Steam games that use AI for voice acting
Every game whose Steam AI disclosure mentions AI in its voice acting and narration: generated, assisted, or mentioned without detail.
- Kritsana
AI generated the in-game CCTV camera footage images and English voiceovers, which were reviewed and edited to fit the game's atmosphere.
Upcoming - Phantom Line: Prologue
Some voices in Phantom Line: Prologue were generated with voice synthesizers.
Upcoming - Pixel Nightshift: The Vesta Protocol
Character voices, music and sound effects were AI-generated; some pixel art began as heavily reworked AI drafts; translations were AI-assisted; nothing is generated during gameplay.
Upcoming - Tire Dealer Simulator
Generative AI tools assisted in making some artwork, store page graphics, 3D assets and unspecified audio; nothing is generated live during gameplay.
Upcoming - CHECKBORNE - A CHESS ADVENTURE
Generative AI made visual and audio content that was reviewed by the developer and ships in the game; nothing is AI-generated during gameplay.
Upcoming - Terran Dawn
3D meshes, 2D art, some sound effects, music, voice-over and video presenters are AI-generated; translation and some code were AI-assisted; nothing generates at runtime.
Upcoming - 古今東西ダービー
BGM was made with Suno and curated by the developer; race commentary voice is synthesized by VOICEVOX at runtime from human-written lines; the game icon was made with Claude Code.
Upcoming - Life Is a Dungeon: Lean into It.
Some graphics and promotional images were AI-generated, AI translated character voices, and AI assisted with writing code; nothing is generated during gameplay.
Upcoming - Tiny Garden Café
The developer states AI is used in producing all their games, without naming which parts of the game it was used for.
Upcoming - Gloomy Tavern Stories
AI-generated character models and voices are used as placeholders, which the developer says will be replaced in the final product.
Upcoming - Neon Breaker: Endless Arcade
AI was used to enhance visuals, audio and gameplay performance, with no detail on which assets or how.
Upcoming - Zombie Cropse
Generative AI created portions of the game's artwork, sound and localization, with the developer reviewing, editing and palette-matching each asset.
Upcoming - Farm to Fortune
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - Gorgeous Baby Bella
AI tools assisted programming and were used to create some audio and 3D assets, which developers reviewed, edited and integrated.
Upcoming - Stay with me
Some visual assets, the loading screen artwork, and some voice lines for Margaret and the child were AI-made and developer-edited; nothing is generated at runtime.
Upcoming - Elder Hills
The developer says AI was used in making the game but does not state which parts or how.
Upcoming - Department of Final Judgment
Generative AI helped create selected visual and audio assets and refine some written content; nothing is AI-generated during gameplay.
Upcoming - Tomorrow Never Comes
Some visual and audio assets were made or assisted with AI tools and then edited by the developer; story, dialogue and code were human-made.
Upcoming - Maiden Covenant: The Infernal Citadel
Some unspecified assets were created with AI assistance; the disclosure does not say which assets or how AI was used.
Upcoming - EXORCISMUS: Vade Retro Satana
AI assisted with some programming tasks, refined selected graphical assets and photos, and created or enhanced some voice-over and audio elements, all reviewed by the developer.
Upcoming - Nuns With Guns
AI was used to generate unspecified assets and to audit code; the disclosure does not say which assets.
Upcoming - Nonogram Detective
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - Gore Grind
Voice lines were generated with text-to-speech; the developer states everything else was made by humans.
Upcoming - Thump: Tiny Heart Flutters
All game images and audio were refined with generative AI.
Upcoming - Maximilien — A Psychological Horror Interactive Novel
AI is used partially for visual and audio presentation; story text was handwritten and translated by a professional human translator.
Upcoming - Silent Abbey
The developers used paid AI tools to generate the voice acting for the game's characters.
Upcoming - ぺちぺちハクスラ
AI was used for character portraits, event illustrations, some walking graphics, backgrounds, icons, voice, and parts of scripting, all developer-reviewed and edited; nothing is generated live.
Upcoming - Change
Character voiceover audio was made with generative AI and pre-recorded during development; no AI content is generated in real time during play.
Upcoming - Grinner's Diner
3D models, textures, logo and sound effects were partially AI-made and edited; the teaser trailer announcer voice is AI text-to-speech; store art uses the logo.
Upcoming - Clearance Defence
Some game audio was made with ElevenLabs from the developer's scripts and direction; art, animation and programming are human-made, and nothing is generated during play.
Upcoming - I, Spy
The disclosure lists artwork, music, voice acting and environment as AI-related areas without saying how AI was used.
Upcoming - The guidelines : Hotel Napoli
AI was used for creature 3D models, some voice lines, and some artwork in the game.
Upcoming - Inearth
The developer says visuals and audio were made with a mix of AI and manual work, without specifying which assets or how.
Upcoming - When the Embers Wake
Some of the in-game dialogue is narrated using AI technology.
Upcoming - Winter Wraith
Voice is cloned with Luvvoice, placeholder-style character portraits use AI images from Pixabay, and the first trailer, capsules, headers and store assets use generative AI.
Upcoming - ..kill ´em all
AI tools made some cutscene and post-credit video and animation, some in-world still images from original art, and some text-to-speech voices.
Upcoming - Tomb Raider: Legacy of Atlantis
AI-assisted tools supported early exploration and temporary content; such assets were replaced or refined by humans, with no specific layers named.
Upcoming - Coin Pusher Millionaire
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - PC Cafe Simulator
Generative AI was used to create some unspecified in-game assets.
Upcoming - Blackstar Ranger
NPC voices were made with local open-source AI audio tools, and the Steam Achievement images were AI generated.
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