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Is ..kill ´em all AI generated?
AI tools made some cutscene and post-credit video and animation, some in-world still images from original art, and some text-to-speech voices.
The disclosure hedges how much was made with AI ("some", "certain assets").

AI by part, from the developer's disclosure
2 of 9 parts mention AIWhat the developer wrote
This game contains some pre-generated AI-assisted content. AI-assisted tools were used to help produce mixed media video footage and animation in some of the game's cutscenes and post-credit sequences, all derived from the game's own original assets, in-game scenes, original photography, original art and original video footage. Some selected still images in the game are AI-generated from original art and used intentionally as in-world, narrative-bound photographs or art. Some in-game voices are created using a text-to-speech tool. All such content was created, scripted, directed, edited, and assembled by M Ida Wahlström.
Steam "AI Generated Content Disclosure" · first seen Oct 26, 2026 · last checked Oct 26, 2026
Part by part
| ArtIn-game art, sprites, textures, 3D models | AI-generated |
|---|---|
| Store pageCapsules, screenshots, trailers, store text | Not mentioned |
| VoiceVoice acting and narration | AI-generated |
| MusicSoundtrack | Not mentioned |
| Sound effectsSound effects and ambience | Not mentioned |
| WritingStory, dialogue, item and quest text | Not mentioned |
| TranslationLocalized versions | Not mentioned |
| CodeProgramming and tooling | Not mentioned |
| Live generationContent generated while you play | Says no AI |
- AI-generated
- AI-assisted
- Mentioned, unclear
- Says no AI
- Not mentioned
Player reports
Played ..kill ´em all? Soon you'll be able to sign in with Steam and report what you saw in each part.
Reports from players with the game in their library will sit next to the developer's disclosure, never replace it.