Steam games that use AI for writing
Every game whose Steam AI disclosure mentions AI in its story, dialogue, item and quest text: generated, assisted, or mentioned without detail.
- Gimby
AI wrote game code, which is being cleaned up with help, and made some placeholder sprites and text that the developer is removing.
Upcoming - Clocking Out
AI tools helped with code, interface text, localization, in-game comic illustrations, and key art, logo and icon drafts; all output was developer-reviewed, and nothing is generated at runtime.
- Project Neko
Some game content and promotional materials were made with generative AI assistance; developers review the final content, and nothing is AI-generated during gameplay.
- KEEP IT ON HER
AI generated code, character and environment assets, title and promotional artwork, audio, narrative text and translations; no AI content is generated during play.
- Footage: FLIR
Some store text, in-game UI text and translations were drafted with generative AI; in-game voices use pre-recorded TTS audio; nothing is generated during gameplay.
- Frontier
Generative AI was the primary tool for programming, artwork, audio, writing and other assets, directed and reviewed by the developer; no AI runs during gameplay.
- Shape Gomoku
Generative AI made or helped make some art (logos, backgrounds), Steam capsules and library art, plus store descriptions and localization text; nothing is generated at runtime.
- Remnants of Vaedra: Tales of the Dicebound
Generative AI produced shipped artwork, music, voice narration, story text and promotional materials; no AI content is generated during gameplay or via external services.
- Murciavania
Art and music were made with generative AI and reviewed; code, room design, writing and translations used AI assistance; sound effects are code-synthesized; nothing is generated during play.
Upcoming - Echo in the Lightless Deep
Character illustrations were AI-generated and human-edited; game text was AI-drafted and human-revised; audio is not AI-made, most images are programmatic, and nothing is generated live.
- Tadas vs. Spartacus
Generative AI assisted creating and refining unspecified game content and store/marketing materials, with output reviewed and curated by the developer.
- Lotwick Hill
Some 3D character and prop models were generated with 3D AI Studio, and some player-facing text was drafted with AI; nothing is generated during gameplay.
- Polandball: The Sixth Day - Destroy
AI tools assisted selected text content and localization, with developer review and editing; nothing is generated during gameplay.
- 中国式高考ChineseGaokao
Code, textures, scenes, models, sound effects, text, and other content were all generated with the Unity AI tool.
- Anima Trium
AI generated some visual assets including logo artwork, some music, and translations, and assisted with writing some game scripts; nothing is generated during gameplay.
- Adventurer 95
Generative AI made some artwork, music, text, translations and promotional material in advance; nothing is generated during play and the game uses no AI services.
Upcoming - Fish Wrangler
Some in-game art (fish, poles, quest art) was made with AI image tools and edited; some character forum replies are AI-assisted and reviewed.
- 和同開珎オンライン
Background music was generated with Suno; word definitions were AI-assisted and developer-reviewed; AI aided programming; nothing is generated during gameplay and visuals are pre-made.
Upcoming - Piecework: The Jigsaw Museum
AI assisted with translating and proofreading in-game text, with every translation reviewed and adjusted by the developers before inclusion.
Upcoming - Dungeon Cleared!
Pre-generated AI artwork ships in the game, and AI assisted the narrative and localization; nothing is generated during gameplay.
Upcoming - Catch The Ducks
Generative AI produced selected pre-generated text and localization in the game, plus Steam store page and marketing materials; nothing is generated during gameplay.
- Finsanity
Some game assets were made with generative AI, and artists are working to replace the generated content; specific asset types are not named.
- AUREUS GEMWORKS ― リリトリオンの宝石工場
Generative AI produced visual assets, music, audio, in-game text, localization and promotional materials, which the developer then edited and adjusted.
- Second Source
The soundtrack was made with generative AI music tools and then edited; part of the game text and store page was written with AI assistance and reviewed.
- Aetas
AI tools helped create unit models and animations, parts of building art and icons, the music, translations and parts of the text; no AI runs during play.
- DEADLUCK V
Generative AI tools assisted with writing the game's code and some of its text, with the developer directing, reviewing and finalising the content.
- The Undercity: Last Light
AI tools assisted with portions of the artwork, text and localization; no AI content is generated during gameplay.
Upcoming - Steel & Fortune
Generative AI made some images, music, text, translations, and store and promotional materials in advance; nothing is generated during gameplay.
- touhou AICHATRPG
Images are pre-generated with AI; the game generates AI chat text and text-to-speech voice live during play, using a locally run model.
- The Way: The Beloved's Testimony
All code, images, sounds, songs, and writing in the game were generated by AI.
- THERMAL RUNAWAY
AI drafted interface strings, achievement text, translations into 13 languages, and the store page, all reviewed and edited by the developer; no AI art, audio, or live generation.
- RE:COPY
Generative AI assisted with code, text, localization, audio, and some visual assets, without specifying which assets or how the output was used.
Upcoming - Mystic Realm
Generative AI assisted pre-rendered character and environment art, animations, music, sound effects, and portions of writing and localization, all shipped as fixed assets; nothing is generated at runtime.
Upcoming - Mimicry Kingdom
Generative AI made some 3D models, music, sound effects and code, drafted or revised some in-game text, translated text into English, and made store images and description.
Upcoming - Money Burner
Generative AI assisted with creating artwork and textures, preparing audio, and drafting written content.
- Dino Dome: Tidy Up!
AI tools helped create and refine a small selection of visual assets, and polished grammar in some in-game and store text, with human review and edits.
- Dub House
Some in-game text such as word lists was AI-written and human-checked; the Clip Maker runs AI locally to find dialogue and write captions for user videos.
- 模拟穿越-三国
Generative AI produced some character illustrations, environment and UI art, music, sound effects, and written content, which the developer selected and edited.
- Nut Runner
Generative AI tools assisted in creating selected visual, audio and creative assets, which the developer reviewed and selected for the final game.
- Brokeline
AI generated images, some dialogue, translations, music and visual design assets in the game, plus images in Steam store and promotional materials.
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