upcoming - Dice Sort Together: Arcane Hall
AI helped correct grammar in in-game text, which was reviewed and adjusted by hand, and modified some store visuals.
Upcoming - Bible Putt Putt
AI helped write portions of the script, produced some vocal music and voice work, and made some images used in the game and store materials.
- Airline Legacy
Generative AI tools assisted with some artwork, music, in-game text, and translations, which the developer reviewed; nothing is generated live during gameplay.
- Princess Vs Zombies: Mermaid Curse
Generative AI was used for unspecified secondary assets and to help revise text; all output was manually reviewed and edited.
Upcoming - One Thought to Buddhahood
Generative AI helped write narrative and dialogue text, generated environments, character portraits and cover art, and assisted translation and music-synthesis programming; no AI runs during play and there is no synthetic voice.
- BioSphere: Genesis
Some 2D vector artwork and portions of game text and localization were made with generative AI (Claude) and reviewed by the developer.
- Fibonex
Generative AI made some pre-generated 2D art (machines, enemies, environments) and assisted with in-game text, English and German localization, and store materials.
- Duel: The Game Show
AI-assisted development tools were used for the game mechanics and scripts, texts, and question catalog.
Upcoming - ShapeGrow
Generative AI assisted in creating and editing some in-game written content and Steam store page text, reviewed by the developer; no AI generation during gameplay.
- Nonogram Detective
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - Stickville
Dialogue, lore, quest text and item descriptions were written with generative AI, then developer-edited; nothing is generated at runtime and no external AI service is used.
Upcoming - Network Engineer
Generative AI simulates customer behavior, hardware issues and environmental challenges during play, and helped generate contract details, hardware names and company logos, among other unspecified assets.
- 21: Dead Man's Deck
AI generated card art, paintings, some textures, mesh bases, all voices and dubs, the music and many sound effects; story, UI text and translations were AI-drafted and human-edited.
- PYTHON:KINGDOM WARS
Generative AI helped refine part of the logic code and the narrative descriptions.
- WORJONG
AI assisted with translation and dictionary creation, and humans review everything afterward.
Upcoming - Companion Baduk
AI was used for occasional placeholder graphics, parts of companion character backstories, the promotional trailer, and some sound effects.
- Gridiron Manager 2026
Some in-game text, 2D art (portraits, icons, backgrounds), background music and UI sound effects were AI-generated during development and reviewed; nothing is generated during play.
- Flirt Simulator
Some code was made with pre-generated AI content, and LLMs generate real-time NPC dialogue during play based on player interactions.
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