Steam games that use AI for code
Every game whose Steam AI disclosure mentions AI in its programming and tooling: generated, assisted, or mentioned without detail.
- Duel: The Game Show
AI-assisted development tools were used for the game mechanics and scripts, texts, and question catalog.
Upcoming - Nuns With Guns
AI was used to generate unspecified assets and to audit code; the disclosure does not say which assets.
Upcoming - Shift Chess
AI assisted code completion, produced localization translations, and enhanced hand-drawn library cover art and promotional images.
Upcoming - Sketch Kingdom
AI helped write some of the game's code and find bugs.
Upcoming - ぺちぺちハクスラ
AI was used for character portraits, event illustrations, some walking graphics, backgrounds, icons, voice, and parts of scripting, all developer-reviewed and edited; nothing is generated live.
Upcoming - Baby Peak
AI was used for brainstorming mechanics and names, and for optimizing small code snippets and organizing data; visual identity and design are stated as human-made.
Upcoming - PRIDEBLOOD -Born of Claws-
AI assisted with code generation and review, and produced base visual assets that were all reworked by hand in Aseprite and JTrim.
Upcoming - Flirt Simulator
Some code was made with pre-generated AI content, and LLMs generate real-time NPC dialogue during play based on player interactions.
Upcoming - Crawling Desktop Pet
AI assisted with programming and localization, with localized text reviewed and edited by humans; no AI art, audio, promotional assets, or live generation.
Upcoming - BULLETJUMP
AI assisted with complex coding solutions; the developer states nothing else involved AI.
Upcoming - Rushmark
Source code and store page copy were written with Claude's help and edited by the developer; art, music, voice, narrative, sound effects and runtime use no AI.
Upcoming - SkyFab
LLMs assisted writing and optimizing C# scripts, and image generators made minor 2D assets such as UI and achievement icons, reviewed and modified by the developer.
Upcoming - SpaceCorps
In-game texts and wiki were AI-written or drafted, non-English translations were AI-written and unreviewed, parts of code and tools were AI-assisted; no live generation.
Upcoming - Spook & Sell
No AI generation during gameplay; some development may have used AI coding tools, with all shipped content reviewed and approved by the developer.
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