Steam games that use AI for store page assets
Every game whose Steam AI disclosure mentions AI in its capsules, screenshots, trailers, store text: generated, assisted, or mentioned without detail.
- Veyrasol
3D models, 2D art, UI icons, and store capsule and banner graphics were made with generative AI and edited by the developer; some store copy was AI-assisted.
Upcoming - BOMBACON!
Some store page images were created with AI and then edited.
Upcoming - Dairy Empire: Production Simulator
Some images were AI generated; the disclosure does not say which images or whether they are in-game or store images.
Upcoming - Graveyard Shift: A Sage's Last Stand
Some game text, procedural artwork, sound effects and store page copy were AI-made and curated by the developer; character and enemy sprites are human-made; nothing is generated during play.
Upcoming - Day 31
Some 2D promotional and menu artwork was made with generative AI and manually edited; portions of code were AI-assisted; no runtime AI generation.
Upcoming - Tomorrow Never Comes
Some visual and audio assets were made or assisted with AI tools and then edited by the developer; story, dialogue and code were human-made.
Upcoming - Motor Havoc
AI assisted some pre-rendered assets (effects, UI, background and promotional art, marketing); the final release is stated to contain no AI content, and nothing is generated during play.
Upcoming - MOGUMOGU! POOP BATTLE
Generative AI made some background images and marketing materials and assisted animation production; the development team adjusted the final assets.
Upcoming - FerzGate
AI was used to improve the language and readability of the in-game tutorial text and the Steam store page text.
Upcoming - FlipBAKA
Some in-game and store artwork was AI-generated, some translations were AI-assisted, and parts of the code were written with AI tools; music is not AI.
Upcoming - Dice Sort Together: Arcane Hall
AI helped correct grammar in in-game text, which was reviewed and adjusted by hand, and modified some store visuals.
Upcoming - EXORCISMUS: Vade Retro Satana
AI assisted with some programming tasks, refined selected graphical assets and photos, and created or enhanced some voice-over and audio elements, all reviewed by the developer.
Upcoming - Rouge Process
Some 2D game assets plus the store page logo and banners were made with AI.
Upcoming - OIL & HORROR
Some still images were made with AI assistance, and AI helped with code bug fixes.
Upcoming - Don't Make a Sound
Generative AI assisted translating the store page and in-game text from Simplified Chinese into six other languages; all other content was made by the developer.
Upcoming - Necromancer: Ash & Bone
AI tools generated art assets used on the store page and in the game.
Upcoming - The orb
AI was used to create the Steam page design, which was based on the game's 3D models.
Upcoming - Cyber Neon: Core Protocol
AI was used for some unspecified scenes and for promotional renderings.
Upcoming - Idle Slots: Casino HQ
Promotional banners, store capsules and marketing illustrations were AI-generated; in-game visuals, mechanics and code are custom-built with no runtime generation.
Upcoming - Return to Planet Zoveka
Some marketing images, cutscene backgrounds and in-game sprites use AI-generated base images edited by hand; music is stated as original.
Upcoming - Nonogram Detective
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - OctoDock: Cozy & Chill
Store page assets and some in-game backgrounds were created with AI.
Upcoming - Prison Chain: The Unredeemed Thought
Two startup splash images were AI-generated then manually modified; store descriptions and in-game text translations were AI-assisted and human-reviewed. Other content is stated as human-made or licensed.
Upcoming - Shift Chess
AI assisted code completion, produced localization translations, and enhanced hand-drawn library cover art and promotional images.
Upcoming - Arcade & Motel Simulator Together
AI was used for all in-game and store page translations, and also for simple materials, textures, and music, with usage unspecified.
Upcoming - Breeze Of Adventure
AI was used to create in-game sound effects and 2D promotional art.
Upcoming - Cloud JourneyVR
Some of the music and a portion of the promotional video were generated using AI.
Upcoming - Harvest Looper
AI-generated art was used to create the capsule art, library art and logo for the store page.
Upcoming - Grinner's Diner
3D models, textures, logo and sound effects were partially AI-made and edited; the teaser trailer announcer voice is AI text-to-speech; store art uses the logo.
Upcoming - Drive With Friends
Some store art was generated with AI assistance.
Upcoming - Speed Rivals - Model Trains
AI tools assisted with store descriptions, in-game text, and select marketing images; the developer says no AI content is in gameplay, assets, or systems.
Upcoming - Ekoman
In-game menus, cutscenes, and store page texts were translated into other languages using AI.
Upcoming - The Midnighters
Certain visual elements in the introductory cinematic and the Steam capsule artwork were AI-generated and edited; nothing is generated in real time during gameplay.
Upcoming - Super Egg & TCG Card Shop Simulator: Prologue
Some store page images and some in-game images were made with AI; the store images were then edited.
Upcoming - Arctic Roll
Several in-game images and marketing images were AI-generated and retouched before use.
Upcoming - Winter Wraith
Voice is cloned with Luvvoice, placeholder-style character portraits use AI images from Pixabay, and the first trailer, capsules, headers and store assets use generative AI.
Upcoming - Skyborn:IronWings
Generative AI made certain Steam store promotional materials: promotional artwork, logo artwork and trailer intro visuals. The game itself and gameplay footage use no generative AI.
Upcoming - TCG Card Collection: Tidy Up
AI-generated Steam capsule images and card artworks are used temporarily, with plans to replace them on release if revenue allows.
Upcoming - Drug Dealer 2049
AI provided starting points for some in-game elements and part of the Steam capsule art, which were then edited and finished by hand.
Upcoming - Rushmark
Source code and store page copy were written with Claude's help and edited by the developer; art, music, voice, narrative, sound effects and runtime use no AI.
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