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Is PRIDEBLOOD -Born of Claws- AI generated?
AI assisted with code generation and review, and produced base visual assets that were all reworked by hand in Aseprite and JTrim.

AI by part, from the developer's disclosure
2 of 9 parts mention AIWhat the developer wrote
Generative AI was used to assist with code generation and code review, and as a base for visual assets. No generated image is used as-is: every one was reworked by hand in Aseprite and JTrim before it went into the game.
Steam "AI Generated Content Disclosure" · first seen Oct 26, 2026 · last checked Oct 26, 2026
Part by part
| ArtIn-game art, sprites, textures, 3D models | AI-assisted |
|---|---|
| Store pageCapsules, screenshots, trailers, store text | Not mentioned |
| VoiceVoice acting and narration | Not mentioned |
| MusicSoundtrack | Not mentioned |
| Sound effectsSound effects and ambience | Not mentioned |
| WritingStory, dialogue, item and quest text | Not mentioned |
| TranslationLocalized versions | Not mentioned |
| CodeProgramming and tooling | AI-assisted |
| Live generationContent generated while you play | Not mentioned |
- AI-generated
- AI-assisted
- Mentioned, unclear
- Says no AI
- Not mentioned
Player reports
Played PRIDEBLOOD -Born of Claws-? Soon you'll be able to sign in with Steam and report what you saw in each part.
Reports from players with the game in their library will sit next to the developer's disclosure, never replace it.