Steam games that use AI for art
Every game whose Steam AI disclosure mentions AI in its in-game art, sprites, textures, 3d models: generated, assisted, or mentioned without detail.
- OIL & HORROR
Some still images were made with AI assistance, and AI helped with code bug fixes.
Upcoming - FIRE. HOLD. REPEAT.
Generative AI assisted with code and base visual assets; the developer manually edited and finalized all assets, and no AI output ships as a final asset.
Upcoming - Terminal Closure
Some background images were generated with AI and then improved by the developers.
Upcoming - Hack And Slash Fury 2: Lancelot Betrayal
AI was used only to create the main menu song and the main menu cover image.
Upcoming - Bravest!2
AI was used to create feature-phone-style frames shown in the game, which players can show or hide.
Upcoming - NeoRunners
Generative AI created art assets in the game, which the developer reviewed, selected and integrated; no AI content is generated during gameplay.
Upcoming - Digital Romance Memoir
The soundtrack was made with Suno and some images were AI-generated; text, scripts, dialogue and design are stated as human-authored.
Upcoming - Necromancer: Ash & Bone
AI tools generated art assets used on the store page and in the game.
Upcoming - Rift Raiders
Unit and hero sprites and some icons were made with the PixelLab AI pixel art tool; AI helped with translations.
Upcoming - Mahjong Rush
Some art assets were made with generative AI, then selected, edited, and composited by the developer; nothing is generated in real time during gameplay.
Upcoming - Black Hollow
AI helped troubleshoot code and generated some game models and UI elements, which the developer edited and finalized before use.
Upcoming - Hauntasy
AI was used for graphical assets and localization, but the text doesn't say how it was used.
Upcoming - Princess Vs Zombies: Mermaid Curse
Generative AI was used for unspecified secondary assets and to help revise text; all output was manually reviewed and edited.
Upcoming - Cyber Neon: Core Protocol
AI was used for some unspecified scenes and for promotional renderings.
Upcoming - Nuns With Guns
AI was used to generate unspecified assets and to audit code; the disclosure does not say which assets.
Upcoming - Twilight Tides : Mirage Journey
Some art assets were made with AI tools during development; no AI content is generated in real time during gameplay.
Upcoming - Plunder Bay
Generative AI helped create select visual and audio elements, which were pre-generated and heavily hand-modified; no real-time AI generation or external AI services are used.
Upcoming - Return to Planet Zoveka
Some marketing images, cutscene backgrounds and in-game sprites use AI-generated base images edited by hand; music is stated as original.
Upcoming - Nonogram Detective
The developer states AI tools were used in creating the game, without saying which parts or how.
Upcoming - 1930: Ink & Bullets
Generative AI tools helped create visual assets and concept art; the game generates nothing in real time and uses no external AI services.
Upcoming - OctoDock: Cozy & Chill
Store page assets and some in-game backgrounds were created with AI.
Upcoming - Thump: Tiny Heart Flutters
All game images and audio were refined with generative AI.
Upcoming - 迷失小镇
Some character illustrations and art assets in the game are AI-generated.
Upcoming - Necrovoid
Generative AI made a small portion of in-game visual assets and some music tracks, reviewed and adjusted by the developer; nothing is generated during gameplay.
Upcoming - Maximilien — A Psychological Horror Interactive Novel
AI is used partially for visual and audio presentation; story text was handwritten and translated by a professional human translator.
Upcoming - Worldkampf '72
Generative AI made pre-generated 2D art (scenario covers, achievement icons, leader portraits, concept art) that was edited, plus some of the in-game music; nothing is generated at runtime.
Upcoming - Demon Rising
A local offline language model generates dynamic dialogue during play; some character portraits and illustrations were made with AI image tools and edited by the developer.
Upcoming - Arcade & Motel Simulator Together
AI was used for all in-game and store page translations, and also for simple materials, textures, and music, with usage unspecified.
Upcoming - Giraffe Champion 3: Halloween Party & The Ghost Guitar
Generative AI made some of the menu images and was used to edit parts of the audio tracks.
Upcoming - Drone Arena
Some UI elements in the game were created with generative AI.
Upcoming - ぺちぺちハクスラ
AI was used for character portraits, event illustrations, some walking graphics, backgrounds, icons, voice, and parts of scripting, all developer-reviewed and edited; nothing is generated live.
Upcoming - PRIDEBLOOD -Born of Claws-
AI assisted with code generation and review, and produced base visual assets that were all reworked by hand in Aseprite and JTrim.
Upcoming - Rune Caves: Eternal Echo
Some pictures and sound effects were generated with AI.
Upcoming - Deep Frost
Four in-game story images were generated with Google Gemini and resized; translations were machine-assisted; no generative AI runs during play.
Upcoming - Grinner's Diner
3D models, textures, logo and sound effects were partially AI-made and edited; the teaser trailer announcer voice is AI text-to-speech; store art uses the logo.
Upcoming - Miniature LAND -Four Seasons-
Generative AI extended backgrounds and removed elements in some photographed miniature images, and served as a writing assistant for parts of the in-game text.
Upcoming - Broken Soccer
AI tools assisted with music, translations, and some unspecified graphic elements during development.
Upcoming - Halloween Poppp
Generative AI helped create some art (scenes, props, UI) and text content, which humans reviewed, modified and optimized.
Upcoming - 80s Horror Survivors
Some minor 2D decorative images and a limited number of ambient sound elements were AI-generated; core gameplay, design and programming were human-made.
Upcoming - I, Spy
The disclosure lists artwork, music, voice acting and environment as AI-related areas without saying how AI was used.
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