Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- The guidelines : Hotel Napoli
AI was used for creature 3D models, some voice lines, and some artwork in the game.
Upcoming - Expedition of the Guild
Some character illustrations in the game are AI-generated.
Upcoming - Inearth
The developer says visuals and audio were made with a mix of AI and manual work, without specifying which assets or how.
Upcoming - The Failed
AI was used for some 2D in-game notes, images and UI elements.
Upcoming - UNDERDEEP
AI was used to create image assets and for localization.
Upcoming - The Midnighters
Certain visual elements in the introductory cinematic and the Steam capsule artwork were AI-generated and edited; nothing is generated in real time during gameplay.
Upcoming - Super Egg & TCG Card Shop Simulator: Prologue
Some store page images and some in-game images were made with AI; the store images were then edited.
Upcoming - Arctic Roll
Several in-game images and marketing images were AI-generated and retouched before use.
Upcoming - Labyrinth of Doom
Character, monster and object sprites and the app icon were AI-generated then hand-edited; some in-game text was written with AI assistance.
Upcoming - Winter Wraith
Voice is cloned with Luvvoice, placeholder-style character portraits use AI images from Pixabay, and the first trailer, capsules, headers and store assets use generative AI.
Upcoming - The Curse of Ooty
Some 3D props (Meshy AI), some images such as wall paintings, and the main menu song (Suno AI) are AI-generated; nothing is generated during play.
Upcoming - Burdock 2
About half of the drawings in the game's intro video are AI-generated.
Upcoming - TCG Card Collection: Tidy Up
AI-generated Steam capsule images and card artworks are used temporarily, with plans to replace them on release if revenue allows.
Upcoming - ..kill ´em all
AI tools made some cutscene and post-credit video and animation, some in-world still images from original art, and some text-to-speech voices.
Upcoming - Marked Souls
Generative AI made some reference images and proofread text, with the developer editing the results; the game has no real-time AI generation.
Upcoming - Silberheim Evolving Card Game
AI-generated placeholder card images were used during development and are replaced with hand-crafted artwork by release.
Upcoming - Drug Dealer 2049
AI provided starting points for some in-game elements and part of the Steam capsule art, which were then edited and finished by hand.
Upcoming - Tomb Raider: Legacy of Atlantis
AI-assisted tools supported early exploration and temporary content; such assets were replaced or refined by humans, with no specific layers named.
Upcoming - Tropic Industry
Icons and images were generated with AI, without saying whether they appear in the game or on the store page.
Upcoming - Soul Tides
The developer lists game artwork in the AI disclosure without saying how AI was used for it.
Upcoming - Coin Pusher Millionaire
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - Abyss Ring
AI was used for localized translations, skill icons, dish illustrations, and loading screen illustrations.
Upcoming - PC Cafe Simulator
Generative AI was used to create some unspecified in-game assets.
Upcoming - Better Days Pending
Generative AI assisted pre-authored dialogue, localization, art, procedural models, animations and marketing, and synthesized the music and sound; nothing is AI-generated during gameplay.
Upcoming - SkyFab
LLMs assisted writing and optimizing C# scripts, and image generators made minor 2D assets such as UI and achievement icons, reviewed and modified by the developer.
Upcoming - The Kharzov Effect
A very small number of environment textures were made with generative AI; other art, design, code, writing and music are human-made.
Upcoming - Fire Isle
Some UI art and cosmetics began as AI-generated images and 3D models, were edited by hand, and are being replaced with hand-made art.
Upcoming - Rug Cleaning Simulator
Some translations and some visual assets (textures, images, models) were AI-made; no AI content is generated during gameplay.
Upcoming - Hunting Simulator 3
Generative AI made a portion of the textures for environmental objects and animals, plus voice lines, as pre-rendered game assets.
Upcoming - Alembix TCG
Artists generated concept artwork with AI, then manually reworked selected pieces before shipping; no content is generated by AI at runtime.
Upcoming - District Null
AI generated some 3D models, character images and animations, character voices, some store artwork, game text and translations; an external service translates player chat live.
Upcoming - Backrooms:Betrayal
Some in-game art elements were made using AI to save time and cost for the solo developer.
Upcoming - Zotenhold
Generation tools made 3D models and item icons from the developer's concept art, then reworked and hand-picked them; nothing is generated at runtime.
Upcoming - LINKODE
Generative AI was used to help create image assets and to translate text into multiple languages.
Upcoming - ArcanoPlay
Generative AI created some in-game content during development, unspecified, and artwork for the Steam store page; nothing is AI-generated during gameplay.
Upcoming - Geoplanetical
AI generated voices, about 60,000 character portraits, and store page images and text; it also assisted translations and real-world data formatting, both checked by the developer.
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