Steam games that use AI for voice acting
Every game whose Steam AI disclosure mentions AI in its voice acting and narration: generated, assisted, or mentioned without detail.
- Bruisers 2D Boxing
AI was used for some voices and for some cutscene backgrounds, which were generated from prompts.
- ..kill ´em all
AI tools made some cutscene and post-credit video and animation, some in-world still images from original art, and some text-to-speech voices.
Upcoming - Call of Duty®: Black Ops 7
The developers used generative AI tools to help develop some unspecified in-game assets.
- Mumble Pines: The Arrival
The developer states AI was used during the game's creation but does not say which assets or parts were affected.
- Where Winds Meet
NPC dialogue text and voice chat are AI-generated in real time during play, and optional AI generates character faces from uploaded images or audio.
- Tomb Raider: Legacy of Atlantis
AI-assisted tools supported early exploration and temporary content; such assets were replaced or refined by humans, with no specific layers named.
Upcoming - Blue Archive
Procedural and AI-based tools may support content creation, and a TTS tool produces some voice lines for the characters Arona and Plana.
- Coin Pusher Millionaire
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - PC Cafe Simulator
Generative AI was used to create some unspecified in-game assets.
Upcoming - Blackstar Ranger
NPC voices were made with local open-source AI audio tools, and the Steam Achievement images were AI generated.
Upcoming - Anno 117: Pax Romana
AI tools were used to help create some unspecified in-game assets, which the developers say were finished by the team.
- Calvar - The Darkest Gate
Certain in-game dialogue voice lines use AI-generated voices, pre-generated; no live AI generation or user-generated AI content is included.
Upcoming - Football Pitch Simulator
AI was used to create the store capsules and library logos, and to create the voices for trainer and customer dialogues.
- Some Things Stay Broken
Generative AI created or assisted with art, prerecorded voices, music, sound effects, narrative text and store materials; nothing is generated during play.
- ASPIS
AI tools were used for select music tracks, voice-over lines, and visual assets; the rest was designed by the solo developer.
- Liar's Bar
Character voices in the game were generated by artificial intelligence.
- Market master Simulator
Some voice lines, sound effects and images (logo, icons, store artwork) were AI-created and team-reviewed; translations were made with AI assistance.
- Active Matter
The in-game AI character Ms. Second uses AI-generated voice instead of a human voice actor.
- Killer Santa 1990
Generative AI was used to create or modify some unspecified audio and visual assets in the game.
- Foulbreaker
Generative AI voices the game's opening cut scene.
- NightClub Simulator
AI was used to generate voice dialogue for NPCs.
- Drive Beyond Horizons
The disclosure lists voice as an area involving AI but does not say how AI was used.
- Northrealm Tribes
Generative AI was used for some in-game text and voice narration, with the developer reviewing and integrating the content.
- Hunting Simulator 3
Generative AI made a portion of the textures for environmental objects and animals, plus voice lines, as pre-rendered game assets.
Upcoming - Who Invited You?
Capsule images were made with AI image tools, trailer narration uses AI text-to-speech, and non-English/Turkish translations were machine-translated; code, art and original text are human-made.
- District Null
AI generated some 3D models, character images and animations, character voices, some store artwork, game text and translations; an external service translates player chat live.
Upcoming - THE FINALS
Text-to-speech tools generated the voiceover audio for in-game commentators Scotty and June; other AI and procedural tool use is described only generally.
- Dark and Darker
The developer says AI-powered tools are now used in content creation, while core elements of the game are still made by people.
- Call of Duty®: Warzone™
The developer used generative AI tools to help develop some unspecified in-game assets.
- Call of Duty®
The developer used generative AI tools to help develop some unspecified in-game assets.
- OPERATOR
AI tools assisted development of some unspecified in-game content; the developer says the final product reflects its own team's creativity.
- ArcanoPlay
Generative AI created some in-game content during development, unspecified, and artwork for the Steam store page; nothing is AI-generated during gameplay.
Upcoming - CarX Drift Racing Online 2
AI-generated voiceover is used for the game's tutorial.
- Bellwright
Generative AI is used to prototype voice acting during development, with professional-quality voice acting expected by full release.
- ARC Raiders
Developers say they may use procedural and AI-based tools to assist content creation, without naming which content, and say the final product reflects their team's work.
- Jump Space
Pre-generated voice cloning and text-to-speech is used in places as placeholder voices, which are planned to be replaced by human voice acting.
- eFootball™
AI made partial base images for event backgrounds, retouched some player images, produced some stadium announcement audio, generated and copyedited some text, and reviewed some translations.
- AI Olympius
AI was used to voice some of the characters, and the paintings displayed in one story location are AI-generated art.
- Stolen Realm
AI generated the English audio narration, loading screens and a small percentage of skill icons.
- CarX Street
AI tools may be used for character voice-overs and certain illustrations, with the team selecting, editing and combining the AI output into final content.







































