Steam games that use AI for writing
Every game whose Steam AI disclosure mentions AI in its story, dialogue, item and quest text: generated, assisted, or mentioned without detail.
- O'BLOCK
Code, in-game writing and store text were written with an AI assistant and edited; wallpapers and store art panels were AI-generated; in-game art and sound are procedural.
- Cheat Koi-Koi
Card, character, background, UI and store art, plus some in-game text and translations, were made with generative AI; nothing is generated at runtime.
- Arauto
About half the art is AI-generated and edited; code, texts and translations into seven languages were written with AI assistance; nothing is generated during play.
Upcoming - A Hoard in Order
Generative AI was used during development of this game, but the disclosure does not say which parts were AI-made.
- Magehold Fairwinds
AI tools assisted with some of the game's art and writing.
- No Hands Yet
Code was largely written with an AI coding assistant, and narrator lines, item descriptions and the store page were AI-drafted then edited; no AI art, music, voice or live generation.
Upcoming - RETURN TO 1990
Character illustrations, backgrounds, cutscene videos, voice acting and music were made with generative AI and edited; story and dialogue were written with AI assistance.
- Six-Leaf Clover Hunt
AI wrote the game's code, Blender scripts, in-game and store text, and translations into 10 languages; visuals were made without AI, audio is CC0 recordings, and nothing is generated at runtime.
- PALJA Survivors
Generative AI was used extensively for artwork, music, sound effects, text, localization, and Steam store page assets and marketing materials.
- Masterpiece Malpractice
Generative AI created or edited some decorative elements and visual assets, and assisted with writing and translating text; historical painting reproductions and live gameplay generation involve no AI.
- Swat Mosquito: Sleepless Nights
Generative AI created or assisted with some in-game artwork, promotional images, written content and localization; nothing is AI-generated during gameplay.
- Dodo Zombies
The developer states the game was made solo with the help of AI, without naming which parts of the game used it.
- ENROQUIA
AI made James's synthetic voice, music, intro video, 3D props and textures, paintings, character designs, in-game text, 12-language translations and promotional material; chess engine and live play use no AI.
Upcoming - Pipkind: A Dice Puzzle Adventure
Generative AI created the pixel artwork, music and written content; all AI content is pre-generated and nothing is generated during play.
- Looks Like It Fits
Generative AI made artwork for the truck, cargo, environments, route illustrations and store materials, and assisted with writing and localization; nothing is generated during gameplay.
- STAR CIPHER
AI generated character, environment, comic and achievement artwork, store art, music and English pronunciation audio, and assisted with learning dialogue and localization; nothing is generated during gameplay.
- TRIGGER DRAW
AI-assisted tools were used for visual assets, UI, backgrounds, in-game text, localization and parts of the code; music and live generation use no AI.
Upcoming - Terra Machina
Generative AI made pre-generated visual assets, music, some sound effects, and text and translations, which were selected and edited; nothing is generated during play.
- Veins of the Sleeping Moon
Generative AI helped create character, environment, item and UI art, store artwork, and parts of the story and localization; nothing is generated during play.
- STICKSHOT: Comic War
Claude generated the code, procedural 3D models, levels, effects, in-game music, some UI art, store assets and translations; Gemini made menu music; ElevenLabs made voices; sound effects are recordings.
- W DoBark
AI tools (Claude, Gemini, Codex) helped write and debug code and draft text, which the team reviewed, edited and integrated.
- GRID DEFENSE: GRID WAR
Generative AI made portions of the art, cinematics, music, sound effects, voice recordings, text, localization and store marketing materials; nothing is generated during gameplay.
Upcoming - Phantom Fleet
AI assisted card art, icons, UI, backgrounds, textures, some effects, in-game descriptions and store text; music and sound effects come from AI-assisted synthesis code; nothing generated at runtime.
- Tsudoi
Store page text, UI labels and menus, and the English translation were AI-drafted then human-edited; AI coding assistants were used; art, models, textures and sounds are not AI-generated.
- It'll Hold
Some artwork and text began as generative AI output and were then hand-edited; nothing is generated during play.
- Television Dynasty Manager
Generative AI made store artwork, logos, the main menu background and eight-language translations, and helped with some in-game descriptions; all was hand-reviewed and edited.
Upcoming - Restore the Luminous
Card and leader illustrations, character voices and BGM are AI-generated and curated by the team; some in-game text is AI-drafted and reviewed; some opponent AI uses an external service to pick moves.
- Trivia Mania
AI tools helped draft, edit and fact-check trivia questions and answers, and helped make art and sound; nothing is generated during play.
- 戦う情報システム部
In-game images and store art were made with image-generation AI and edited by a human; Gemini drafted the scenario and dialogue, Claude Code implemented and revised; nothing is generated at runtime.
Upcoming - SMOKE HAVEN: Smoking Area Simulator
A pre-generated AI image is the title-screen background; AI-assisted tools helped with dialogue, story text, localization and code-driven voxel artwork; nothing is generated during play.
- Hero Football Manager
AI wrote the game's code, including code that draws pixel art and synthesizes many sounds and music tracks, and helped write and translate in-game text and the store page.
- Between Empires
Selected 2D art, portraits, unit illustrations, interface imagery, trailer/store art, parts of the soundtrack, and some descriptive/localization text were AI-generated and edited; nothing is generated at runtime.
Upcoming - PenRogue
Generative AI made code, character artwork, backgrounds, UI assets, music, sound effects and text, with the developer reviewing and integrating the output.
- Tidy Up the Halloween Shop
Generative AI was used across development, including visual art, 3D models, logo, audio and localization, plus a full AI-made 1950s-style soundtrack, usually with human editing.
- Scribble Tanks
AI was used for the game's text, with no detail on how; no AI content is generated during gameplay.
- Cowpokers: Dead Man's Frontier
AI tools assisted visual artwork, audio and some text; no AI generation happens during gameplay.
Upcoming - Zombie Last Stand
Generative AI assisted with portions of the code and player-facing text, reviewed and edited by the developer; nothing is generated live during gameplay.
- Backrooms Blocks
The developer states AI altered the game's direction, without saying which assets or parts of the game were affected.
- Afternoon Paws
Generative AI helped create in-game visuals, animations and promotional art, plus portions of writing and localization, all reviewed and edited; nothing is generated during gameplay.
- Groundwork Simulator
Generative AI tools were used to assist with some unspecified assets.







































