Is Zotenhold AI generated?
Generation tools made 3D models and item icons from the developer's concept art, then reworked and hand-picked them; nothing is generated at runtime.

AI by part, from the developer's disclosure
1 of 9 parts mention AIWhat the developer wrote
Zotenhold is designed and built by a solo developer. Every character and enemy is rigged, cleaned up and animated by hand, using licensed Mixamo and open-source animation, and the gameplay, systems, visual effects, and weapon and armor models are all our own work. The music and sound are [our own from my Music Youtube channel / licensed]. Generation tools were used to create 3D models and the item icons from our own concept art, which were then reworked and hand-picked for the game. Nothing in the game uses AI while you play, and it never connects to an AI service.
Steam "AI Generated Content Disclosure" · first seen Oct 26, 2026 · last checked Oct 26, 2026
Part by part
| ArtIn-game art, sprites, textures, 3D models | AI-generated |
|---|---|
| Store pageCapsules, screenshots, trailers, store text | Not mentioned |
| VoiceVoice acting and narration | Not mentioned |
| MusicSoundtrack | Says no AI |
| Sound effectsSound effects and ambience | Says no AI |
| WritingStory, dialogue, item and quest text | Not mentioned |
| TranslationLocalized versions | Not mentioned |
| CodeProgramming and tooling | Says no AI |
| Live generationContent generated while you play | Says no AI |
- AI-generated
- AI-assisted
- Mentioned, unclear
- Says no AI
- Not mentioned
Player reports
Played Zotenhold? Soon you'll be able to sign in with Steam and report what you saw in each part.
Reports from players with the game in their library will sit next to the developer's disclosure, never replace it.