Steam games that use AI for writing
Every game whose Steam AI disclosure mentions AI in its story, dialogue, item and quest text: generated, assisted, or mentioned without detail.
- Retro Pond
A small local language model bundled with the game generates fish dialogue during play, with no internet connection or API keys required.
- A Detective Story
AI generated some visual assets, world building materials and character backgrounds (edited by designers), and AI-driven systems simulate character conversation during gameplay.
- Miniature LAND -Four Seasons-
Generative AI extended backgrounds and removed elements in some photographed miniature images, and served as a writing assistant for parts of the in-game text.
Upcoming - the collective
AI generates dynamic dialogue and character interactions during play; game systems, mechanics, and narrative structure are human-designed.
Upcoming - Halloween Poppp
Generative AI helped create some art (scenes, props, UI) and text content, which humans reviewed, modified and optimized.
Upcoming - Iron Coffin Ice Queen: Her Gaze Awakens My Beast
Game content was planned and designed by humans, assisted by generative AI tools, then finished by humans; specific content types are not named.
- Submarine Homesick Blues
Generative AI assisted concept art, image drafts and initial text prototyping; final visuals and text are team-reviewed, and nothing is generated during gameplay.
- Ocean
AI generates images and animated images, plus part of the real-time communication content.
- SummitJourney
AI tools helped write code; generative AI created or assisted with portions of art, logo, music, sound effects, text, localization, and store materials. No runtime AI.
- Librarian: Tidy Up the Arcane Library!
AI refined four art assets (one UI component, three landscape paintings) and corrected grammar in in-game text, which was then manually reviewed and adjusted.
- Cardborne
Some in-game text, including translations, was written with AI assistance; art, music and game design are stated to be human-made.
Upcoming - Speed Rivals - Model Trains
AI tools assisted with store descriptions, in-game text, and select marketing images; the developer says no AI content is in gameplay, assets, or systems.
Upcoming - AI守护天使 AI Eternal Companion
Players chat by text with in-game AIs Doubao and DeepSeek, which respond live and whose decisions affect story branches, movement paths and actions.
Upcoming - The Failed
AI was used for some 2D in-game notes, images and UI elements.
Upcoming - EA SPORTS FC™ 27
Generative AI may have been used for pre-rendered or live-generated content, described as human-led, with no specific assets identified.
- Stream Train
AI generated additional chat message ideas from the developers' own list; relevant ones were added to the game, some edited, others discarded.
- EA SPORTS™ College Football 27
AI was involved in Dynasty/RTG storyline content, design tuning, commentary scripting, trophy room support, and more realistic CPU play calls, without specifics.
- Dawnreach: Veil of the Breach
The disclosure lists storytelling and artworks as areas involving AI, without saying how AI was used.
- Shadows of War 2
Texts, translations, image assets and music were created partly or fully with generative AI models.
- EA SPORTS™ Madden NFL 27
Generative AI may have been used for pre-rendered or live-generated content, described as human-led, with no specific assets named.
- Labyrinth of Doom
Character, monster and object sprites and the app icon were AI-generated then hand-edited; some in-game text was written with AI assistance.
Upcoming - Leafman
Generative AI tools were used for the game's art, music, sound, text and marketing materials; nothing is generated during play.
- Future Fab Heroes
Generative AI was used for video and audio, and AI assisted with scripting; the specific assets and the meaning of scripting are not stated.
- Marked Souls
Generative AI made some reference images and proofread text, with the developer editing the results; the game has no real-time AI generation.
Upcoming - Mumble Pines: The Arrival
The developer states AI was used during the game's creation but does not say which assets or parts were affected.
- Where Winds Meet
NPC dialogue text and voice chat are AI-generated in real time during play, and optional AI generates character faces from uploaded images or audio.
- Tomb Raider: Legacy of Atlantis
AI-assisted tools supported early exploration and temporary content; such assets were replaced or refined by humans, with no specific layers named.
Upcoming - Blue Archive
Procedural and AI-based tools may support content creation, and a TTS tool produces some voice lines for the characters Arona and Plana.
- Dunthera - Tower Defense
AI was used for descriptions, localization between languages, and visuals, with no detail on how it was applied.
- Coin Pusher Millionaire
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - Better Days Pending
Generative AI assisted pre-authored dialogue, localization, art, procedural models, animations and marketing, and synthesized the music and sound; nothing is AI-generated during gameplay.
Upcoming - Stellacore Defense
All background music is pre-generated AI audio from Pixabay; localized texts and tutorial content were made with AI tool assistance and reviewed.
Upcoming - Some Things Stay Broken
Generative AI created or assisted with art, prerecorded voices, music, sound effects, narrative text and store materials; nothing is generated during play.
- Magi Scapes
Generative AI creates dynamic NPC dialogue and other text content during gameplay, responding to player interactions and in-game context.
Upcoming - Northrealm Tribes
Generative AI was used for some in-game text and voice narration, with the developer reviewing and integrating the content.
- inZOI
Players generate textures, 3D objects and character motions from text, image and video input, and SLM text influences character behavior; AI tools also assist content creation and localization, with human review.
- District Null
AI generated some 3D models, character images and animations, character voices, some store artwork, game text and translations; an external service translates player chat live.
Upcoming - SpaceCorps
In-game texts and wiki were AI-written or drafted, non-English translations were AI-written and unreviewed, parts of code and tools were AI-assisted; no live generation.
Upcoming - Dark and Darker
The developer says AI-powered tools are now used in content creation, while core elements of the game are still made by people.
- OPERATOR
AI tools assisted development of some unspecified in-game content; the developer says the final product reflects its own team's creativity.







































